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Systems for settings, or settings for systems?

Started by arminius, April 24, 2008, 05:59:52 PM

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silva

But Grim, dont you think in old Vampire the bloodlines carried some ideology with them (even if implicitly)?

Alas, isnt this one of the changes in the new edition (Requiem) - the clear distinction of bloodline (clans) and ideology (covenants) ?

The Yann Waters

Quote from: silvaBut Grim, dont you think in old Vampire the bloodlines carried some ideology with them (even if implicitly)?
Only in the sense that the clans tended to form subcultures unto themselves, and even then that all too often led to stereotyping of the "all Tremere are X" or "you're a Gangrel so you must think that Y" variety. A Nosferatu isn't what he is because of some personally selected and carefully considered philosophical position: he's a Nosferatu because he's inherited an ancient curse which imposes certain penalties and predilections.

Now, the Traditions and Conventions from Mage: The Ascension? Those were all about conviction and ideology.
Previously known by the name of "GrimGent".

-E.

Quote from: Kyle AaronIt's mostly about the people. Doesn't mean the system is irrelevant; but the people are much more important, whether they're well-organised, know the rules, get along, what they're aiming for, and so on.

I agree with this; certainly there are probably some edge conditions, but I don't find my play experiences mattering system-to-system nearly as much as they do group-to-group.

Obviously, for some folks, it's allabou system, but for me I'd rather have a good generalist system that can do just about any setting / characters I want.

Cheers,
-E.