This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Running Little Keep on the Borderlands with 3.5E

Started by rcsample, October 30, 2007, 04:05:02 PM

Previous topic - Next topic

rcsample

Hi,

Contemplating a new campaign made up of Old-Schoolers who haven't played in years.  Thought about B4, X1, Castle Whiterock.  Looked through Hackmasters LKoTB and thought it was pretty cool from the perspctive of it being similar to B4 and have more detail (for time-crunched me).  Although I'm not sure coverting it to 3e would be easy/worth-the-time.

Any thoughts?

What about running it with Hackmaster?  Is Hackmaster easier to run the 3.5?

Just some questions rolling around in my noggin...

Thanks,

Rich
 

walkerp

Ha, another sucker benefitting from the big sale at Kenzerco?  :D

I got Little Keep on the Borderlands too.  I think it depends on how crunchily you run your games.  What the module gives you is locations, NPCs, maps and pictures to show the players.  I think that is a ton of useful material.  I'd probably run it in Savage Worlds myself.

So not a helpful answer, just shouting out to say that I appreciate the module (especially for 3.99!).
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

James McMurray

Sorry I can't speak directly to Little Keep, but I have run the original using 3.5. It was a very straightfoward conversion, since almost everything in the adventure had been upgraded to the 3.x rules already.

The only change I made was with the hermit. I made him an outcast orc seer instead, but that was done mostly because I was running campaign with psionics instead of magic, not because I couldn't have statted him up as presented.

Hackmaster has a lot of oddball monsters whose stats I've never seen though (since I'm a player only). If Little Keep has a ton of those in it, you're probably better served replacing them when converting instead of trying to update their stats.

The one bit of advice I can give is to ignore CR and EL except at experience point time. Old School didn't care about those sorts of artifical trappings for fairness's sake, and neither should a conversion of an old school adventure.

rcsample

Quote from: walkerpHa, another sucker benefitting from the big sale at Kenzerco?  :D

I got Little Keep on the Borderlands too.  I think it depends on how crunchily you run your games.  What the module gives you is locations, NPCs, maps and pictures to show the players.  I think that is a ton of useful material.  I'd probably run it in Savage Worlds myself.

So not a helpful answer, just shouting out to say that I appreciate the module (especially for 3.99!).

Yeah,

I kinda ended up at kenzerco and saw that it was on sale...that triggered my..."I wonder if..." switch.  

Anyone have any comments on the usability of (or reviews of) the other Hackmaster classics re-dos?  Do the modules assume a party of 6 or more?
 

James McMurray

I've played through parts of Quest/Search for the Unknown. It was fun, with some old school random magic pools tossed in for good measure.

Overall I really dig Hackmaster, but the fights tend to drag on longer than is normal for (A) D&D. The reason is the 20+ hit point kicker that every monster and PC gets. It means that even goblins take forever to kill, and you have to get really lucky to kill something in a single shot.It also means that solitary big monsters, like the Trash Ogre we fought, are much easier to beat than hordes of little guys.

GrimJesta

Quote from: James McMurrayOverall I really dig Hackmaster, but the fights tend to drag on longer than is normal for (A) D&D. The reason is the 20+ hit point kicker that every monster and PC gets.

Werd. We actually ditched the kicker for monsters and kept it only for the PCs and major villains. It sped things up drastically.

@RCSample:

Little Keep can be run using 3.5 with only a little alterations. I mean, they have mostly the same monsters and classes, similar magic items and a common source: AD&D. But yes, those alterations might be time consuming since you'll need to convert NPCs and certain monster villains to 3.5 class/race levels complete with all the feats that come with 'em.

You might be better off just running it with Hackmaster. Hackmaster isn't too hard to shave off rules you think are too burdensome, too. We pretty much run it as AD&D with more classes, races and honor/fame. The only problem is finding enough PHBs since it's out of print.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
Running: D&D 5e
Planning: Nothing.


rcsample

Quote from: GrimJestaWerd. We actually ditched the kicker for monsters and kept it only for the PCs and major villains. It sped things up drastically.

