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Shadow of the Demon Lord, Rob Schwalb's RPG, is on KS

Started by Skywalker, March 12, 2015, 03:27:56 PM

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Skywalker

Rob Schwalb is a well known quality designer, writing for D&D, WFRP2e and various other projects (Black Company, Freeport, SIFRP).

He's kickstarting his first RPG called Shadow of the Demon Lord. Its seems to take a lot of the vibe from WFRP2e into a dark D&D like setting for fast play games of wicked fun and grim fantasy.

The game has been floating around the US Con scene for a while. Has anyone had the chance to play it?

PencilBoy99

I got excited and then I saw it had lots of "easy to play" and "low prep" .

Skywalker

Ease and speed of play seem to be two of its selling points. Its designed for single session play and games up to 10 to 12 sessions. I expect that is partially because PCs are likely to go insane and get maimed during play :)

Spinachcat

The $66 price tag has me in the Meh Zone, but I would enjoy trying the game out a convention.

Saladman

Quote from: Spinachcat;819823The $66 price tag has me in the Meh Zone, but I would enjoy trying the game out a convention.

$24 for the pdf, but I take your point.

With Kickstarter, when in doubt, wait for retail.  And he's funded already anyway, so freeloading is an option.

Stainless

I watched the Kickstarter video and thought what a completely lame, stereotypical, derivative, uninspiring setting idea. The system might be interesting, but the associated fluff just sounds blah to me. I wish him luck though.
Avatar to left by Ryan Browning, 2011 (I own the original).

YourSwordisMine

Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

JeremyR

Has an RPG ever advertised itself as "Hard to play" or "Requires a lot of prep"?

Eh. He's a decent adventure writer, so more power to him.

Bradford C. Walker

Quote from: YourSwordisMine;819902Diablo called...
This, right here.

There is no justification for this to exist as its own game. You can, and folks have, run it with straight D&D for decades. In addition to Blizzard's three Diablo games, we have Path of Exile, the Sacred series, and a few more that also hit this vein (most recent being Darkest Dungeon). Making this is hubris, nothing more, and should not be encouraged.

Tommy Brownell

I am so goddamn glad this place exists to tell us what should and should not be allowed to be a game.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Skywalker

Quote from: Tommy Brownell;819937I am so goddamn glad this place exists to tell us what should and should not be allowed to be a game.

Ha. In many ways, this forum is great as a reverse sounding board :)

YourSwordisMine

Quote from: Bradford C. Walker;819924This, right here.

There is no justification for this to exist as its own game. You can, and folks have, run it with straight D&D for decades. In addition to Blizzard's three Diablo games, we have Path of Exile, the Sacred series, and a few more that also hit this vein (most recent being Darkest Dungeon). Making this is hubris, nothing more, and should not be encouraged.

Hey now... Don't you ever compare Darkest Dungeon to that schlock... Darkest Dungeon is 1000 times the game and is NOT a Diablo clone...
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

TristramEvans

#12
Watched the video. Sounds like he just redid the Warhammer fantasy setting circa '87.


Edit: Read the FAQ: Sounds like he just lifted the dice mechanic from Warhammer Fantasy 3rd edition.

The sample pages make this like like another D&D-esque atypical class-level fantasy RPG system.

I'm really not seeing anything original here.

Skywalker

#13
Original? I will settle for it just being fun, fast and well done :)

It stood out to me as a traditional RPG specifically designed for one off (even with higher level PCs) and short term play. Such design focus generally seems to be the province of "indie" RPGs.

Planet Algol

Ugh, I hate the whole dethklok geek culture/metal culture crossover.

But yeah, I think there's a niche for a Dungeons & Diablo system/setting.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.