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Sickly sweet role-playing games?

Started by Piestrio, April 26, 2013, 11:40:28 PM

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The Ent

Quote from: Silverlion;649871How is it games without combat are "sickly?" Hell, I can run superhero games where combat rarely occurs--focusing on rescues/investigations, and it still be action oriented and not sickly at all.

Good point. I mean if I say was to run a game in the style of 60s Superman, say, there'd be Little or no combat involved (and what "combat" there would be would largely be of the "pick up dudes and deliver them to the police" variety) but "sickly" wouldn't be my choice of words to describe it, no. :D

A crime/detective game not all-out pulp would likely not involve huge amounts of combat either but certainly wouldn't be "sweet".

Just a couple examples.

Piestrio

Quote from: The Ent;649874Good point. I mean if I say was to run a game in the style of 60s Superman, say, there'd be Little or no combat involved (and what "combat" there would be would largely be of the "pick up dudes and deliver them to the police" variety) but "sickly" wouldn't be my choice of words to describe it, no. :D

A crime/detective game not all-out pulp would likely not involve huge amounts of combat either but certainly wouldn't be "sweet".

Just a couple examples.

Right, but I'm specifically asking about:

Quotegames about helping people and giving out hugs and crap

I'm not sure how you guys arrived at the idea that I think all non-violent games are "sickly sweet".

[insert mildly insulting picture about the importance of reading here] :p
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Rincewind1

There is my little pony (I think for SW but I did not stay long enough to heck), and I am quite sure it's mostly hugs. You can also be a cool kid and write an Apocalypse World hack for Care Bears, where instead of sex moves there are hug moves.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

The Ent

#18
Quote from: Piestrio;649880Right, but I'm specifically asking about:



I'm not sure how you guys arrived at the idea that I think all non-violent games are "sickly sweet".

Oh, well, sorry. Didn't intend to misrepresent your argument. Mea culpa. :o

Only "hugs" game I can Think of is the one by the Maid folks, wich I know minimally about and thus don't have a lot to add or say about that. Personally I might well be positive towards a "huggy" game if it was well made and wasn't made by perverts; that rules out said huggy game and that's that I suppose.

Quote from: Piestrio;649880[insert mildly insulting picture about the importance of reading here] :p

:D

Quote from: Rincewind1;649883There is my little pony (I think for SW but I did not stay long enough to heck), and I am quite sure it's mostly hugs.

...there's a Pony RPG!? :eek:
Oh well, at least I know what the first couple pages of the TBP pbp subforum is going to consist of for a couple years, then...:rolleyes:

Silverlion

Quote from: Piestrio;649880Right, but I'm specifically asking about:



I'm not sure how you guys arrived at the idea that I think all non-violent games are "sickly sweet".

[insert mildly insulting picture about the importance of reading here] :p



Well, I read it but I don't see anything wrong with it..just like superhero games without combat. I see nothing wrong with Golden Sky Stories, for example.
Far better than a game like Poison'd or other misery-porn games.
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Rincewind1

There was that game about kids from a flying temple playing people, but it was a storygame.
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Shawn Driscoll

Quote from: Piestrio;649699Just curious, anyone know of games without any sort of violence inherent in the premise?

Like games about helping people and giving out hugs and crap?

Hârn

jhkim

My Harn games always featured a significant level of deadly violence, although less frequent than D&D.  This was also true of Blue Rose.  

There's Tools of Ignorance, along with Ian Warner's games Tough Justice, Courtesans, and Doxy.  Those are pretty strictly non-violent.  

On the low violence side are Faery's Tale, The Zorcerer of Zo, and Teenagers from Outer Space.  (Violence is covered in the system, and implied for some adventures - but a lot of adventure pitches are non-violent.)  

There are also other kid-genre RPGs like Toon, Rocky and Bullwinkle, and some others like the Pokemon Jr. Adventure Game - which feature a lot of non-lethal violence.  

I'm not sure about some others, like Kristan Wheaton's Neighborhood RPG (1982), Meddling Kids (2004), and Argyle & Crew (2011).

The Yann Waters

Quote from: silva;649805Interesting, it looks similar to the Persona 3 game I played recently, where your personas (think mystical alter-egos that manifest in a astral-like world ) get stronger the more you relate yurself with friends. Its a nice mechanic that helps develop and deepen the npcs while giving you a concrete reward for that.

