This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Share Examples of Great GMing!

Started by Spinachcat, January 27, 2009, 05:51:13 PM

Previous topic - Next topic

Spike

I know. I suffer that pain at least...oh... weekly.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Nihilistic Mind

Great GMing, IMO, can be as simple as assembling the right cast of players for a game. Preparing the game so that the characters are at the center of the story and the players fulfill their 'wants' in the game. Providing immersion for those who want to achieve it and overall enjoyment as a group.

Sounds simple.

As a GM, great GMing experiences to me is feeling the flow of the game take over and provide the players with a great plot, usually spun right from being inspired by their interaction with each other, NPCs and the setting. To me it is the flow of the game and immersion into NPCs that make pivotal appearances (ask my players about Mad Benedict and Monstrous Llewella from my Dark Amber campaign). Inspiring real life feelings via the game, affecting the players' emotions through the story and its implications.
Those things mean great GMing experiences.
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).