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[Sell me on] Cyberpunk 2020

Started by CTPhipps, January 15, 2017, 11:15:19 PM

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Spike

ANY first time character creation is going to take extra time.   I can knock out a CP2020 character in about five to ten minutes.  I'm not sure what is so time consuming for you.   Here, let me break down the steps.

Pick a Class(role) from a group of about ten.
Assign points to your attributes, either from dice rolls or a fixed pool, determined by the GM
Assign 40 points to ten skills from your Class
Assign points equal to INT+REF to your personal choice of skills. THis will be between 4-20 points.
THe ONLY table look up you have: compare Role/Class signature skill on table to determine starting cash. Anything under... 6 (from memory here) is in the first column, usually 1500-2000 cash. Max is 10k cash at ten skill.
Buy Equipment/Cyberware.

Optional time wasters: Roll on LIfepath every year of age from 16 up. Most starting characters will be fairly young because Cyberpunk!
Sell your soul to Either the MIlitary or Corporations (or BOTH) for an extra 10k starting cash to spend. The Time here is buying shit and working with the GM to find out how bad selling your soul will actually be.

Yes, the big time sink is the Lifepath, but that is optional, and even then can be sped up pretty good... roll a fistfull of d10s to start equal to the number of years you need to roll for, use the even/odd numbers on the original roll to answer the either/or split rather than rolling a second time for it as all of the choices in the first roll take at least two faces on the d10.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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CTPhipps

I changed the above game and ended revealing all the chaos and rioting was one lone Netrunner trying to drive up his stock shares.

I'm currently working on an adaptation of the Greenwar module where the Pcs are recruited to help take over a company for another. It'll be fun to send the "heroes" on a mission to recruit, blackmail, and execute people in the company so it'll be vulnerable to a hostile takeover. Also, whether or not they'll betray their Soviet "ally."

Another adventure I'm working on right now is one that's giving me fits because it's supposed to be something that takes the PCs out of their comfort zone. The PCs heading to a nice gated corporate community (and by gated we mean lasers and robots) where there's been a murder in a manner much more befitting Night City and they've been DISCREETLY hired to investigate. They get to experience life among the corporate artificial elite's families while uncovering all the dirty little secrets recorded by their Smart Homes and plants among them.

Opaopajr

Quote from: Spike;944097ANY first time character creation is going to take extra time.   I can knock out a CP2020 character in about five to ten minutes.  I'm not sure what is so time consuming for you.   Here, let me break down the steps.

[...]
Assign points equal to INT+REF to your personal choice of skills. THis will be between 4-20 points. [...]

Ew. That favors INT and REF stats without much reason to me. Are those stats normally neglected? Or is it setting ingrained rational like EDU in CoC. Or is it more "DEX the Arbitrary God Stat" in most WotC D&D, where the goodies are piled on?

Basically, how badly would I break the game if I just said, "roll 4d6, reroll (but don't count) 6s."
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Willie the Duck

Reflexes and Empathy (because empathy fuels your cybernetics cap) are pretty much god stats if you play a combat-focused game.

Spike

Quote from: Opaopajr;944602Ew. That favors INT and REF stats without much reason to me. Are those stats normally neglected? Or is it setting ingrained rational like EDU in CoC. Or is it more "DEX the Arbitrary God Stat" in most WotC D&D, where the goodies are piled on?

Basically, how badly would I break the game if I just said, "roll 4d6, reroll (but don't count) 6s."

For secondary skills? Not at all. I think most CP fans have long considered that relatively little rule one of the 'bad calls' in the game's design, as REF adn INT are already heavily favored stats, between them they've already got most of the skills in the the game, and REF is central to combat, and INT central to hacking.  Ive seen a number of people simply assign a fixed number of skill points rather than use that rule.  It may even be mentioned in an Interface magazine...
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https: