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"They'll have to pry X out of my cold, dead hands!"

Started by RPGPundit, September 25, 2006, 12:28:21 PM

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Yamo

Quote from: RPGPunditWhat's the one element, feature, theme, or mechanic that you consider absolutely critical, that you use in all your games, and that you could never be convinced to run a game without?

RPGPundit

Definitely the total player/GM split set forth by the D&D at the birth of our hobby.

I don't consider anything without that to be part of my hobby at all.
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

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