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Saving Throws in Swords & Wizardry

Started by Spinachcat, June 04, 2009, 10:14:28 PM

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RPGPundit

If FtA! we do everything with "Passive" checks and "Active" checks.  It kind of works out to be the same, you get a bonus to these two based on class and level, and to "save" against some kind of a difficulty you'd check one or the other plus your attribute bonus (and sometimes plus a skill or misc bonus) vs. a fixed DC.

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Sigmund

Is this Save mechanic the same one that's described on pg. 15 of S&W, or is the White Box one somehow different?
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Akrasia

Quote from: Sigmund;306884Is this Save mechanic the same one that's described on pg. 15 of S&W, or is the White Box one somehow different?

They're the same thing.  Only the WB has the special (optional) class-based modifiers (e.g., magic-users gain a +2 versus magic).  But both core and WB use the same saving throw system (and so my house rule, posted earlier, can be used with either version).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Sigmund

Quote from: Akrasia;306927They're the same thing.  Only the WB has the special (optional) class-based modifiers (e.g., magic-users gain a +2 versus magic).  But both core and WB use the same saving throw system (and so my house rule, posted earlier, can be used with either version).

Ah, I see. Ok, that's not so bad, although it's still kinda jarring for the White Box version to include something the "more expanded" version doesn't, but certainly not a deal breaker. Is the White Box version available from Lulu yet? I'd really like to get a print version.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Akrasia

Quote from: Sigmund;306954Ah, I see. Ok, that's not so bad, although it's still kinda jarring for the White Box version to include something the "more expanded" version doesn't, but certainly not a deal breaker. Is the White Box version available from Lulu yet? I'd really like to get a print version.

Yeah, it's available in print from Lulu.  And, of course, the PDF is free.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Sigmund

Quote from: Akrasia;306972Yeah, it's available in print from Lulu.  And, of course, the PDF is free.

Got the pdf already, I just like having at least the main rulebook in print form. Have S&W already, will have to order White Box :) Good stuff.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

aramis

Quote from: Akrasia;306676I believe that the idea was first used in T&T (circa 1976).  I've never played T&T myself, but I've been told that my system if similar to the one in T&T.

T&T is 2d6, doubles roll over and add, for a target number to roll over of
(15 + (5 * SaveLevel) - RelevantStat).
Lv = TN
 1  = 20 - stat
 2  = 25 - stat
 3 = 30 - stat
 4 = 35 - stat
etc

Quote from: Spinachcat;306704T&T is the overlooked gem of Old School gaming.   Snag yourself a used copy of the 5th edition rules or the newish 5.5 edition.  Seriously kewl stuff.

5.5 is 5.0 plus an extra 16pp literally tacked on to the end. It includes an unaltered (not even errata applied) 5.0 rulebook.

T&T 7 is functionally very much the same feel in play. It has better advancement rules, and character level is more accurate a balance factor, plus several more classes, but still uses the same combat and saving mechanics, and still lets you raise attributes.

In any case, find the old Sorcerer's Aprentice article providing Cleric rules if you want T&T clerics; T&T has none in any edition.

Mythmere

WhiteBox definitely has some stuff that the Core Rules don't.  Since I don't play WhiteBox (actually, I do now, but didn't when I started the project), I got Marv Breig to adapt the already-written Core Rules into a true version of the original white box.  He both added and subtracted in order to get something that really reflected what the game's all about when you're playing without the supplements.  So the WhiteBox isn't just a stripped-out version of the Core Rules; it reflects some very distinct design features of its own.

Finarvyn wanted the saving throw system to reflect more class-based differences, and used class bonuses for certain categories.  I, on the other hand, didn't want to add another modifier to a saving throw roll - I figured the referee would do that by himself, when necessary.  So the Core Rules don't have class modifiers (I hate adding a string of numbers together when calculating a die roll - it slows things down).

Sigmund

Quote from: Mythmere;307391WhiteBox definitely has some stuff that the Core Rules don't.  Since I don't play WhiteBox (actually, I do now, but didn't when I started the project), I got Marv Breig to adapt the already-written Core Rules into a true version of the original white box.  He both added and subtracted in order to get something that really reflected what the game's all about when you're playing without the supplements.  So the WhiteBox isn't just a stripped-out version of the Core Rules; it reflects some very distinct design features of its own.

Finarvyn wanted the saving throw system to reflect more class-based differences, and used class bonuses for certain categories.  I, on the other hand, didn't want to add another modifier to a saving throw roll - I figured the referee would do that by himself, when necessary.  So the Core Rules don't have class modifiers (I hate adding a string of numbers together when calculating a die roll - it slows things down).

This is why I ordered White Box and should have it in my hot little hands by next week :) Yay, very much looking forward to it. Don't mind at all, just suffered from a misunderstanding of what the two are in relation to each other. Plus, while it's certainly not always true with rules, when it comes to game books, more is better ;)
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.