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Sci-fi space fantasy choice?

Started by Batjon, January 04, 2022, 02:07:27 AM

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Pat

Quote from: Premier on January 04, 2022, 02:44:23 PM
What exactly do you think there's in Firefly that SWN doesn't do?
It wasn't canceled after 1 season.

Batjon

Quote from: Pat on January 04, 2022, 03:24:07 PM
Quote from: Premier on January 04, 2022, 02:44:23 PM
What exactly do you think there's in Firefly that SWN doesn't do?
It wasn't canceled after 1 season.

Low blow! It had a feature movie too!

palaeomerus

Quote from: Premier on January 04, 2022, 02:44:23 PM
Quote from: palaeomerus on January 04, 2022, 05:35:07 AM
BTW, Stars Without Number is also a very good product, but it's more of an off the rails, hex-crawl sand boxy type of thing about exploring and getting by and less about caper/chase/raid adventuring in some exotic location with exotic gear. Not much Starwars or Firefly going on,

The hell you're talking about? SWN is perfect for Firefly. The party has a spaceship, check. If they want to, they can get heavily involved with maintaining and upgrading their ship, check. The constant financial strain of keeping the ship running forces them to live as free traders and supplement their income with capers, heists and whatnot, check. Optional trading rules if you want to feature that part more heavily, check. A skill system that has elements specifically set up to let your party run into contacts/friends/enemies on whichever planet they end up on, check. A fundamentally D&D-based ruleset which is suitable for the sort of action you're likely to see on capers, check. A setting where starships coexist with 19th century (or earlier) technology, check. Adventure creation aids specifically set up for "your friend asks you help -> caper ensues" types of escapades, check.

What exactly do you think there's in Firefly that SWN doesn't do?

It's focused on hex crawl sand box type games. Thus it is not the best option for episodic action.  If you don't agree fine, but I'm not going recommend a long-play table heavy sand box to someone who wants starwars or firefly just because I can make it work if I change the focus and jump up and down on it real hard. White Star is better suited for it  IMO
Emery

Shawn Driscoll

Quote from: Batjon on January 04, 2022, 02:07:27 AM
If you were to run a sci-fi space fantasy game that is a mix of Star Wars and Firefly, which game/system would you choose from the list below?

FrontierSpace by DWD Studios
White Star Galaxy Edition by Gallant Knight Games
Stars Without Number Revised by Sine Nomine Publishing
Solar Blades & Cosmic Spells by Old Skull Publishing / Gallant Knight Games
Fading Suns 4th. Edition by Ulisses Spiele
Battlelords of the 23rd. Century 7th. Edition by 23rd. Century Productions
All those games are meh. But since I have to pick one... Stars Without Number.

Premier

Quote from: palaeomerus on January 04, 2022, 03:50:36 PM
It's focused on hex crawl sand box type games. Thus it is not the best option for episodic action.  If you don't agree fine, but I'm not going recommend a long-play table heavy sand box to someone who wants starwars or firefly just because I can make it work if I change the focus and jump up and down on it real hard. White Star is better suited for it  IMO

Well, you're wrong. SWN does have procedures for setting up and running sandboxes, but it also has procedures and tables for generating plots and "planets of the week" that are perfectly suitable for creating episodic adventures. In fact, if anything, SWN's basic campaign assumption is that you'll have a sandbox environment within which you do episodic capers. I mean, that's the sort of storytelling Firefly the TV series actually did, so claiming that it doesn't fit Firefly is rather dishonest. You seem to believe that a sandbox setup and episodic action are somehow mutually exclusive, but that's just not true. And even if it was, nothing prevents a GM from just discarding the free roaming aspect.

And White Star? I appreciate White Star for what it is, but its adventure creation tools (for episodic adventures or otherwise) are actually significantly less developed than SWN's.
Obvious troll is obvious. RIP, Bill.

Batjon

Quote from: Shawn Driscoll on January 04, 2022, 08:10:17 PM
Quote from: Batjon on January 04, 2022, 02:07:27 AM
If you were to run a sci-fi space fantasy game that is a mix of Star Wars and Firefly, which game/system would you choose from the list below?

