The cover art is finished. (read more here (http://www.shadowruntabletop.com/2013/02/shadowrun-fifth-edition-cover-crafting-an-icon/). )
So, what do you guys expect ? Me, since I found rules light gems like Apocalypse World/Dungeon World and Savage Worlds, I dont wanna touch a Shadowrun system ever again. But if the setting is well depicted, I will give them my money.
Looking at the cover, I see 2 things in the right direction:
1. more Amerindian influence (the girl zapping the insect is not a mage, but a shaman). I think its an important element of the setting that was, sadly, left behind in 4th edition.
2. more cables and wires coming out of your head (look at the decker). I know wireless is hot and all, but wires are a staple of the genre. Bonus points if they bring cyberdecks back again.
(http://www.shadowruntabletop.com/wp-content/uploads/2013/02/CAT27000_ShadowrunFifthEdition_Cover.jpg)
Quote from: silva;6310941. more Amerindian influence
The whole Amerindian thing was silly from the beginning. It's not a selling point to me.
Quote from: silva;6310942. more cables and wires coming out of your head (look at the decker). I know wireless is hot and all, but wires are a staple of the genre. Bonus points if they bring cyberdecks back again.
This I agree with.
I'll not be buying any of the new rules, I've already stolen what campaign ideas I wish from them and will continue to use HERO to run the campaign. They have nothing to offer me.
I'll probably pick it up.
I've got all the other ones, and plus I like wires and cyberdecks. I used the wireless rules though.
Also, I'm American Indian...so I like to see that sort of thing.
Looks pretty cool to me!
I really like Shadowrun, but I won't be buying the products as long as Catalyst Game Labs is involved.
All I hope is that they create some intuitive, simple hacking rules which get around The Decker Problem.
Quote from: Libertad;631120I really like Shadowrun, but I won't be buying the products as long as Catalyst Game Labs is involved.
Why is that?
Quote from: Piestrio;631121Why is that?
The company's top guys are embezzlers who took company funds for personal use, and refused to pay freelancers for their work.
But that's not necessarily related, and I don't want this to get off-topic. Just explaining a personal reason why I'm not going to buy.
Quote from: Libertad;631123The company's top guys are embezzlers who took company funds for personal use, and refused to pay freelancers for their work.
Huh, the more you know.
Have sauce for that?
Yes, let's see what I can find.
Loren Coleman's an embezzler, but I don't know if it was a one-man show or he had help from others. So instead of "top guys," I meant "at least one of them."
Big Thread about it on rpg.net (http://forum.rpg.net/showthread.php?504776-BattleTech-Cthulhutech-Eclipse-Phase-Shadowrun-CGL-Might-End-Irwin-x1)
And since somebody's going to ask, yes Frank Trollman has an axe to grind against CGL, but since nobody's going to hire him for work, he was used as a whistle-blower by other freelancers instead of exposing it themselves (apparently blowing the lid on company corruption makes you unhireable in the table-top industry or something). And other freelancers (such as Rob Boyle of Eclipse Phase, and the CthulhuTech guys) said that they won't be working with the company anymore after this.
And CGL did an internal audit on their company. Some numbers. (http://www.therpgsite.com/showthread.php?t=16753&page=14)
And here. (http://forum.rpg.net/showthread.php?506853-Shadowrun-Battletech-Et-Al-The-Catalyst-Thread-part-two/page20)
Art looks good. I'd rather not see wires - sure, they're (80's) Gibsonian, but Case's deck was wireless-capable even then, as was Molly's Simstim transmitter (And think about the bandwidth that would consume!). But they do make for more fun gaming, if you have to actually go to a site and engage, rather than sit at home with a crimekit.
Quote from: Ladybird;631152Art looks good. I'd rather not see wires - sure, they're (80's) Gibsonian, but Case's deck was wireless-capable even then, as was Molly's Simstim transmitter (And think about the bandwidth that would consume!). But they do make for more fun gaming, if you have to actually go to a site and engage, rather than sit at home with a crimekit.
Wanna know a good real-life reason for using wires?
