Which genre is missing and could really use a good SW setting?
I personally miss a good space opera like Dawning Star or Fading Suns. I also miss an urban fantasy/horror setting that could replace the world of darkness for me. Fantasy settings plenty.
Quote from: jan paparazzi;803896I personally miss a good space opera like Dawning Star or Fading Suns.
I don't know much about the various sci-fi games out there, but isn't that what Last Parsec is supposed to be?
Quote from: misterguignol;803906I don't know much about the various sci-fi games out there, but isn't that what Last Parsec is supposed to be?
Cool. Didn't know that. I only know Slipstream which is more Buck Rogers/Flash Gordon SF.
Swords and Saucer-y. Aliens invade fantasy Earth.:-)
Quote from: cranebump;804016Swords and Saucer-y. Aliens invade fantasy Earth.:-)
We already have aliens invading a high-fantasy world in Evernight.
Quote from: jan paparazzi;803896I also miss an urban fantasy/horror setting that could replace the world of darkness for me.
Have you had a chance to look at Deadlands Noir? 1920s urban fantasy/horror noir.
Magical sparkle pony adventures?
Quote from: Crabbyapples;804037We already have aliens invading a high-fantasy world in Evernight.
Have you had a chance to look at Deadlands Noir? 1920s urban fantasy/horror noir.
I did not know that was what Evernight was about. But I STILL want "Swords and Saucer-y!" :-)
Quote from: cranebump;804113I did not know that was what Evernight was about. But I STILL want "Swords and Saucer-y!" :-)
I shit you not, the game is supposed to be played for a few sessions like a straight fantasy game. Suddenly, the aliens invade.
Quote from: Crabbyapples;804037Have you had a chance to look at Deadlands Noir? 1920s urban fantasy/horror noir.
Yes, this is a good idea. Noir has dark magic and supernatural monsters running around and it is a city game just like the wod games. I already know the New Orleans map from Noir and used it's layout design for my wod game. It's much clearer and simpler than anything in wod city books.
Isn't Marchland supposed to be Urban Fantasy?
Quote from: Crabbyapples;804117I shit you not, the game is supposed to be played for a few sessions like a straight fantasy game. Suddenly, the aliens invade.
Yeah, but they're fantasy aliens. The whole campaign is essentially a rework of a D&D game that Shane ran with Mind Flayers as the invaders.
The twist is actually well handled, IMO. To be honest the beginning is the strongest part of the campaign.
Quote from: urbwar;804180Isn't Marchland supposed to be Urban Fantasy?
It is, but it's a very specific setting with its own feel, rather than a kitchen sink setting in the style of Dresden Files or WoD. There's only two types of supernaturals in the setting - fairies and half-dead, IIRC - although they do give notes on how to make fairies that are kind of like vampires.
Don't mean to interrupt the thread, but does SW have any historical supplements? Like ancients or modern but without any "fantastical" elements? Or would that just be the core rules?
I can't think of anything. I feel that, the available settings for SW cover pretty much everything SW does well, plus a few things I'm still not convinced SW will do well.
I'd be delighted to be proven wrong, though.
Quote from: RunningLaser;804187Don't mean to interrupt the thread, but does SW have any historical supplements? Like ancients or modern but without any "fantastical" elements? Or would that just be the core rules?
Nope, not really. Neither would I call the core rules "historical" actually.
The closest to historical I remember are the frankly fantastic/horrific Weird War settings (Vietnam, WWII and more recently Rome) in which PCs are soldiers encountering supernatural horrors out there on the battlefields. Which are supposed to play out exactly like our own history, only with monsters lurking in the dark corners of the world.
Quote from: RunningLaser;804187Don't mean to interrupt the thread, but does SW have any historical supplements? Like ancients or modern but without any "fantastical" elements? Or would that just be the core rules?
Actually, Mystical Throne Entertainment does historical supplements for Savage Worlds:
Ultimate Mongol Empire Guide,
Ultimate Pirates, Privateers & Plunder Guide,
Ultimate Roman Legions Guide and
Ultimate Three Kingdoms Guide. All of these are available in pdf and print on demand and there are also versions for the Legend RPG. I'm not sure to what extent they can be considered full
setting books, though.
