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Running a game without any combat

Started by Balbinus, September 12, 2006, 11:43:24 AM

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David R

Quote from: BalbinusDavid R, bloody hell,  that sounds brilliant.  What inspired that choice of setting?  I doubt it was that important, but out of interest what system did you use?

Thanks Mr.A, the whole group had a lot of fun :) Balbinus, the choice of setting was inspired by the fact that I'm Malaysian :D The thing is, I got myself embroiled in an argument with another gm about the tactics employed by both the British and communist insurgents in the country at the time. I then started researching (well actualy deepening my research) in the era, and discovered, well, it would be a cool time to set a campaign in.

Here's where it gets a bit wanky. There are certain themes I always liked about Le Carre's work - betrayal, class tension, the notion of the traumatising effects of loyalty, hubris etc - and thought it would translate well to the waning days of the British empire here in Malaysia. I wanted to explore the relationship between the people of the land and the more or less departing colonisers - and the fact that the future of the country was in our hands.

Plot -wise,  Schoolboy seemed ideal to base an adventure on (not only because it is my fav book), but because just as the novel begins with the "Circus" in disarray and the dispatching of our hero in a quest for revenge, my campiagn, started in the aftermath of a very real attack on a police headquarters and then (the campaign) fictional hunt for the prepratrators which would lead to the eventual capture of individuals (some who were part of the pcs) whose compromised ideals led to some unforgivable acts.

As for the rules, we used a very stripped down version of Gurps. The combat rules were modified, so it was extremely lethal -not that there was any combat.

Mice. A few days ago I had a dry run of IHW. Nothing connected with Our Cruel Sea the campaign proper, just something to get us used to the rules. Two adventures were played. Who Goes There, a purely roleplaying adv, and More Than We Bargained for, a ship to ship battle, both totally rocked :D

(And we got our campaign tagline for OCS - "My reflection on the water is not who I am" - which is a hell of a lot saner than our Hunter tagline - "Mama told me not to come :( )

Regards,
David R

flyingmice

Quote from: David RThanks Mr.A, the whole group had a lot of fun :) Balbinus, the choice of setting was inspired by the fact that I'm Malaysian :D The thing is, I got myself embroiled in an argument with another gm about the tactics employed by both the British and communist insurgents in the country at the time. I then started researching (well actualy deepening my research) in the era, and discovered, well, it would be a cool time to set a campaign in.

[CLIP]

As for the rules, we used a very stripped down version of Gurps. The combat rules were modified, so it was extremely lethal -not that there was any combat.

David - that sounds absolutely awesome! I'd love to run a game like that! :D

Maybe in Cold Space! Ooooh! :D

Quote from: David RMice. A few days ago I had a dry run of IHW. Nothing connected with Our Cruel Sea the campaign proper, just something to get us used to the rules. Two adventures were played. Who Goes There, a purely roleplaying adv, and More Than We Bargained for, a ship to ship battle, both totally rocked :D

Terriffic! What was the subject of Who Goes There? More Than We Bargained For sounds like an encounter with an opponent stronger than it looked. A Bait and Switch maneuver? Love it!

Quote from: David R(And we got our campaign tagline for OCS - "My reflection on the water is not who I am" - which is a hell of a lot saner than our Hunter tagline - "Mama told me not to come :( )

Regards,
David R

I can't wait to read your Actual Play, David! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Quote from: flyingmiceTerriffic! What was the subject of Who Goes There? More Than We Bargained For sounds like an encounter with an opponent stronger than it looked. A Bait and Switch maneuver? Love it!

-clash

WGT involved the players having to hold a party on board their ship -"something for our friends, in the War office" - and at the same time dealing with a spy in  their midst. Discovering a spy all the while negotiating through a mine field of class and professional ambition was an extremely difficult endeavour. They did catch him - picture Charles Dance in a tragic cameo, making a cryptic confession under extreme questioning - and he did provide the campaign's tagline :)

MTWBF had the crew escorting a ship (a favour to a wealthy merchant, granted by the ship's captain during the party a couple of months earlier) and at the same time having to deliver medicine to beleagured troops. They ran into some  French trouble and found themselves having to protect the merchant vessel (an unexpected boarding action !) and their precious cargo. (It didn't help that the merchant vessel was being used by the spy in question as a courier, and the captain of the French ship was his estranged illegitimate daughter :D )

I was expecting an Aubery/Maturin dynamic from two of the players, but instead they seem to be heading towards  Blythe(sp) / Fletcher Christian territory. Goody, goody.

Regards,
David R

flyingmice

Quote from: David RWGT involved the players having to hold a party on board their ship -"something for our friends, in the War office" - and at the same time dealing with a spy in  their midst. Discovering a spy all the while negotiating through a mine field of class and professional ambition was an extremely difficult endeavour. They did catch him - picture Charles Dance in a tragic cameo, making a cryptic confession under extreme questioning - and he did provide the campaign's tagline :)

MTWBF had the crew escorting a ship (a favour to a wealthy merchant, granted by the ship's captain during the party a couple of months earlier) and at the same time having to deliver medicine to beleagured troops. They ran into some  French trouble and found themselves having to protect the merchant vessel (an unexpected boarding action !) and their precious cargo. (It didn't help that the merchant vessel was being used by the spy in question as a courier, and the captain of the French ship was his estranged illegitimate daughter :D )

I was expecting an Aubery/Maturin dynamic from two of the players, but instead they seem to be heading towards  Blythe(sp) / Fletcher Christian territory. Goody, goody.

Regards,
David R

I'd have loved to have been in either game, David! Those sound so cool my teeth hurt! Thanks for the run down, and if you ever run a game over the net, let me know and I'll be there. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT