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Savage Worlds missing genres

Started by jan paparazzi, December 11, 2014, 03:50:22 PM

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jan paparazzi

Which genre is missing and could really use a good SW setting?

I personally miss a good space opera like Dawning Star or Fading Suns. I also miss an urban fantasy/horror setting that could replace the world of darkness for me. Fantasy settings plenty.
May I say that? Yes, I may say that!

misterguignol

Quote from: jan paparazzi;803896I personally miss a good space opera like Dawning Star or Fading Suns.

I don't know much about the various sci-fi games out there, but isn't that what Last Parsec is supposed to be?

jan paparazzi

Quote from: misterguignol;803906I don't know much about the various sci-fi games out there, but isn't that what Last Parsec is supposed to be?

Cool. Didn't know that. I only know Slipstream which is more Buck Rogers/Flash Gordon SF.
May I say that? Yes, I may say that!

cranebump

Swords and Saucer-y. Aliens invade fantasy Earth.:-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Crabbyapples

Quote from: cranebump;804016Swords and Saucer-y. Aliens invade fantasy Earth.:-)

We already have aliens invading a high-fantasy world in Evernight.

Quote from: jan paparazzi;803896I also miss an urban fantasy/horror setting that could replace the world of darkness for me.

Have you had a chance to look at Deadlands Noir? 1920s urban fantasy/horror noir.

Simlasa

Magical sparkle pony adventures?

cranebump

Quote from: Crabbyapples;804037We already have aliens invading a high-fantasy world in Evernight.



Have you had a chance to look at Deadlands Noir? 1920s urban fantasy/horror noir.

I did not know that was what Evernight was about. But I STILL want "Swords and Saucer-y!" :-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Crabbyapples

Quote from: cranebump;804113I did not know that was what Evernight was about. But I STILL want "Swords and Saucer-y!" :-)

I shit you not, the game is supposed to be played for a few sessions like a straight fantasy game. Suddenly, the aliens invade.

jan paparazzi

Quote from: Crabbyapples;804037Have you had a chance to look at Deadlands Noir? 1920s urban fantasy/horror noir.

Yes, this is a good idea. Noir has dark magic and supernatural monsters running around and it is a city game just like the wod games. I already know the New Orleans map from Noir and used it's layout design for my wod game. It's much clearer and simpler than anything in wod city books.
May I say that? Yes, I may say that!

urbwar

Isn't Marchland supposed to be Urban Fantasy?

Grymbok

Quote from: Crabbyapples;804117I shit you not, the game is supposed to be played for a few sessions like a straight fantasy game. Suddenly, the aliens invade.

Yeah, but they're fantasy aliens. The whole campaign is essentially a rework of a D&D game that Shane ran with Mind Flayers as the invaders.

The twist is actually well handled, IMO. To be honest the beginning is the strongest part of the campaign.

Grymbok

Quote from: urbwar;804180Isn't Marchland supposed to be Urban Fantasy?

It is, but it's a very specific setting with its own feel, rather than a kitchen sink setting in the style of Dresden Files or WoD. There's only two types of supernaturals in the setting - fairies and half-dead, IIRC - although they do give notes on how to make fairies that are kind of like vampires.

RunningLaser

Don't mean to interrupt the thread, but does SW have any historical supplements?  Like ancients or modern but without any "fantastical" elements?  Or would that just be the core rules?

The Butcher

I can't think of anything. I feel that, the available settings for SW cover pretty much everything SW does well, plus a few things I'm still not convinced SW will do well.

I'd be delighted to be proven wrong, though.

Quote from: RunningLaser;804187Don't mean to interrupt the thread, but does SW have any historical supplements?  Like ancients or modern but without any "fantastical" elements?  Or would that just be the core rules?

Nope, not really. Neither would I call the core rules "historical" actually.

The closest to historical I remember are the frankly fantastic/horrific Weird War settings (Vietnam, WWII and more recently Rome) in which PCs are soldiers encountering supernatural horrors out there on the battlefields. Which are supposed to play out exactly like our own history, only with monsters lurking in the dark corners of the world.

3rik

Quote from: RunningLaser;804187Don't mean to interrupt the thread, but does SW have any historical supplements?  Like ancients or modern but without any "fantastical" elements?  Or would that just be the core rules?
Actually, Mystical Throne Entertainment does historical supplements for Savage Worlds: Ultimate Mongol Empire Guide, Ultimate Pirates, Privateers & Plunder Guide, Ultimate Roman Legions Guide and Ultimate Three Kingdoms Guide. All of these are available in pdf and print on demand and there are also versions for the Legend RPG. I'm not sure to what extent they can be considered full setting books, though.
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