@RCSample:

But yes, those alterations might be time consuming since you'll need to convert NPCs and certain monster villains to 3.5 class/race levels complete with all the feats that come with 'em.

You might be better off just running it with Hackmaster. Hackmaster isn't too hard to shave off rules you think are too burdensome, too.
-=Grim=-

Hmm...assuming some familiarity of AD&D as a player many moons ago, would it be harder to start GMing Hackmaster or D&D3E for: combats?  statting up villians/monsters?

I just think, with a bunch of old-school hack-n-slashers, it may end up like Hackmaster no matter which way I go. Which is fine by me, I just want the least amount of prepwork/downtime that I can find.

Thanks everyone for the comments,

Rich
 

walkerp

Quote from: rcsampleI just think, with a bunch of old-school hack-n-slashers, it may end up like Hackmaster no matter which way I go. Which is fine by me, I just want the least amount of prepwork/downtime that I can find.

If you want to take your time with this, stretch it out, than I'd say go with Hackmaster.  The fun of the game is the detailed character development and all the stuff with reputation and honour.

But if you just want to do a rocking hack and slash dungeon crawl, I'd rip all the guts out and do it with Savage Worlds.  $10 for the book and your prep time is decimated (in the literal sense, at least a tenth of the time).
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

droog

I don't know if it's your sentence construction, but 'decimation' was to reduce by a tenth, not to a tenth.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

walkerp

Quote from: droogI don't know if it's your sentence construction, but 'decimation' was to reduce by a tenth, not to a tenth.

Well I'll admit it was an awkward sentence.  My OED gives both meanings (I think).  It says 1. put to death one in ten (of mutinous or cowardly soldiers). 2. (Of epidemic etc.) destroy tenth or large proportion or (D) nine-tenths of.

I mean 1 in 10, that doesn't seem so bad.
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

droog

Hey, I've got the same dictionary. The D means a disputed usage.

But I'll shut up with my historical pedantry now. Keep on the Borderlands was my own introduction to RPGs in 1980.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Premier

To the original poster:

Maybe I'm missing something obvious, but if your players are all old-schoolers and if you have more experience with 1E AD&D than with Hackmaster (which is what I inferred from this thread), then why not just run the game in straight, honest-to-God 1st edition AD&D? I mean, unless you're all deliberately going for the comedy aspect of HM, it would be much easier to use Little Keep with 1E (or simply use the original module) than to mess around converting stuff this way and that. It's not like the necessary 1E material is all that difficult to acquire relatively cheap (or even free for the morally uninhibited :P ).
Obvious troll is obvious. RIP, Bill.

theemrys

Personally I'd run it HackMaster.  I used the sale as a final push to get the HM stuff I've been wanting and am really looking forward to running it.  Having read through LKOTBL it's well detailed and really has all the stat info you need on the monsters and stuff right in it so other than the rule books for HM (Players and GM book) not much is needed.  It's not all parody as some think, but especially for "old school gamers" who might have played the original back in the day, there are just enough changes and tongue in cheek humourous aspects to make it even more fun than playing the original.  At least that's my thoughts on it.  

After reading through a number of the HM modules as I prep to run a game, I'm finding the old "hacked" ones quite fun to read from a nostalga sense as well as to see some of the subtle changes which will make it fun for those who remember bits and pieces... :)
 

James McMurray

I'd missed that the group was made up of previous AD&Ders. In that case I'd suggest using Hackmaster as well. It's really just 1e with some of the good bits of 2e incorporated, and add-ons like exploding damage dice and honor that make it better IMO than either of those other editions.

theemrys

Quote from: James McMurrayI'd missed that the group was made up of previous AD&Ders. In that case I'd suggest using Hackmaster as well. It's really just 1e with some of the good bits of 2e incorporated, and add-ons like exploding damage dice and honor that make it better IMO than either of those other editions.

I must agree... from what I've seen definitely the same "feel" as those editions with some good add ons.