The wireless bandwith is limited.
I'm slightly confused by the picture, i don't have 4'rth Ed by the way, but ...
Is the corporate team fighing together with the Runners against the bug ... or is the bug summoned by the Corporate Mage?
.... But ...
Do that mean that mean that the Mage/Shaman roles are near interchangable now, since a Mage summons a Spirit, and the assumed Shaman uses a spell, and not a summoned spirit herself?
... Or am i even so far back as 2'nd Ed, considering i'm confused?
.... Do explain to me, i won't mind.
I think the bug-spirit was conjured up by the corp, but not necessarily but that wage mage in the pic (I think only insect Shamans can summon insect-spirits, if I remember right). This means Ares is hiding some bad shit in this instalation.
The shaman is an elf, btw. Not an Amerindian.
There should be headwires etc, and a table for consequences if/when PCs snag that flying lead on doorhandles, coat hooks, when pulling on a t-shirt, etc.
Quote from: smiorgan;631398There should be headwires etc, and a table for consequences if/when PCs snag that flying lead on doorhandles, coat hooks, when pulling on a t-shirt, etc.
Realism, not genre.
Not I am slamming you for picking the first, but it's interesting to note your choice. That this is one of the reason I so like rules to cover all physical reality questions like this one, too often there's a conflict of that nature when looking at in-game questions.
Quote from: danbuter;631396The shaman is an elf, btw. Not an Amerindian.
The two are not mutually exclusive. This isnt Forgotten Realms. :p
QuoteThere should be headwires etc, and a table for consequences if/when PCs snag that flying lead on doorhandles, coat hooks, when pulling on a t-shirt, etc.
I dont think I understood what you meant here. What are you referring to ?
Quote from: silva;631402The two are not mutually exclusive. This isnt Forgotten Realms. :p
I dont think I understood what you meant here. What are you referring to ?
Exactly.
The Elves of Shadowrun were once "Typical" Humans, so Of course it is an Amerindian (Elf).
As for that other thing ...
Think like wires hanging from the head.
Think of them getting caught, stuck, in suddenly closed doors, or when one puts on a tee-shirt ... or a cardigan ...
.. Or even if someone else grabs them and yank hard ...
Releasing this stuff a year late seems a bit unfortunate.
Quote from: gleichman;631399Realism, not genre.
Not I am slamming you for picking the first, but it's interesting to note your choice. That this is one of the reason I so like rules to cover all physical reality questions like this one, too often there's a conflict of that nature when looking at in-game questions.
Only my choice on satirical grounds... whether it's good satire, bad satire or just ugly satire I don't know. I'd have to ask an expert.
I was thinking of a Gibson Continuum game (http://www.departmentv.net/2013/02/gaming-in-gibson-continuum.html), but not sure I could run it straight. Like many such ideas it's funny for about 10 minutes--not long enough even for character generation.
Quote from: silva;631393I think the bug-spirit was conjured up by the corp, but not necessarily but that wage mage in the pic (I think only insect Shamans can summon insect-spirits, if I remember right). This means Ares is hiding some bad shit in this instalation.
Spoiler
Ares has been doing research on controlling insect spirits ever since Chicago (and maybe before).
Bleh CGI "art"
I'll stick with second edition. I like that "80s-future aesthetic", to the point that Shadowrun is more about that for me than any particular edition's system.
Quote from: danbuter;631396The shaman is an elf, btw. Not an Amerindian.
And here I thought that there were Amerinds who were also Elves. ;)
The 1st edition cover continues to be my favorite.
RPGPundit
That the one included in the 20A version of the core?
Will definitely be picking it up. Shadowrun has been one of the main staples for our group for a very long time.
I give each new edition a try, but I don't have high hopes for 5e. 4e was a solid game, but unwieldy to work with for long campaigns -- resisted rolls for everything just got old, and in practice, the Matrix system was actually cooler but a step backwards for playability.
The cover is horrible, and I don't have high hopes for the system either. Shit really breaks my heart, because Shadowrun for me was, and for many of my friends still IS, a goto game.