TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: PencilBoy99 on December 06, 2016, 09:52:35 PM

Title: Sandbox Tools for Situation Generation
Post by: PencilBoy99 on December 06, 2016, 09:52:35 PM
I noticed that my sweet copy of Godbound's Sixteen Sorrows has a great resource for generating situations (with details) for the players to interact with. Are there other games or resources that provide similar sandbox tools vis a vis situations? I can think of Dark Albion, which generates cults. Also, some of the Savage Worlds games have adventure generators.

Thanks!
Title: Sandbox Tools for Situation Generation
Post by: Luca on December 08, 2016, 01:06:50 PM
Just about anything else from Sine Nomine... the best thing about the whole product line from Kevin Crawford is that everything is setup to support sandbox play and that definitely includes random adventure seeds generators.
Title: Sandbox Tools for Situation Generation
Post by: PencilBoy99 on December 08, 2016, 02:31:30 PM
Just bought them. Thanks!
Title: Sandbox Tools for Situation Generation
Post by: Omega on December 08, 2016, 03:10:12 PM
The 5e DMG has some tables for generation of things like an adventure location, its theme and such and others for generation adventure hooks, villain plots and other useful widgets. Its kind of scattered around the book though.

Campaign Events: things that just kinda happen wether the PCs are there or not.
Location Based Adventures: Above or below ground gor things like goals, villains and so on.
Event Based Adventures: Type, overall theme.
Also things like Framing Events that supply a locale or backdrop. Complications and twists that throw in the unforeseen. Side Quests that occasionally derail everything. aheh...
NPG gen tables, Villain Gen tables,
And then Adventure Environments with a table for dungeeon or event locations and more. Also some tables for random gen settlements and so on.
Title: Sandbox Tools for Situation Generation
Post by: MonsterSlayer on December 08, 2016, 04:03:47 PM
"GM Gems" published by Goodman Games is your friend. Lots of location and situational random charts.
Keep it by my side when sand box building always.
Title: Sandbox Tools for Situation Generation
Post by: christopherkubasik on December 08, 2016, 04:33:22 PM
Yoon-Suin does this in spades.
PDF (http://www.drivethrurpg.com/product/144820/YoonSuin)
Printed (http://www.lulu.com/us/en/shop/david-mcgrogan/yoon-suin/paperback/product-22880912.html)

I wrote some love-letter posts about Yoon-Suin on my blog. This one (https://talestoastound.wordpress.com/2016/08/05/traveller-out-of-the-box-more-on-the-value-of-tables-improvisation-and-lack-of-plot/) has images of some of the tables. (The post is about Yoon-Suin's terrific tables and the random encounter tables from Classic Traveller.)

David McGrogan, the author of Yoon-Suin, notes that he drew inspiration and lessons from Crawford's work.
Title: Sandbox Tools for Situation Generation
Post by: Future Villain Band on December 08, 2016, 04:56:04 PM
Blades in the Dark does a ton of this sort of thing.
Title: Sandbox Tools for Situation Generation
Post by: Spinachcat on December 08, 2016, 05:15:49 PM
Quote from: ChristopherKubasik;934284I wrote some love-letter posts about Yoon-Suin on my blog.

That was an excellent blog post. Kudos!
Title: Sandbox Tools for Situation Generation
Post by: christopherkubasik on December 08, 2016, 05:59:17 PM
Quote from: Spinachcat;934295That was an excellent blog post. Kudos!

Thanks so much!
Title: Sandbox Tools for Situation Generation
Post by: slayride35 on December 11, 2016, 11:00:33 AM
50 Fathoms is my favorite Savage Worlds setting with the best plot point campaign and breadth of Savage Tales. Its also a great sandbox made up of islands and villages on those islands each with their own unique Savage Tales and adventure hooks. Its really useful in pirate and fantasy games due to the variety of island types. The jungles of Torath-Ka, the cold land of Arfk, etc could all be exported to a fantasy game. Necessary Evil has a plot point campaign, Savage Tales, and an adventure generator for the campaign. Its only a couple of pages long, but focuses on mission types, location, and opposition to try and get the GM to think of new hooks for the Supers based game.

Bare Bones Fantasy, a d100 Lite game has some great Adventure Generation tables in the back of the book. It's a brief read too with only an 80 page core book. What makes it so good is d100 area tables for adventures, objective tables for why to adventure there, and area obstacles. Random dungeon generator too with dungeon tile construction, features of rooms, contents of rooms, traps, hazards, treasure, and creature tables. It also has a rewards tables for rewards other than cash and development points (DP = XP in the game).
Title: Sandbox Tools for Situation Generation
Post by: Black Vulmea on December 11, 2016, 12:11:32 PM
Quote from: PencilBoy99;934100Are there other games or resources that provide similar sandbox tools vis a vis situations?
The tools are everywhere if you know what you're looking for.

The 'Verbal Kint' post is particularly relevant - it's flipping pages in the rule book to generate ideas while you're at the table.
Title: Sandbox Tools for Situation Generation
Post by: RPGPundit on December 15, 2016, 11:28:12 PM
Quote from: PencilBoy99;934100I noticed that my sweet copy of Godbound's Sixteen Sorrows has a great resource for generating situations (with details) for the players to interact with. Are there other games or resources that provide similar sandbox tools vis a vis situations? I can think of Dark Albion, which generates cults. Also, some of the Savage Worlds games have adventure generators.

Thanks!

Thanks for mentioning Dark Albion. The main book has some good scenarios, random encounters and special location encounterss/adventure seeds. But the one that generates cults is the Cults of Chaos book. And it's super thorough at generating cults.  I'm biased of course, but I've used it at like a dozen con-style events so far, where I sat down at the table 10 minutes before the game, and rolled up a complete cult and scenario with it.
Title: Sandbox Tools for Situation Generation
Post by: RPGPundit on December 15, 2016, 11:28:38 PM
Quote from: ChristopherKubasik;934284Yoon-Suin does this in spades.
PDF (http://www.drivethrurpg.com/product/144820/YoonSuin)
Printed (http://www.lulu.com/us/en/shop/david-mcgrogan/yoon-suin/paperback/product-22880912.html)

I wrote some love-letter posts about Yoon-Suin on my blog. This one (https://talestoastound.wordpress.com/2016/08/05/traveller-out-of-the-box-more-on-the-value-of-tables-improvisation-and-lack-of-plot/) has images of some of the tables. (The post is about Yoon-Suin's terrific tables and the random encounter tables from Classic Traveller.)

David McGrogan, the author of Yoon-Suin, notes that he drew inspiration and lessons from Crawford's work.

Yoon-Suin is definitely amazing. One of the best OSR setting-generation books out there.