SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[SIGH] Savage Worlds

Started by Benoist, November 11, 2010, 08:23:42 PM

Previous topic - Next topic

Benoist

I see all these cool books coming out for Savage Worlds, and I'm seriously tempted. I have the Savage World of Solomon Kane. I had to. Huge fan. Problem is... I really have a hard time getting into the rules. They bore me to tears!

Is something wrong with me?

danbuter

No. SW has some neat rules, but I think it's way too slow and fiddly in play. Definitely not fast and furious.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Cole

Quote from: Benoist;416609I see all these cool books coming out for Savage Worlds, and I'm seriously tempted. I have the Savage World of Solomon Kane. I had to. Huge fan. Problem is... I really have a hard time getting into the rules. They bore me to tears!

Is something wrong with me?

I can see the advantages of the SW rules but I'm not incredibly drawn to them myself; they seem spare enough that the supplementary material would be reasonably portable to other systems though, wouldn't they?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Tommy Brownell

Quote from: danbuter;416610No. SW has some neat rules, but I think it's way too slow and fiddly in play. Definitely not fast and furious.

I have had the exact opposite experience...Savage Worlds has ruined me for most other RPGs because of how quickly it plays.

Benoist: I will concede that the rules are not the most exciting to read. I bought the Explorer's Edition because it was $10 and there was all of this cool stuff coming out...I didn't get sold until I sat down with a buddy and run a couple of Deadlands one sheets.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Benoist

It's kind of a bummer to buy a supplement just for the setting and adventure structures, though. It's not so much that these elements are worthless, they aren't, at all, but it's more that between 25-50% of the book, the rules, become kind of useless. So you're buying half a product. Sort of.

crkrueger

Quote from: Benoist;416609I see all these cool books coming out for Savage Worlds, and I'm seriously tempted. I have the Savage World of Solomon Kane. I had to. Huge fan. Problem is... I really have a hard time getting into the rules. They bore me to tears!

Is something wrong with me?

Anything fantasy you want to use Savage Worlds for, use MRQII and convert, you'll be happy again.  :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Quote from: Tommy Brownell;416617I didn't get sold until I sat down with a buddy and run a couple of Deadlands one sheets.
Hm. That's a good point, Tommy. If I had a buddy here telling me he's going to run this or that Savage Worlds game, I'd be in, no question about it. I don't "hate" Savage Worlds. It's just that I get excited about all this cool stuff, like Interface Zero, and then I think to myself "ah, well. SW. Sigh." See what I mean?

Benoist

Quote from: CRKrueger;416619Anything fantasy you want to use Savage Worlds for, use MRQII and convert, you'll be happy again.  :D
You fucker, you read my mind again! I thought about doing exactly that with Solomon Kane! :D

Cole

Quote from: Benoist;416621You fucker, you read my mind again! I thought about doing exactly that with Solomon Kane! :D

I was thinking some derivative of BRP might work out well for it. Some of the Nephilim magic might be a good fit for that time period too.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Cole

Quote from: Tommy Brownell;416617I have had the exact opposite experience...Savage Worlds has ruined me for most other RPGs because of how quickly it plays.

Benoist: I will concede that the rules are not the most exciting to read. I bought the Explorer's Edition because it was $10 and there was all of this cool stuff coming out...I didn't get sold until I sat down with a buddy and run a couple of Deadlands one sheets.

Like many games I feel like I'd need to play it (as a PC) a couple of times to really get a handle on running it. This has kept my repertoire RPG's that I GM largely in the 'dated' category.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Quote from: Cole;416624I was thinking some derivative of BRP might work out well for it. Some of the Nephilim magic might be a good fit for that time period too.
Using POW instead of KA, maybe devising some sort of POW allocation for spells, formulas or pentacles, I can see that, yes. *nod*

Cole

Quote from: Benoist;416628Using POW instead of KA, maybe devising some sort of POW allocation for spells, formulas or pentacles, I can see that, yes. *nod*

Doesn't seem like it'd be that hard and it has about the right flavor I'd say.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Tommy Brownell

Quote from: Benoist;416620Hm. That's a good point, Tommy. If I had a buddy here telling me he's going to run this or that Savage Worlds game, I'd be in, no question about it. I don't "hate" Savage Worlds. It's just that I get excited about all this cool stuff, like Interface Zero, and then I think to myself "ah, well. SW. Sigh." See what I mean?

No, I totally get it...if you had told me two years ago that my favorite (in print) RPG was going to get me to use maps and minis and get me to turn my back on Deadlands Classic as anything other than reference material, I would have said you were insane.

For us, at least, experiencing it in play blew us away.

In fact, in our Solomon Kane game, we were doing it one on one after the normal game dispersed because me and the same buddy mentioned above were both SK fans and the others weren't. He wanted to play something a bit different than his normal combat monster, so what we did was he made a brainy, arrogant spellcaster. I created his mentor, his tomboy twin sister and a samurai bodyguard who was watching over them as a favor to Kane.

He was the brains of the operation, handling 95% of all interactions (with his sister usually making a Persuasion roll as the "Good Cop" when he botched something), and he ran the squad in combat, using his PC to buff them with spells and cover them with long range attacks...played like a charm. Trying to do that with most systems I've played would make me pull my hair out.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Cole

Quote from: Tommy Brownell;416630No, I totally get it...if you had told me two years ago that my favorite (in print) RPG was going to get me to use maps and minis and [...]

Part of it's definitely that it's a maps'n'grids friendly system that I have encountered at a time I'm very, very weary of minis tactics.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Tommy Brownell

Quote from: Cole;416631Part of it's definitely that it's a maps'n'grids friendly system that I have encountered at a time I'm very, very weary of minis tactics.

I can totally understand that, too. I know more than a few folks have played it without ever using maps and minis. It's actually made me start using maps and minis in other games...=(

I even bought one of those blank Pathfinder maps that I could use a dry erase marker on because of SW...:eek:
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.