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Sandbox Gaming - Dip & Run

Started by One Horse Town, October 17, 2008, 08:21:56 AM

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riprock

Quote from: One Horse Town;257503Who cares right, we've got these pretty gems that we can use to live like kings for a few weeks, why risk our lives further? So what, as a DM, do you do about that?

I recruit power-mad gamers who want to roleplay gods.

A gamer who plays a reasonable person -- e.g. a mercenary -- will indeed cut and run.

A gamer who plays a man mad with ambition -- that's the ticket.

The player-characters have to *want* something badly enough to go to great lengths.

Fear only works in the short term and can lead to players dropping the campaign.  Players say:"We'll just get killed anyway.  Or tortured horribly.  Just assume we lose and pick up a PlayStation controller."

I have trouble recruiting unless I promise to give them a story about something they can't get on a PlayStation or a Wii.
"By their way of thinking, gold and experience goes[sic] much further when divided by one. Such shortsighted individuals are quick to stab their fellow players in the back if they think it puts them ahead. They see the game solely as a contest between themselves and their fellow players.  How sad.  Clearly the game is a contest between the players and the GM.  Any contest against your fellow party members is secondary." Hackmaster Player\'s Handbook

flyingmice

Quote from: Kyle Aaron;258335Hmmm, from Clash's description it seems that I'm a "Situational GM". I've expressed it before as

"something is happening and will lead to something else if the PCs do nothing, but the PCs have a reason to care."


which is not very pretty-sounding but gets the point across, I think.

Which I believe to be true. Youexpress it well, Kyle!

QuoteLike Clash, I set up the major NPCs and their motivations and resources and things happen from there. The billiard balls are scattering across the table, where they'll end up is hard to say, especially once the PCs start knocking one or two of them. But since each ball has its own motivation and resources, I know where it wants to go, so...

Exactly!

QuoteI found recently that this sort of approach works well in an espionage game where the PCs are constantly interfering with the conspiracy :D "Hmmm, they did that, A knows about it but B doesn't, what will A do differently?"

So I guess not a sandbox GM at all and I will go away now and mind my own business :)

Why I haven't posted in this thread for a while. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
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