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Seriously how much time goes into these "zero prep" games?

Started by Headless, October 09, 2016, 02:25:22 AM

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AsenRG

Quote from: Skarg;927892I read them, because sometimes they are good or at least interesting, and they tend to give some info about the designers, which if it's a game that's new to me, helps me figure out how much more time I want to spend with it.

I tend to really like the advice in the games I like, and they greatly influenced by GM style when I was starting out. But I was lucky enough to start out with a system I really liked. The advice in In The Labyrinth, and just the thinking pattern of the whole thing, is mainly about how to run a pretty logical sandboxy game and have rules that make sense and are pretty realistic yet playable for all sorts of stuff, which fits me really well.

I appreciate the GM advice in GURPS too. Even the advice in GURPS about play modes I don't like is generally clearly marked as being for GMs of types not like me, so that's fine.

It's when some advice is written as everyone should do something I can't stand, that pushes my red buttons.

Quote from: DavetheLost;927893I was being somewhat facetious.  I do recomend the GM advice in the d20 version of CoC, it is excellent not only on how to run a horror game but on how to run a game in general.
One of the first sections I read when considering a new game is the Designer's Notes if any, failing that the GM's advice, it gives a good insight into what the game is trying to do and why.

The first thing I look at is the character sheet. You can tell an awful lot about a game by looking at the character sheet.

I even glance at the "what is an RPG" sometimes they sneak little bits in there too. And it can be a good place to see what style the designers are aiming for.
Basically, I agree with both of these, but there's a caveat:).

Quote from: Omega;927920Because you are again cherry picking quotes to try and make your style of play a valid majority. When it is not. And never has been. And so this tired dance goes round and round and round... again...

Lets repeat this again because why the hell not...

Just because someone puts advice in a game IN NO WAY makes it good advice.
RuinsWorld tells the players its ok to lie on a trade and STEAL cards. Fantasy Wargaming(the RPG, not the wargaming book) Tells the GM to take over the players characters and make them fight and squabble amongst themselves and other horrible advice. A couple of RPGs tell the GM that it is perfectly fine to tweak rolls for whatever reason. And so on.
And here's the caveat;).

advice in the game is just that, advice. You have to decide whether it's a good idea for you and your group. If it doesn't work, it's your fault, not the designer's.
Even rules in a game are advice, BTW.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Omega

Quote from: Trond;927975This is one of those things that "does not matter" until someone finds a way to come up with some actual data. Then suddenly everyone cares.

More like "until someone comes up with false data(or cherry picked data)" and then everyone cares because its misinformation.

crkrueger

Quote from: rgrove0172;927985You keep doing what you do and I'll do the same.
I don't think anyone said you shouldn't.  They said they would not want to be one of your players, but that's not the same thing.  Most of the people, including me, said that if it's working for you, and your players like it, good to go.  

But, that's not enough.  You seem to actually think the majority of GMs out there run games like you, and have since Gary first met Dave...and you keep claiming your style is the norm and your critics are outliers...again...and again...and again...and again.  Well, no. :p
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Skarg

Quote from: Bren;927721...
Why does it matter to you if more people like the way you run games than like the way I run games...or vice versa?
Quote from: CRKrueger;927738No idea why it matters to him, but it oh so obviously does.
Quote from: Trond;927975This is one of those things that "does not matter" until someone finds a way to come up with some actual data. Then suddenly everyone cares.
Quote from: Omega;928040More like "until someone comes up with false data(or cherry picked data)" and then everyone cares because its misinformation.
Um, I still won't particularly care.

I've been pretty clear since I started with RPG's in 1980 (in lower school) that there were many people who played in styles I didn't like, including blatant lying that goes way way beyond constant fudge railroad, and all sorts of flavors of people playing various rulesets that are mainly interesting to me because I can't believe people actually think they're not preposterous, and them made for the butts of jokes between like-minded friends.

Of course RPG's aren't the only thing like that. There always seems to be a majority of people who seem like fools doing random tasteless things. So the research project to determine how many people are playing in ways I think are dumb is really not going to do any more than give me a statistic to add to my jokes about how retarded they all seem.

Skarg

Quote from: Bren;927721...
Why does it matter to you if more people like the way you run games than like the way I run games...or vice versa?
Quote from: CRKrueger;927738No idea why it matters to him, but it oh so obviously does.
Quote from: Trond;927975This is one of those things that "does not matter" until someone finds a way to come up with some actual data. Then suddenly everyone cares.
Quote from: Omega;928040More like "until someone comes up with false data(or cherry picked data)" and then everyone cares because its misinformation.
Um, I still won't particularly care.