Quote from: 3rik;804200Actually, Mystical Throne Entertainment does historical supplements for Savage Worlds: Ultimate Mongol Empire Guide, Ultimate Pirates, Privateers & Plunder Guide, Ultimate Roman Legions Guide and Ultimate Three Kingdoms Guide. All of these are available in pdf and print on demand and there are also versions for the Legend RPG. I'm not sure to what extent they can be considered full setting books, though.
Very cool! Thank you:) Taking a look at them now.
Quote from: RunningLaser;804187Don't mean to interrupt the thread, but does SW have any historical supplements? Like ancients or modern but without any "fantastical" elements? Or would that just be the core rules?
Quote from: RunningLaser;804219Very cool! Thank you:) Taking a look at them now.
I'm personally not a fan of Savage Worlds but would like to hear what you think of them. I have no idea of the quality and if they're good I might be interested in the Legend version of some of them.
BTW, Mystical Throne also has what looks like a scifi/space opera setting, called Mercenary Breed, also available for both SW and Legend.
Quote from: 3rik;804200Actually, Mystical Throne Entertainment does historical supplements for Savage Worlds: Ultimate Mongol Empire Guide, Ultimate Pirates, Privateers & Plunder Guide, Ultimate Roman Legions Guide and Ultimate Three Kingdoms Guide. All of these are available in pdf and print on demand and there are also versions for the Legend RPG. I'm not sure to what extent they can be considered full setting books, though.
That's very interesting! I'm actually more intrigued by the Legend versions, though, for use with RQ6. :D Are they good? How do they measure up as setting resources, and as game/crunch resources? (combat styles, cults, magic, monsters, etc.)
Quote from: The Butcher;804287That's very interesting! I'm actually more intrigued by the Legend versions, though, for use with RQ6. :D Are they good? How do they measure up as setting resources, and as game/crunch resources? (combat styles, cults, magic, monsters, etc.)
Me too, but for use with OpenQuest/Renaissance. Alas, I have no idea how good they are.
I've been reading good things about Alephtar Games' historical supplements for BRP, though. They currently have
Wind on the Steppes up for preorder, which looks pretty interesting.
Quote from: Grymbok;804185It is, but it's a very specific setting with its own feel, rather than a kitchen sink setting in the style of Dresden Files or WoD. There's only two types of supernaturals in the setting - fairies and half-dead, IIRC - although they do give notes on how to make fairies that are kind of like vampires.
I did not know that. Thanks for the clarification
Necessary Evil is Super Hero but also very Science Fiction orientated. The aliens wipe out all the Superheroes and this leaves Earth to be saved by the only ones left, the Supervillains. And why not sequels like the Supervillains save Earth, then make a huge space fleet to go finish the job at the aliens homeworld using the Super Powers/Sci Fi Companions and Necessary Evil to power a massive space war? Looking forward to running Necessary Evil after Shaintar.
High Space is also very good as a Science Fiction setting. No PPC though, more like some adventure ideas.
Quick summary:
Sci-fi:- Last Parsec
- Mercenary Breed
- High Space
Urban Fantasy/Modern Horror:- Deadlands Noir
- Marchland
- The Accursed
- East Texas University
- Gaslight Victorian Fantasy 2nd Edition
I already knew Necessary Evil, but that goes on my list of slightly different superhero games just like Godsend Agenda and Godlike/Wild Talents.
It looks like Deadlands Noir works best for what I want from a gritty supernatural city game. Marchland is too light in tone and The Accursed is more like Van Helsing/Solomon Kane pulpy monster hunting.
I will check out those sci-fi settings. The Last Parsec seems a good match, but so do the other two.
Edit: those other two don't seem to be full games. So the Last Parsec it is. I also added East Texas University. That's really the best match as it is Modern Horror. The only thing missing is the "hidden society" ingredient that's alway present in wod games.
I also took a look at Gaslight Victorian Fantasy 2nd Edition. That game has the secret societies I was looking for. It does seem Savage Worlds has all these elements spread out over multiple books. I think will go to their forum and ask about it.
