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Campaign for an unstable roster of players

Started by Consonant Dude, February 23, 2008, 12:10:06 AM

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Koltar

...actually for a Sci-fi game its makes more sense of the "home base" really IS a Base of some kind - something like BABYLON 5 or DEEP SPACE NINE or Starbase 375.


Or even "Stargate Command" - and the "playground" is all the various planets that could possibly be visited.

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Reimdall

Quote from: Abyssal MawThis is actually pretty easy to do, and in most normal gaming systems not too hard to pull off.

What you need is a "home base" and a "playground".

If you can establish just a set of norms that involves a start and end being in any given place you can just revolve the cast every week. This is especially rewarding if you are willing to work on and develop the "playground" area as the campaign goes on.

What Maw said.  Emphasize the geography.  When reading your OP, I got visions of the old R.L. Asprin Thieve's World collective environment models.

Multiple heavy influence peddlers bumping up against one another with work to be done and grudges to be dealt with, and the players trying to forge their way in the big city.  Maybe it's a neighborhood or enclave thing?  All the characters have an investment in the success of a place or entity, but the challenges for preservation and growth change from week to week.
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pspahn

Quote from: SkyrockI've made good experiences with Shadowrun for such kind of play - it's character-independent mission of the week, teams are put together in varying order depending on the mission, and if someone drops out completely it doesn't hinder the campaign itself.
I'll second that.  Shadowrun and Cyberpunk both work well for episodic games.  


Quote from: Consonant DudeAfter posting this thread, I have been asked by Pete if I'd like to review Dreamwalker and I gladly accepted. I took it as an interesting "assignment" because it looked intriguing but now that I started reading, I think it's actually perfect for the wide range of tastes/interests of these particular players. So I plan to test the game on them.[/B]
Well, you have officially made my day.  :)

Thanks,

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Consonant Dude

Quote from: Abyssal MawThe issue is a revolving cast of players, right? You never who you are going to get. Or how many.

What you need is a "home base" and a "playground".

The home base is where the players do their upkeep, get briefed, and do whatever downtime stuff they need to do (shop, invent stuff, whatever)

Indeed, indeed! Excellent advice there, Abyssal. I plan to do just that.
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