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Shadowdark: something feels a bit off...

Started by Tasty_Wind, February 28, 2023, 09:37:30 PM

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THE_Leopold

Quote from: DocJones on November 15, 2023, 01:45:21 PM
We have played it several times. 
I absolutely loathe close, near, far distance rules. 
Other than that the game is fine.

We replaced "close/Near/Far" with the standard "Base2Base", "30-119' away" "120'-200' away"

Close/Near/Far works for theater of the mind but not in practice for wargaming with minatures.
NKL4Lyfe

Gooberguh

I simply used the distance measurements provided, though there's some on the games discord that for some reason try to argue the game doesn't list specific measurements. Close = 5ft, Near = Up to 30ft, Far = Within sight.  Kind of like that the highest distance goes so far, since capping longbows at a mere 60ft is ridiculous.

To the talk of people playing Shadowdark instead of another game because there's people to play it with. That is very true, but I also came to realize it can be difficult to get your current friend group to actually give something a try.

One person bounced off of the way spellcasting works, despite it being exceptionally forgiving and I can only imagine he would despise being able to cast a spell once a day. Another was confusing, and seemed to think that they couldn't actually learn a new system and style of play. Which is ridiculous, one of the games selling points is how little the players need to worry about mechanically.

I believe there's no way any of them would try OSE, let alone ACKS after that.

weirdguy564

#662
Quote from: Gooberguh on November 16, 2023, 07:48:42 AM
To the talk of people playing Shadowdark instead of another game because there's people to play it with. That is very true, but I also came to realize it can be difficult to get your current friend group to actually give something a try.

One person bounced off of the way spellcasting works, despite it being exceptionally forgiving and I can only imagine he would despise being able to cast a spell once a day. Another was confusing, and seemed to think that they couldn't actually learn a new system and style of play. Which is ridiculous, one of the games selling points is how little the players need to worry about mechanically.

I believe there's no way any of them would try OSE, let alone ACKS after that.

That's not a new issue.  I've dealt with that my whole life because I only play off brand RPGs that are not D&D.

In fact it can surprise some casuals to learn that other genres even exist.

I have some sci-fi RPG's that will most likely only get played solo.  Warbirds (dieselpunk air pirates on flying islands and aircraft carriers), or Mecha vs Monsters (Pacific Rim analog), or super heroes are all collecting dust.  I have more complex games like Shadowrun, Heavy Gear, Jovian Chronicles that I don't even try to suggest. 

D&D is half the market.  It just is.  Even copycat rules that are similar can be a big hurdle to some.  But, to say that the reason why you won't switch is that you can't learn a new set of rules is lame.  Understandable, but still lame.

It's one reason why I switched to rules lite stuff.  Rules that are about 30-50 pages long, sometimes less.  It shouldn't be that hard to learn.  But, some people are stubborn.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.