So, give me your pitches for games using Savage Worlds.
What's the concept? What's the twist? What do you think Savage Worlds would do well?
Annnnnnd......Go!
Streets of Fire.
No twist.
It's 1939, two years after Amelia Earhart and navigator Fred Noonan were lost after leaving Papua New Guinea.
Her husband, G.P. Putnam, has financed a private search after hearing claims that Earhart and Noonan were captured when their aircraft crashed on Saipan Island, part of the Northern Marianas archipelago while it was under Japanese occupation. Additional equipment and assistance are being provided anonymously by the US government.
Earhart was spying on the Japanese in the Pacific at the request of the Franklin Roosevelt administration and her plane had been outfitted with special radio and photographic equipment.
Your team has been assembled to act on what information that has been collected and attempt to rescue Amelia and Fred, if where they are being held prisoner can be found.
You have a 78 foot motor sailer and can pass as tramp merchants moving goods between the islands if questioned by the Japanese.
Solomon Kane.
Play it until my eyes bleed.
Tomorrow, I am resuming my Necessary Evil campaign. From there, it looks like either Deadlands Reloaded or Savage Midnight (based off the now dead d20 setting) are in the queue.
This is what I did with it:
http://www.therpgsite.com/showthread.php?t=5420
Regards,
David R
I will be using it for the first time as a Solomon Kane/Captain Alatriste hybrid. i.e., 17th century sword fun, although finding Amelia Earhart also sounds like fun, especially if she's stumbled on to a passage to the Hollow Earth.
I feel like a bad person for saying this, but I have SWEE, and I haven't felt inspired to run... Well, anything really.
Quote from: mattyhelms;291554streets of fire.
No twist.
winner
thread over
goodbye
Quote from: MattyHelms;291554Streets of Fire.
No twist.
[guiness guy] Brilliant! [/guiness guy]
SW is my fallback if I can't find takers for
Flashing Blades.
If there is a heaven, it is the concert at the end of the movie.
Good Doctor and Shaman, you have inspired me - Gen Con event RPG0904292, tentatively Saturday at 1:00.
Quote from: MattyHelms;291584If there is a heaven, it is the concert at the end of the movie.
Amen.
Quote from: MattyHelmsGood Doctor and Shaman, you have inspired me - Gen Con event RPG0904292, tentatively Saturday at 1:00.
:D
Quote from: Stainless;291568I will be using it for the first time as a Solomon Kane/Captain Alatriste hybrid. i.e., 17th century sword fun, although finding Amelia Earhart also sounds like fun, especially if she's stumbled on to a passage to the Hollow Earth.
Hummm... no reason that one of those empty volcano cones couldn't go deeper than you would expect ...
*Gives very interesting readings on the special recording equipment too.=
Quote from: MattyHelms;291554Streets of Fire.
No twist.
Yes.
Quote from: Greentongue;291557It's 1939, two years after Amelia Earhart and navigator Fred Noonan were lost after leaving Papua New Guinea.
Her husband, G.P. Putnam, has financed a private search after hearing claims that Earhart and Noonan were captured when their aircraft crashed on Saipan Island, part of the Northern Marianas archipelago while it was under Japanese occupation. Additional equipment and assistance are being provided anonymously by the US government.
Earhart was spying on the Japanese in the Pacific at the request of the Franklin Roosevelt administration and her plane had been outfitted with special radio and photographic equipment.
Your team has been assembled to act on what information that has been collected and attempt to rescue Amelia and Fred, if where they are being held prisoner can be found.
You have a 78 foot motor sailer and can pass as tramp merchants moving goods between the islands if questioned by the Japanese.
This sounds like loads of fun. If ya do it online let me know :)
I'm gearing up to run something in Northern Crown (the alt-history/fantasy colonial America D20 setting) using SW. I've also long wanted to do a Midnight game using it as well. Eagerly awaiting the SW version of Adamant's Mars (Barsoom) setting, which seems like a natural fit.
John
Quote from: MattyHelms;291584I
Good Doctor and Shaman, you have inspired me - Gen Con event RPG0904292, tentatively Saturday at 1:00.
Damn, wish I could be there :( Please consider doing a write up on how it goes and posting it here. I don't read many AP posts, but I'd check out that one :)
Quote from: GlauG;291569I feel like a bad person for saying this, but I have SWEE, and I haven't felt inspired to run... Well, anything really.
Check out //www.savageheroes.com - when the server gets back up. Oddly today it seems kaput. Hundreds of people have uploaded their conversions for SW and many are very good.
SW really sings if you like mixing RPGs with minis. If you want the PCs to be leading a squad of NPCs against a dozen plus foes with mounts, vehicles, terrain and all that stuff, then SW becomes awesome.
However, SW is just okay for non-minis games. Still fun, but nothing special.
I love the Mage Knight figs and I run WYSIWYG games using SW because the system is so easy to codify what's on the minis and then bump from mook, to threat to PC level villain.
