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[Sell me On] IRON HEROES & Arcana Evolved

Started by Lacrioxus, June 10, 2007, 10:20:21 AM

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Lacrioxus

Looks like IH is pretty cool.

I have always enjoyed Fighter/Warriors games over game with wizards. I hate the need for magic weapons, gear, and magic users just to stay alive in D&D.
Seems like IH is for me alright.

Ordering.

Ohh. Should I also get IH-Beastary and Mastering IH books ?
 

Lacrioxus

Ohh how would IH handle or treat introducing Psionics into the overall rules ?
I'm curious.

If it can handle psionics without trouble which psionic books to you suggest ?
Psionic Handbook and "Mindscapes" maybe from Malhavoc press ?
 

jrients

Quote from: LacrioxusOhh. Should I also get IH-Beastary and Mastering IH books ?

Mastering IH introduces some pretty sweet-looking stuff.  I absolutely adore the Villain classes mechanics in it.  The Bestiary I'm not as hot on, except for the additional Villain class.
Jeff Rients
My gameblog

beejazz


Lacrioxus

Quote from: jrientsMastering IH introduces some pretty sweet-looking stuff.  I absolutely adore the Villain classes mechanics in it.  The Bestiary I'm not as hot on, except for the additional Villain class.


Sweet. I just order from White Wolf itself.

  • Iron Heroes
  • IH-Beastary
  • Mastering IH
    • --- All three book for under $40 as a bundle ---

Cannot get much better than that I say. 3 books for the price of one.
 

obryn

Quote from: beejazzVillain classes? I'm curious now.
A villain class is an in-game construct to make a DM's job easier.

Basically, a villain of Level X is equal to a CR X creature.  They're designed to reduce prep time and provide good challenges.

Hong threw a few together for 3.5...  These should illustrate the concept pretty well.  He's got Armored Reavers, Dark Mages, and a few others.

http://www.zipworld.com.au/~hong/dnd/villain_classes.htm

I can see an argument that these are 'unfair' because PCs should be able to do anything that NPCs can, but frankly PCs can't do many of the things monsters can, either, and I hardly think monsters are unfair.  So, look at the Villain Classes not as characters, but as Monsters.

Mearls introduced this idea for IH because IH character classes are really complex to play.  Most have token pools, which can be a bitch to track in play.  While it's fairly easy as a player to keep track of just 1 character, the DM's job becomes more and more complicated.  I think the concept works pretty well for D&D, too.

-O
 

JongWK

Quote from: LacrioxusSweet. I just order from White Wolf itself.

  • Iron Heroes
  • IH-Beastary
  • Mastering IH
    • --- All three book for under $40 as a bundle ---

Cannot get much better than that I say. 3 books for the price of one.

That's an excellent price for those three books. IH is crunchy as it gets, but it's tasty crunch. :)
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Pseudoephedrine

Quote from: ColonelHardissonAnyway, these tokens can be used for some of the more spectacular or powerful class abilities or skill usages. Keeping track of them can be a bit of a hindrance.

Pennies, poker chips, beads or scratch marks on a whiteboard are the handiest ways we've found so far. You could also use a die if you're not worried about knocking it over and losing track.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Lacrioxus

Quote from: JongWKThat's an excellent price for those three books. IH is crunchy as it gets, but it's tasty crunch. :)

What sold me about IH is the Low magic or no Magic setting. Warriors not needing magic weapons or armors. I do not mind more crunch in Feats to help Warriors out, because it makes since to me.

My dislike for Wizards and Clerics is very high. I hate how D&D now assumes you must have one in the group to survive (Heal between battles) and assumes Magic treasure after each battle.

I want to play 13th Warrior style more often than not. and I hear IH is perfect for that type of play.
 

droog

Won't somebody think of a poor old roleplayer, wandering lost outside the warmth of the d20 fold?
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

JongWK

Quote from: LacrioxusWhat sold me about IH is the Low magic or no Magic setting. Warriors not needing magic weapons or armors. I do not mind more crunch in Feats to help Warriors out, because it makes since to me.

My short IH campaign had ziggurats, slave pits, gladiatorial arenas, and beast-men raiding caravans. Fun times! :D
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


ColonelHardisson

Quote from: PseudoephedrinePennies, poker chips, beads or scratch marks on a whiteboard are the handiest ways we've found so far. You could also use a die if you're not worried about knocking it over and losing track.

Well, yeah, but my point is that it simply adds something else to keep track of in the game. The Iron Heroes Battlebox from Fiery Dragon provides glass markers and cardstock grids to keep track of tokens, as well as numerous other goodies for a IH game.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

ColonelHardisson

Quote from: LacrioxusWhat sold me about IH is the Low magic or no Magic setting. Warriors not needing magic weapons or armors. I do not mind more crunch in Feats to help Warriors out, because it makes since to me.

My dislike for Wizards and Clerics is very high. I hate how D&D now assumes you must have one in the group to survive (Heal between battles) and assumes Magic treasure after each battle.

I want to play 13th Warrior style more often than not. and I hear IH is perfect for that type of play.

Well, I wouldn't say the IH default assumption is a low or no magic setting. There seems to be quite a bit of magic in the world, it's just that it's dangerous and not usable (in large part) by PCs. You could use IH for a low or no magic game, but I kinda like the idea of running a IH game in a highly magic world, one in which the magic manifests in creatures or landscape formations or just a general warping of the world, rather than in magic items or spells usable by PCs.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Hackmaster

I've read Iron Heroes and it seems like a great Sword and Sorcery or low magic game. Some of the class abilities come across a bit "over the top" and somewhat wushu. I think this was intentional, however, to offset the lack of magic items players would typically possess.

Arcana Evolved and Arcana Unearthed are basically variant Player's Handbooks, presenting a host of new classes meant to replace the core classes in the main PHB, as well as a new magic system. There are a lot of great ideas in the book, but I wasn't sure how well I could drop bits and pieces of it into a D&D campaign, and I didn't feel like taking the giant leap and using AE exclusively.
 

Lacrioxus

Quote from: GoOrangeI've read Iron Heroes and it seems like a great Sword and Sorcery or low magic game. Some of the class abilities come across a bit "over the top" and somewhat wushu. I think this was intentional, however, to offset the lack of magic items players would typically possess.

Arcana Evolved and Arcana Unearthed are basically variant Player's Handbooks, presenting a host of new classes meant to replace the core classes in the main PHB, as well as a new magic system. There are a lot of great ideas in the book, but I wasn't sure how well I could drop bits and pieces of it into a D&D campaign, and I didn't feel like taking the giant leap and using AE exclusively.

People have told me, IRON HEROES is for playing games based on combats like we seen in modern movies.

  • Gladiator
  • TROY
  • 13th Warrior
  • 300
  • Fearless (jet li)
  • Zoro (first modern remake movie)

That is what I want. A game that a Warrior is a real warrior. Not needing a magic weapon or a spellcaster to bale him out.