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How do you deal with intersecting parties

Started by Bedrockbrendan, May 17, 2016, 12:04:04 PM

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RPGPundit

Quote from: BedrockBrendan;898300I have two different campaigns set in the same setting and in the same time period. Recently their interests have overlapped. The games take place on two separate days and I recently ran into a potential issue. Party A went to a city to deal with some Demon Toads. They left the city and followed a trail to find a magic spear shaft. Session ended. Party B on their session day went to the city in the wake of the other group, dealt with the problem, and then moved on to another place following the trail of the leader of the Demon Toads. Session ended. Then back to Party A, they resumed, and one of the players was contemplating going back to the city to contend with the demon toads. This surely would have meant an interaction with the other party since they were currently there handling the problem. The issue is, I already ran the event for the other group and no such interaction took place. So I am curious how you might deal with this. It would be very strange if the player went back to the city but I made it impossible for him to interact with the other party. But if I allow it to take place that could change some outcomes from group B's session (or at the very least require me to retroactively inform them of a meeting they had while in the city that didn't actually occur during their game).

Why did you get yourself into this in the first place?!

Anyways, the answer is obvious: Earth-1 and Earth-2

While it had appeared up till now that both groups were playing in the same world, you can now reveal that the campaigns have been going on in nearly-identical parallel worlds. They can be accessed through magic, or the speed force.
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