FrontierSpace by DWD Studios
White Star Galaxy Edition by Gallant Knight Games
Stars Without Number Revised by Sine Nomine Publishing
Solar Blades & Cosmic Spells by Old Skull Publishing / Gallant Knight Games
Fading Suns 4th. Edition by Ulisses Spiele
Battlelords of the 23rd. Century 7th. Edition by 23rd. Century Productions
All those games are meh. But since I have to pick one... Stars Without Number.

If you were to pick a game of your choice beyond this list, what would you choose?

palaeomerus

I'm not taking you or your inane shouty bullshit seriously Premier.
Emery

Premier

That's good, because I'm just offering fair advice to Batjon, who started this thread. You're clearly a zealot with an axe to grind; no point in wasting time on a lost cause.
Obvious troll is obvious. RIP, Bill.

tenbones

Quote from: Batjon on January 04, 2022, 08:24:21 PM
Quote from: Shawn Driscoll on January 04, 2022, 08:10:17 PM
Quote from: Batjon on January 04, 2022, 02:07:27 AM
If you were to run a sci-fi space fantasy game that is a mix of Star Wars and Firefly, which game/system would you choose from the list below?

FrontierSpace by DWD Studios
White Star Galaxy Edition by Gallant Knight Games
Stars Without Number Revised by Sine Nomine Publishing
Solar Blades & Cosmic Spells by Old Skull Publishing / Gallant Knight Games
Fading Suns 4th. Edition by Ulisses Spiele
Battlelords of the 23rd. Century 7th. Edition by 23rd. Century Productions
All those games are meh. But since I have to pick one... Stars Without Number.

If you were to pick a game of your choice beyond this list, what would you choose?

Savage Worlds. Scales really well - you can have grim/gritty, all the way to capital ship combat without blinking. If you want to have abstracted mass-combat, done. Tons of settings to pull weapon stats, armor stats, to be repurposed. It's fairly self-contained. Unless you hate Savage Worlds.... in which case... I'd go WEGd6

Dropbear

I have done SB&CS, it's pretty awesome. Of the others on your list, Fading Suns has my interest right now and prepping for a game soon. Here's a couple of others to consider:

Star Adventurer by RPGPundit
Amazing Adventures StarSiege by Troll Lord Games

I'm currently reading through both, because I always need more irons on the fire when it comes to sci fi games.

I also will second tenbones' suggestion of Savage Worlds.

RebelSky

After further reading of Fading Suns 4e I'm no longer interested in it, mainly because I see how the 3 core books were written and published as one giant scam.

It's 3 core books but it's really 1 core book split into 3 separate hardbacks and you're paying about $125.00 for what is essentially the equivalent of a $60.00 core rulebook. Just compare the information and total page count to games like Lancer, Battlelords of the 23rd Century, and others of similar page count hardback books.

Greentongue


Wrath of God

Setting wise: Fading Suns
Mechanics wise: Anything but Fading Suns (and by anything I include PBTA, Fiasco, Jenga and D&D 4E)
"Never compromise. Not even in the face of Armageddon."

"And I will strike down upon thee
With great vengeance and furious anger"


"Molti Nemici, Molto Onore"

HappyDaze

Quote from: RebelSky on January 05, 2022, 02:00:19 PM
After further reading of Fading Suns 4e I'm no longer interested in it, mainly because I see how the 3 core books were written and published as one giant scam.

It's 3 core books but it's really 1 core book split into 3 separate hardbacks and you're paying about $125.00 for what is essentially the equivalent of a $60.00 core rulebook. Just compare the information and total page count to games like Lancer, Battlelords of the 23rd Century, and others of similar page count hardback books.
It's overpriced,  but that doesn't make it a scam. I can't disagree that they've priced it beyond what I'm willing to pay, and I rarely balk at the prices of games.

THE_Leopold

use the StarSEIGE rules as a one off from Amazing Adventures by TrollLordGames.

I only know this by finally reading over Starship: Warden which is a megadungeon inside a spaceship.
NKL4Lyfe