Quote from: slayride35;804527Necessary Evil is Super Hero but also very Science Fiction orientated. The aliens wipe out all the Superheroes and this leaves Earth to be saved by the only ones left, the Supervillains. And why not sequels like the Supervillains save Earth, then make a huge space fleet to go finish the job at the aliens homeworld using the Super Powers/Sci Fi Companions and Necessary Evil to power a massive space war? Looking forward to running Necessary Evil after Shaintar.
I totally want to play that campaign. I want to play a supervillain who was that way not for power, or to get revenge, but just because he was
bored and fighting with the heroes was what he did
for fun.
And then the aliens take away all his playmates.
Boy, is he going to be pissed.
Quote from: jan paparazzi;803896I personally miss a good space opera like ... Fading Suns.
There's a fan conversion in the making over at our Fading Suns Revised forum (http://www.fasagames.com/forum/viewtopic.php?f=22&t=963&p=13213&hilit=savage+world#p13213). Feel free to check it out and offer comments :)
Quote from: Angelman;805449There's a fan conversion in the making over at our Fading Suns Revised forum (http://www.fasagames.com/forum/viewtopic.php?f=22&t=963&p=13213&hilit=savage+world#p13213). Feel free to check it out and offer comments :)
Ok, nice. I also saw the Dawning Star is coming out, but not for SW. For Fate, which isn't really my cup of tea.
I posted on the SW forum for urban fantasy settings and this is what I got:
- Agents of Oblivion
- Apocalypse Prevention, Inc.
- Judgment Day
- Noir Knights/Millenium Knights
- Rippers
Now, there are so many setting for SW. Dear heaven, where do I start? Noir Knights seems to be more like Scion. Agents of Oblivion seems to be a spy game with monsters. The other games are either more like Hellboy or like Van Helsing. Not at all what I am looking for. Maybe Rippers might fit as a Hunter replacement.
Savage Worlds has tons of settings. The thing I do mostly is buy setting books when they pop up for sale on PDF at DriveThruRPG, read them over, and then buy hard copies of the ones I really like.
For Urban Fantasy, Streets of Bedlam might be another one you want to check out. It doesn't have a PPC but does have an adventure arc. Its Sin City if it was turned into an RPG. You can amp the setting towards gritty by using gritty damage and critical fail rules.
Quote from: slayride35;805579Savage Worlds has tons of settings. The thing I do mostly is buy setting books when they pop up for sale on PDF at DriveThruRPG, read them over, and then buy hard copies of the ones I really like.
For Urban Fantasy, Streets of Bedlam might be another one you want to check out. It doesn't have a PPC but does have an adventure arc. Its Sin City if it was turned into an RPG. You can amp the setting towards gritty by using gritty damage and critical fail rules.
I already know this one. It looks really cool. SW has now officially too many cool settings. I ... can't ... choose.
Btw Rippers is very Van Helsing the RPG, but it would fit fine as a WoD hunter replacement. It's a secret society and you could even do politics with the six factions it has. Marchland is really too bland and generic to be an option for me.
Does anyone know where I can find a list of all Savage World settings?
Quote from: jan paparazzi;805581Does anyone know where I can find a list of all Savage World settings?
Not fully complete but a good start (http://savagepedia.wikispaces.com/Savage+Settings). Oh, and it has a list of conversions (http://savagepedia.wikispaces.com/Savage+Conversions).
Savage worlds is rather short on the more generic settings, it's always some oddball combination that may or may not work. The setting companions go some way to fixing that though.
Silver Gryphon Games has a bunch of interesting-looking Savage Worlds stuff available on DTRPG, some of it in print on demand. Most of their material is also available for their Aether system, apparently a d100-based rules set. Mostly pulp, urban noir/crime, and horror there, a lot of it seems based in the Wellstone City setting.
link:
DriveThruRPG.com - Silver Gryphon Games - Savage Worlds (http://rpg.drivethrustuff.com/browse/pub/750/Silver-Gryphon-Games?filters=0_0_1600_0_0&cPath=5881&sort=0d)
I found a list here: Licensees (https://www.peginc.com/savage-world-licensees/)
and here: Licensee compendium (http://www.peginc.com/forum/viewtopic.php?t=40863)