I am about to ressurect my long-running Steampunk campaign using Savage Worlds.
SW does Pulp very, very well. My Steamunk game is kind of Steampulp, so that works out pretty well for us.
I often find that I have trouble wrapping my head around the Powers (Magic, Miracles and Psionics...and sometimes Wierd Science). But after about two years of bi-weekly games, we're apparently doing ok, even with Powers.
As for the setting itself, it's my old homebrew D&D campaign world, with steam technology forced onto it by a series of devastating wars.
There are still monsters in the world, but they are being hunted to extinction. Decimated populations in Cities have forced man to hire animal Hybrids (created for one of the wars) and mechanical COGs (ditto) as a cheap labor force.
But lately, semi-civilized greenbacks have been sneaking into the City and are a cheaper (albeit more dangerous) labor force. It's creating serious urban tension as more and more neighborhoods develop "verdigris".
There are a lot of reminders from the "Age of Kingdoms", like ruins of castles and the fact that velociraptors have been domesticated and are used as mounts.
Other major threats include the Golem Empire, banished to the Frozen North decades ago and the Sand Goblins, who live far to the south and control the City's supply of coal. They worship an extreme and violent god, so sometimes that gets a little complicated.
Ash City (think Russians) was a threat but it was all but destroyed in the Elven War.
There's a lot more, but the end of the last campaign arc saw the PCs kill the God of the Elves, killing all true elves and banishing magic from the world for all time.
Or so they thought...
Well now that I see this
http://tcgamesandmore.net/savage-worlds-space-1889-red-sands-coming-soon/
It looks like I'll be playing Space 1889.
I've thought about running my Martian Rebellion idea with it.
- Ed C.
Quote from: VictorC;292599Well now that I see this
http://tcgamesandmore.net/savage-worlds-space-1889-red-sands-coming-soon/
It looks like I'll be playing Space 1889.
Fucking Awesome :emot-rock: Viva La Space 1889!
how is it for star wars type stuff (the force, non force users, big space battles, varying sizes of weapons/ships)?
Quote from: Ghost Whistler;292619how is it for star wars type stuff (the force, non force users, big space battles, varying sizes of weapons/ships)?
You could go HERE (http://members.shaw.ca/red-24/html/savage_worlds.html) and get a Star Wars conversion to check out for yourself.
=
oh i'm not looking for a star wars conversion per se - I don't even own SW (currently thinking about it). I was asking if the game could handle something like that as I have a project in mind of a similar nature.
Quote from: Ghost Whistler;292619how is it for star wars type stuff (the force, non force users, big space battles, varying sizes of weapons/ships)?
The big space battles and differences in scale are tough for any system. Saga Starwars does the genre well on the personal level. But Savage Worlds would work too.
I haven't looked at the Star Wars conversions but Savage Worlds could model the Force fairly well. The game has points based advancement. As you get experience, you get points to spend on skills, abilities, and special powers called Edges. Arcane edges give you magic abilities - either actual magic, psionics, weird science, or super powers. All of them tap into the same list of powers that can be modified slightly to fit the character. The power of the arcane edges isn't out of whack so a character who has been buying non-arcane edges will still be on the same general level.
Savage Worlds is partially a minis game so it's designed to run skirmish level battles with most of those in the battles being simpler to run than a full character.
Savage Worlds Explorer's edition is one of the best bargains in gaming. For $10 you get a complete system with some tools for running modern, fantasy, or future, example monsters, and pointers on how to expand it in any direction.
With Space 1889 coming out, I want to run a game where the players are agents for the Diogenes Club. The Club as portayed in the Kim Newman books, crossed with a touch of the League of Extraordinary Gentlemen.
I've run quite a few Savage Worlds one-shots. I've used it for WW2, noir/hardboiled, Vietnam War (using the Tour of Duty setting), Deadlands: Reloaded, and Star Wars using some homebrew modifications. I've found it to be very easy to teach others and pretty versatile as well.
This is very good news. Space 1889 rocks.
(http://img.photobucket.com/albums/v134/stu2000/streetsoffirewillem460.jpg)
Stop talking about Space:1889, or I'll sledgehammer your sorry asses!
================================
Actually, the Space: 1889 thing is very cool.
I still like the original rules better, but a plot point campaign will be pretty sweet.
Quote from: stu2000;292767(http://img.photobucket.com/albums/v134/stu2000/streetsoffirewillem460.jpg)
Stop talking about Space:1889, or I'll sledgehammer your sorry asses!
================================
Actually, the Space: 1889 thing is very cool.
I still like the original rules better, but a plot point campaign will be pretty sweet.
(http://www.campaign-paintball.com/campaign/img/pageScenarioZulu/zulu_film.gif)
What hell is he going on about?
Who knows Sir.
Bloody Belgian, doesnt he know hes talking to the commander First Battalion, of Queen Victoria's Own Martian Rifles?
Go on shoo, Belgian. We dont have time for your non-sense.
(http://img.photobucket.com/albums/v134/stu2000/poirot230.jpg)
Neh--ope.
We inseest he eess not one of owurs.
You must all evacuate now.
You are standing amidst owur substantial holdings.
Quote from: GlauG;291569I feel like a bad person for saying this, but I have SWEE, and I haven't felt inspired to run... Well, anything really.
I welcome you to the club. Obviously, people are having fun with Savage Worlds and that is cool. Fine. Whatever works for people. Fun is fun.
For me though, Savage Worlds isn't particularly fun nor is it particularly evocative of ... well anything really. In its attempt to be a jack of all trades role playing game, Savage Worlds ends up being a rather pedestrian master of none.
To me, Savage Worlds is like walking into Baskin Robbins and ordering a scoop of vanilla. It might be a tasty enough treat, but so many other choices have more flavor. Yep, Savage Worlds is like vanilla ice cream. That works for some folks. And that's alright.
Vanilla takes almost any topping very well...and therein lies the flavor. :)
I enjoy the Savage Worlds system as a player, though as a GM I don't think it'd be my first choice for most genres (sorry GrimJesta :)). It's solid, but like any generic game, you need to add flavors on top of the system. From what I've seen, it's not hard to bolt on new stuff to make SW work with a particular genre.
I can see a lot of potential for SW and Space:1889, however. I look forward to seeing how it's received.
I like SW in concept, but I've not yet got to run a game using it. Mostly its that I've so many good genre/setting games right now (Hellas, Traveller) as well as my own to playtest. I will use it eventually. I have some issues with its implementation at times (too few non combat edges/skills etc..)
Quote from: Silverlion;292804I have some issues with its implementation at times (too few non combat edges/skills etc..)
I also would have liked to see more non-combat character options in the game. I love Savage Worlds, but I only use it for settings where I know combat will be a frequent occurrence, because otherwise most of the options won't have any application.
Quote from: stu2000;292798(http://img.photobucket.com/albums/v134/stu2000/poirot230.jpg)
Neh--ope.
We inseest he eess not one of owurs.
You must all evacuate now.
You are standing amidst owur substantial holdings.
(http://www.pembrokeshiretv.com/content/articlefiles/1310-zulu1.jpg)
I'll have you know, that this is Syrtis Major. British sovereign soil!
I'll have you good sir, remove yourself. Back to your plantations on the Great Coprates Rift Valley.
Further insolence on your part will be taken as an act of war!
I can assure you the last thing you want is a British Aerial Squadron equipped for bombardment on your doorstep. For we will offer no quarter.
(http://www.ifelix.net/gamingblog/wp-content/cloudshipsofmars.jpg)
To anyone bent about the slight derailing. Sorry we're just having some fun.:)
(http://img.photobucket.com/albums/v134/stu2000/cleese.jpg)
By ze beard of ze little blue duck!!
Your arrogance is astonishing!
Allow me a momahnt to upbraid you
with fine Belgian torpedos!!
(http://img.photobucket.com/albums/v134/stu2000/belgians.jpg)
Quote from: stu2000;292858(http://img.photobucket.com/albums/v134/stu2000/cleese.jpg)
By ze beard of ze little blue duck!!
Your arrogance is astonishing!
Allow me a momahnt to upbraid you
with fine Belgian torpedos!!
(http://img.photobucket.com/albums/v134/stu2000/belgians.jpg)
(http://www.filmdope.com/Gallery/ActorsC/2517-21900.gif)
You call that ragtag collection of derelicts a fleet, lad?
Bow to the might of Her Majesties Grand Fleet!
(http://i35.photobucket.com/albums/d170/pauljamesog/Aeronef/BillBritFleet.jpg)
(http://img.photobucket.com/albums/v134/stu2000/gse_multipart43377.jpg)
Zut Alors! You have taken this day, Captain Caine!
But we shall return anon for another beating.
A beating of you, that is, as opposed to ourselves!!
*applause*
(http://img.thesun.co.uk/multimedia/archive/00429/SNF0234A_280_429178a.jpg)
We await your return, Belgian. For we will deliver another sound thrashing.
James did you take that ruddy Belgian off the Christmas card list? Good. What about the Easter basket? You've already ordered them from the shop? Well bloody cancel the one Belgian one. What do you mean you cant? Well this is bloody awful. I dont know send the extra basket to the Japanese Imperial court. The Emporer seems like a nice fellow. They dont celebrate Easter? Bloody heathens. Well distribute it to the men or shoot it out a cannon. I dont give a damn. I'm going for a Scotch. I'll be back in an hour.
(http://img.photobucket.com/albums/v134/stu2000/bxp39333.jpg)
Captain Caine, how fortuitous. Moments ago, I heard the report of a canon.
I turned toward the roar, and faced an explosion of floral fragments.
I was struck, full upon my torso, with what I can only assume was a marzipan duckling. I presumed to return these few remaining stalks to you on my way to
discuss this incident with the governor.
No, I do not care for a Scotch. Indeed!