I wonder how it would work on a tabletop rpg.

Cluney's earliest comments about the Yuuyake Koyake translation (here) already included some details about the social point economy.

Quote from: Ewen Cluney at J-RPG BlogThe heart of the game is in the flow of Connections to Wonder and Feelings. You set up Connections to the town and to each of the other PCs before you start a story. A connection has a Strength (a number from 1 to 5) and Contents (what kind of bond it is; Admiration, Affection, Rivalry, etc.), and connections go two ways. One character's connection towards another has a Strength and Contents separate from the partner's connection back at them.

At the start of each scene you gain points of Wonder equal to your connections towards others, and points of Feelings equal to your points of connections from others. (Contents are pretty much purely descriptive). You can spend Wonder to use your henge's special powers, Feelings to boost your attributes for action checks, and transforming uses a mixture of Wonder and/or Feelings. Players can also award Dreams to other players (and the Narrator/GM) whenever a character do something neat. Between scenes you can spend Dreams to strengthen your Connections. However, when you first meet someone you can make an "Impression Check" on whatever attribute you want to use, and create a new Connection with a strength of 1 or 2.

At the end of the story, you lose all of your current Connections, but you get Memories points equal to your total non-town connections to others, and a Thread for each Connection you had. Memories can be used as Wonder or Feelings, but they're gone once you use them. Threads record a person and the contents of the former bond, and if they show up again in a subsequent story your new Connection to them has its strength increased by one (and you can accumulate multiple Threads towards the same character).
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Lynn

Quote from: The Yann Waters;649768Well, I've mentioned the Japanese Yuuyake Koyake before, especially since the English translation is currently up on Kickstarter under the title Golden Sky Stories. It's about magical shapeshifting animals who help the ordinary people of a small countryside town with their everyday problems, and violence is no solution. For example, the demo here revolves around recovering a local boy's confiscated football from a vacationing big city cop who needs to learn to relax sometimes.

I dunno. The rabbit may be able to make mochi, which involves pounding rice with a huge wooden mallet. Having done it before, I can tell you that if your "rice flipper" gets his timing off the consequences could include a splatter effect ;)

Maybe the rabbit is the rice flipper.
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Claudius

Quote from: Shawn Driscoll;649976Hârn
True. Below we can see the evidence, frankly, I can't tell the difference between My Little Pony and this:



Helping people and giving out hugs and crap.
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Rincewind1

#27
Quote from: Claudius;652060True. Below we can see the evidence, frankly, I can't tell the difference between My Little Pony and this:



Helping people and giving out hugs and crap.

My Little Harn: Feudalism is Magic

I really love that illustration, by the way. Sends a rather clear message about the style of the game.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Ladybird

Quote from: The Yann Waters;649768Well, I've mentioned the Japanese Yuuyake Koyake before, especially since the English translation is currently up on Kickstarter under the title Golden Sky Stories. It's about magical shapeshifting animals who help the ordinary people of a small countryside town with their everyday problems, and violence is no solution. For example, the demo here revolves around recovering a local boy's confiscated football from a vacationing big city cop who needs to learn to relax sometimes.

Sounds like it might work for children, and a corebook-sized space has recently opened up in my gaming budget! So that's a thing. Pledged, and on the list for when Adorable Daughter is older.
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jeff37923

Quote from: jhkim;649981On the low violence side are Faery's Tale, The Zorcerer of Zo, and Teenagers from Outer Space.  (Violence is covered in the system, and implied for some adventures - but a lot of adventure pitches are non-violent.)  

There are also other kid-genre RPGs like Toon, Rocky and Bullwinkle, and some others like the Pokemon Jr. Adventure Game - which feature a lot of non-lethal violence.  

I'm not sure about some others, like Kristan Wheaton's Neighborhood RPG (1982), Meddling Kids (2004), and Argyle & Crew (2011).


Instead of "low violence" or "non-lethal violence", just say "cartoon violence" and that is far more accurate without the wordplay. Teenagers From Outer Space, for example, has bonk instead of hit points - if you are damaged beyond your bonk score, than you sit out of the action for the number of rounds equal to how many points your bonk score was exceeded. You can still have an anvil dropped on your character, but instead of death, the character just sits there for awhile slowly wheezing in and out like an accordian a la Wile E. Coyote.

The violence is still there, it is just handled differently.
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