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[Savage Worlds] What would you do with it?

Started by KrakaJak, March 21, 2009, 02:08:33 PM

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Sigmund

Quote from: MattyHelms;291584I
Good Doctor and Shaman, you have inspired me - Gen Con event RPG0904292, tentatively Saturday at 1:00.

Damn, wish I could be there :( Please consider doing a write up on how it goes and posting it here. I don't read many AP posts, but I'd check out that one :)
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Spinachcat

Quote from: GlauG;291569I feel like a bad person for saying this, but I have SWEE, and I haven't felt inspired to run...  Well, anything really.

Check out //www.savageheroes.com - when the server gets back up.  Oddly today it seems kaput.   Hundreds of people have uploaded their conversions for SW and many are very good.

SW really sings if you like mixing RPGs with minis.   If you want the PCs to be leading a squad of NPCs against a dozen plus foes with mounts, vehicles, terrain and all that stuff, then SW becomes awesome.

However, SW is just okay for non-minis games.   Still fun, but nothing special.

I love the Mage Knight figs and I run WYSIWYG games using SW because the system is so easy to codify what's on the minis and then bump from mook, to threat to PC level villain.

gospog

I am about to ressurect my long-running Steampunk campaign using Savage Worlds.

SW does Pulp very, very well.  My Steamunk game is kind of Steampulp, so that works out pretty well for us.

I often find that I have trouble wrapping my head around the Powers (Magic, Miracles and Psionics...and sometimes Wierd Science).  But after about two years of bi-weekly games, we're apparently doing ok, even with Powers.

As for the setting itself, it's my old homebrew D&D campaign world, with steam technology forced onto it by a series of devastating wars.

There are still monsters in the world, but they are being hunted to extinction.  Decimated populations in Cities have forced man to hire animal Hybrids (created for one of the wars) and mechanical COGs (ditto) as a cheap labor force.  

But lately, semi-civilized greenbacks have been sneaking into the City and are a cheaper (albeit more dangerous) labor force.  It's creating serious urban tension as more and more neighborhoods develop "verdigris".

There are a lot of reminders from the "Age of Kingdoms", like ruins of castles and the fact that velociraptors have been domesticated and are used as mounts.

Other major threats include the Golem Empire, banished to the Frozen North decades ago and the Sand Goblins, who live far to the south and control the City's supply of coal.  They worship an extreme and violent god, so sometimes that gets a little complicated.

Ash City (think Russians) was a threat but it was all but destroyed in the Elven War.

There's a lot more, but the end of the last campaign arc saw the PCs kill the God of the Elves, killing all true elves and banishing magic from the world for all time.

Or so they thought...
 

VictorC

"Your hair is good to eat."

Meatwad

Koltar

I've thought about running my Martian Rebellion idea with it.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Ronin

Quote from: VictorC;292599Well now that I see this

http://tcgamesandmore.net/savage-worlds-space-1889-red-sands-coming-soon/

It looks like I'll be playing Space 1889.

Fucking Awesome :emot-rock: Viva La Space 1889!
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Ghost Whistler

how is it for star wars type stuff (the force, non force users, big space battles, varying sizes of weapons/ships)?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Greentongue

Quote from: Ghost Whistler;292619how is it for star wars type stuff (the force, non force users, big space battles, varying sizes of weapons/ships)?
You could go HERE and get a Star Wars conversion to check out for yourself.
=

Ghost Whistler

oh i'm not looking for a star wars conversion per se - I don't even own SW (currently thinking about it). I was asking if the game could handle something like that as I have a project in mind of a similar nature.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Nicephorus

#24
Quote from: Ghost Whistler;292619how is it for star wars type stuff (the force, non force users, big space battles, varying sizes of weapons/ships)?

The big space battles and differences in scale are tough for any system. Saga Starwars does the genre well on the personal level. But Savage Worlds would work too.
 
I haven't looked at the Star Wars conversions but Savage Worlds could model the Force fairly well. The game has points based advancement. As you get experience, you get points to spend on skills, abilities, and special powers called Edges. Arcane edges give you magic abilities - either actual magic, psionics, weird science, or super powers. All of them tap into the same list of powers that can be modified slightly to fit the character. The power of the arcane edges isn't out of whack so a character who has been buying non-arcane edges will still be on the same general level.
 
Savage Worlds is partially a minis game so it's designed to run skirmish level battles with most of those in the battles being simpler to run than a full character.
 
Savage Worlds Explorer's edition is one of the best bargains in gaming.  For $10 you get a complete system with some tools for running modern, fantasy, or future, example monsters, and pointers on how to expand it in any direction.

Jaydee

With Space 1889 coming out, I want to run a game where the players are agents for the Diogenes Club. The Club as portayed in the Kim Newman books, crossed with a touch of the League of Extraordinary Gentlemen.

Rezendevous

I've run quite a few Savage Worlds one-shots.  I've used it for WW2, noir/hardboiled, Vietnam War (using the Tour of Duty setting), Deadlands: Reloaded, and Star Wars using some homebrew modifications.  I've found it to be very easy to teach others and pretty versatile as well.

Benoist

This is very good news. Space 1889 rocks.

stu2000

#28


Stop talking about Space:1889, or I'll sledgehammer your sorry asses!


================================

Actually, the Space: 1889 thing is very cool.
I still like the original rules better, but a plot point campaign will be pretty sweet.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

Ronin

Quote from: stu2000;292767

Stop talking about Space:1889, or I'll sledgehammer your sorry asses!


================================

Actually, the Space: 1889 thing is very cool.
I still like the original rules better, but a plot point campaign will be pretty sweet.


What hell is he going on about?
Who knows Sir.
Bloody Belgian, doesnt he know hes talking to the commander First Battalion, of Queen Victoria's Own Martian Rifles?
Go on shoo, Belgian. We dont have time for your non-sense.
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff