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What is your preferred type of Superhero to play?

Started by danbuter, May 17, 2011, 12:08:09 AM

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Ian Warner

Either an insane outcast genius villain (particularly fond of the Penguin) or a vengeful anti hero with a twisted moral compas (the fucking Punisher!)
Directing Editor of Kittiwake Classics

Insufficient Metal

Well, I did once play a superhero who had super speed, but no means of resisting the resultant friction. He was named Road Rash. He was pretty bad, but at least he lasted longer than my previous superhero, the building-jumping guy who took normal damage from falls, the Red Flapjack.

But seriously, my superhero tastes are pretty conventional. I like big guys who hit things. Nothing complicated. No time travel or probability manipulation. Just punching guys into the next county.

Tetsubo

I like Bricks. I've been itching to play a Luke Cage clone lately.

Aos

No powers or cosmic powers, so Batman or Thor.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Werekoala

Brick, or hyper-competent mortal, or some type of themed matter controller like fire, earth, etc. I also like to fly.
Lan Astaslem


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Cranewings

Quote from: JDCorley;458558My longest-running superhero character was based on this video. Basically he kicked people in the face with skates and spraypainted villain hideouts with his tags. He was devastated when Superman thought he was just a delinquent.

Nice.

Bradford C. Walker

I prefer Mystery Men, such as The Phantom, The Shadow and so on.  These are guys who have none of this retarded "no kill" bullshit, have to use their brains, must pay attention and be alert and operate knowing that failure means paying severe penalties- of which death is but one of an array.  Scale it up, and I bypass a lot of dudes and go straight to Kim Kinneson (Lensman); same ideas, greater scope and scale of operation.

BASHMAN

You know, it's weird.  In fantasy rpgs, I ALWAYS play some type of warrior.  The first time I ever played a caster was in 4th ed D&D... where frankly even casters are (ranged) combat characters.  

But in supers rpgs, I have no preference.  It seems as if every character I've played is my "favorite".  Some doozies from the past:

TD4000: a robot "brick" who is a 2' tall teddy bear.  
Maelstrom: a Scotch-Gaelic flavored homage to Thor with a Shakespearian flair and a claymore instead of a hammer.
Joseirus, the Egyptian God of Mexican Wrestling (I cannot claim credit- this was an idea i saw online, probably here, actually)
The Supreme Stilter (for a Venture Bros. game at a convention- basically a heroic leader version of Stiltman).  

I was also in a Marvel campaign where I in turn played: Black Panther, Storm, Spider-Woman (Jessica Drew, Agent of SHIELD),

I do have a soft-spot for "skilled normal" types, but only if the system makes that a viable character type.
Chris Rutkowsky
Basic Action Games; makers of BASH! and Honor + Intrigue (new swashbuckling RPG now available for pre-order).

RPGPundit

When I played, as a player, I basically played batman.

As a GM, my favorite supers to play are Braniac 5 and Matter-Eater Lad.

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kryyst

I generally prefer super's that have a selection of smaller powers instead of one big power.  Way to often have I met a GM who's villains always can counter whatever 1 power your hero has.  But in those case where I'm forced either by system or story confines to try and create a more narrowly themed hero I always try and create someone like Nightcrawler.
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