I've been pretty clear since I started with RPG's in 1980 (in lower school) that there were many people who played in styles I didn't like, including blatant lying that goes way way beyond constant fudge railroad, and all sorts of flavors of people playing various rulesets that are mainly interesting to me because I can't believe people actually think they're not preposterous. They mainly made for the butts of jokes between like-minded friends.

Of course RPG's aren't the only thing like that. There always seems to be a majority of people who seem like fools doing random tasteless things. So the research project to determine how many people are playing in ways I think are dumb is really not going to do any more than give me a statistic to add to my jokes about how retarded they all seem.

Bren

Quote from: Skarg;928047Um, I still won't particularly care.
Nor should you.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Sommerjon

Quote from: Bren;928065Nor should you.
You seem to care, a lot.
35+ posts extolling the virtues of your One True Way.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

jeff37923

Sommerjon, why are you here if all you want to do is shitpost?
"Meh."

AsenRG

Quote from: CRKrueger;928045I don't think anyone said you shouldn't.  They said they would not want to be one of your players, but that's not the same thing.  Most of the people, including me, said that if it's working for you, and your players like it, good to go.  

But, that's not enough.  You seem to actually think the majority of GMs out there run games like you, and have since Gary first met Dave...and you keep claiming your style is the norm and your critics are outliers...again...and again...and again...and again.  Well, no. :p
What theGreen One said;).

Quote from: Skarg;928047Um, I still won't particularly care.

I've been pretty clear since I started with RPG's in 1980 (in lower school) that there were many people who played in styles I didn't like, including blatant lying that goes way way beyond constant fudge railroad, and all sorts of flavors of people playing various rulesets that are mainly interesting to me because I can't believe people actually think they're not preposterous. They mainly made for the butts of jokes between like-minded friends.

Of course RPG's aren't the only thing like that. There always seems to be a majority of people who seem like fools doing random tasteless things. So the research project to determine how many people are playing in ways I think are dumb is really not going to do any more than give me a statistic to add to my jokes about how retarded they all seem.
Likewise, only with slightly less snark:D!
But most people somehow think the majority has to be right, so it would be an argument, at least.

Quote from: jeff37923;928083Sommerjon, why are you here if all you want to do is shitpost?
I think that's exactly his goal.
That, or he has an opinion the majority of us would disagree with and laugh at, and doesn't dare speak it aloud. But my bet is on "shitposting".
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Skarg

Quote from: Sommerjon;928081You seem to care, a lot.
35+ posts extolling the virtues of your One True Way.
I think that's one post in this thread on the topic of playstyle popularity, with four quoted posts explaining the context, and Sommerjon still posts a one-liner  about a different context?

Most of my posts here haven't even been arguments for or against - they've been attempts to talk about the differences between, and the interest I see in the way I play.

I get the impression that Sommerjon just likes flamewars and is trying to get me to join the ranks of people who immediately call him a troll whenever he appears.

AsenRG

Quote from: Skarg;928090I get the impression that Sommerjon just likes flamewars and is trying to get me to join the ranks of people who immediately call him a troll whenever he appears.
Your impression is correct;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Sommerjon

Quote from: Skarg;928090I think that's one post in this thread on the topic of playstyle popularity, with four quoted posts explaining the context, and Sommerjon still posts a one-liner  about a different context?

Most of my posts here haven't even been arguments for or against - they've been attempts to talk about the differences between, and the interest I see in the way I play.

I get the impression that Sommerjon just likes flamewars and is trying to get me to join the ranks of people who immediately call him a troll whenever he appears.
Not every post here is about you.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

AsenRG

Quote from: Sommerjon;928194Not every post here is about you.

Liar! Of course it's all about him, Pundit keeps posting how all games needs "skargs", and even games that don't have "skargs" only work when the players keep them in their heads:D!

Granted, Pundit calls those "classes", for some reason;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Skarg

Quote from: AsenRG;928225Liar! Of course it's all about him, Pundit keeps posting how all games needs "skargs", and even games that don't have "skargs" only work when the players keep them in their heads:D!

Granted, Pundit calls those "classes", for some reason;).
It's because I'm so classy...

AsenRG

Quote from: Skarg;928330It's because I'm so classy...

No doubt that's the most logical explanation!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren