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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Headless on March 14, 2018, 08:20:31 AM

Title: Running a game con.
Post by: Headless on March 14, 2018, 08:20:31 AM
Hi,

Inspired by Gronans AAR from Gary Con I thought now was the time to ask.

We are considering running a Con next year May or June 2019.  

We are a board game society.  We have 5 members on the exec, and 5 interested reliable people to plan and run it.  We run one day events 4 times a year with 50 to 80 attendees.

We don't have an organized role playing, or minis group to partner with yet.  

Population base 50 thousand.  Our largest city is an hour a way 500 thousand.  

Our next step is to draw up a time line for organizing an get a couple proposals for a space.  Depending on a couple things including cost and availability of space, and the time line for the amount of work we need to do we may decide not to run, or kick it down the road a year.

Anyone been involved in running a con before?  Anyone have a cheet sheet they would be willing to share?  Anyone want to come?
Title: Running a game con.
Post by: Hermes Serpent on March 14, 2018, 08:25:53 AM
Couple of things.
Where?
and
Are you sure a 12 months lead time is enough?
Title: Running a game con.
Post by: estar on March 14, 2018, 08:58:57 AM
Start small.

Work on what it takes to rent a space, getting the word, and organizing a schedule. Call it a game day or something similar. Like these guys in Erie, PA.
http://www.eriedog.com/

Talk to the local FLGS and give them a table to use. Then YOU go to prospective referees or wargamers and say, "Hey in May we are doing a game day, are you interested in running something? If so what time can I put you down for."


Then afterwards talk about the lessions learned. You may want to keep it just a game day. Or it worked out enough that you want more vendors. If your goal is a full blown convention then successive events need to focus on adding the major features (panels, multiple vendors, multiple days, food, cosplay, larps, etc, etc) one at time at a pace that comfortable for your group.
Title: Running a game con.
Post by: chirine ba kal on March 14, 2018, 10:24:10 AM
What estar said!!! In bucket loads!!! Start small, and work your way up - and make sure that you have the people, the energy, the resources, and the space for anything no matter what size event you run. Doing a small 'game day' is relatively simple and fun, and will give you the practical experience to see if you want to keep at it. I've offered advice no doing events like this in other threads (I've done it for a long time, now) and you can always e-mail me.
Title: Running a game con.
Post by: Headless on March 14, 2018, 02:46:07 PM
Thanks.  

We run game days now.  Next one is April 14th.  Saturday noon til nine.  I won't be surprised if we have a hundred people.  

I think we are ready to grow to the 200 to 500 size.

We are in Nova scotia.  I think 14 months should be enough time.  

Whats a FLGS?
Title: Running a game con.
Post by: Thondor on March 14, 2018, 06:35:17 PM
I haven't run a convention or a game day anywhere as big as yours. But I have been to a lot of conventions as a game designer.
A FLGS is a Friendly Local Game Store. Good places to promote your con and get a vendor or two.
Think about if you have something that might differentiate your convention, a focus. The new convention in Toronto (Breakout) that has been doing quite well has focused on bringing in a lot of game designers.

Web presence and how you'll create game schedule is worth thinking about. (and costs of same) A few cons in Canada that I go to use sched, and it is a nice system. (Breakout / CanGames)
I am actually in Nova Scotia this week. I assume you are close to Halifax. That can be a mixed blessing. You may gat some players from the larger center but I've noticed that often GMs are the ones who will travel. Speaking of think about what perks you will offer for GMs willing to run and organize games (free admission for running a few sessions is pretty standard.)
Title: Running a game con.
Post by: Spinachcat on March 14, 2018, 08:57:12 PM
Quote from: Headless;1029280We run one day events 4 times a year with 50 to 80 attendees.

Tell us much more about these.

Do you charge? If so, how much?

Website? Promos? Meetup?

12 months is plenty of time. 6 months is fine.

Your current attendees are your best marketers.

As for RPGers and Minis, have you checked Meetup for your area? Reach out any and all, then invite them to future events.
Title: Running a game con.
Post by: Thanos on March 15, 2018, 09:38:49 AM
You can also reach out to the game companies. Many have agents that do demos to promote the company games. I know Catalyst Games Lab, Greater than Games, and Privateer Press all have demo agents. Games Workshop used to not sure if they still do. Same for Steve Jackson.
Title: Running a game con.
Post by: RebirthTeam on March 17, 2018, 04:14:33 PM
That sounds like blast! Where are you thinking about doing the con?

Start small and then build big. If you let it build over time, it usually ends up being way more sustainable.
Title: Running a game con.
Post by: jeff37923 on March 17, 2018, 04:38:26 PM
I got lots of very useful advice from this thread that I think would help you. (http://www.therpgsite.com/showthread.php?38513-Doing-Your-Own-Gaming-Geektogether)
Title: Running a game con.
Post by: Headless on March 17, 2018, 10:46:06 PM
Thank you.
Title: Running a game con.
Post by: Headless on March 21, 2018, 05:01:24 PM
Up date.  So the local University which has all the space we could need is just way too expensive.  

The local curling rink seems to be perfect.  The ice will be out the weekend we are thinking about.  And the booz will be gone.

@Jeff.  
I don't know of they have curling rinks where you are looking, but you might consider local club and sports spaces as well as the librarys.
Title: Running a game con.
Post by: jeff37923 on March 21, 2018, 05:50:18 PM
Quote from: Headless;1030618Up date.  So the local University which has all the space we could need is just way too expensive.  

The local curling rink seems to be perfect.  The ice will be out the weekend we are thinking about.  And the booz will be gone.

@Jeff.  
I don't know of they have curling rinks where you are looking, but you might consider local club and sports spaces as well as the librarys.

No curling rinks in Knoxville, Tennessee. We are going live on the 31st of March at the Library.
Title: Running a game con.
Post by: Headless on March 21, 2018, 06:40:04 PM
Good luck.  Let us know how it goes.
Title: Running a game con.
Post by: Just Another Snake Cult on March 21, 2018, 06:51:56 PM
Best of luck to all.

Most nerds look at me like I'm crazy when I say this, but little local cons are far and away the best cons.
Title: Running a game con.
Post by: chirine ba kal on March 22, 2018, 12:09:44 AM
Quote from: Headless;1030618Up date.  So the local University which has all the space we could need is just way too expensive.  

The local curling rink seems to be perfect.  The ice will be out the weekend we are thinking about.  And the booz will be gone.

@Jeff.  
I don't know of they have curling rinks where you are looking, but you might consider local club and sports spaces as well as the librarys.

Haven't forgotten you; the resident daughter is moving out this week, and chaos reigns. More to come.
Title: Running a game con.
Post by: Gronan of Simmerya on March 22, 2018, 03:01:31 AM
Quote from: chirine ba kal;1030688Haven't forgotten you; the resident daughter is moving out this week, and chaos reigns. More to come.

Is this the part where we yell "DON'T DO IT!" in chorus?
Title: Running a game con.
Post by: Spinachcat on March 22, 2018, 03:20:59 AM
Quote from: Just Another Snake Cult;1030644Most nerds look at me like I'm crazy when I say this, but little local cons are far and away the best cons.

Agreed.

You want enough GMs and enough players with plenty of volunteers so it doesn't become a job for anyone.

300 attendees is probably the max where that is possible.
Title: Running a game con.
Post by: Thanos on March 22, 2018, 08:45:26 AM
Take pictures and post them!
Title: Running a game con.
Post by: mAcular Chaotic on March 22, 2018, 10:31:45 PM
Quote from: Spinachcat;1030714Agreed.

You want enough GMs and enough players with plenty of volunteers so it doesn't become a job for anyone.

300 attendees is probably the max where that is possible.

How do you exactly keep it little? It's not like you can stop 400 or 5000 people showing up.
Title: Running a game con.
Post by: Hermes Serpent on March 23, 2018, 05:05:30 AM
Quote from: mAcular Chaotic;1030858How do you exactly keep it little? It's not like you can stop 400 or 5000 people showing up.

Simples, sell tickets. I'm sure the Fire Marshal/con space will be able to provide a maximum number of people allowed in the building. Sell slightly fewer tickets and only allow ticket holders in.
Title: Running a game con.
Post by: Headless on March 24, 2018, 02:48:32 AM
Yeah the buildings we are looking at all have a maximum capacity.  And fortunantaly everyone in charge of renting the space knows it.  

I wish we had some small rooms.
Title: Running a game con.
Post by: Spinachcat on March 24, 2018, 04:05:18 AM
Quote from: mAcular Chaotic;1030858How do you exactly keep it little? It's not like you can stop 400 or 5000 people showing up.

Usually that's not a problem.

However, I know a couple successful cons that could easily double in size, but refuse to because the scaling would take the event from "fun hobby" to "second job".
Title: Running a game con.
Post by: RPGPundit on March 26, 2018, 11:01:55 PM
Well, this is a very inspirational thread!
Title: Running a game con.
Post by: Headless on March 27, 2018, 10:44:59 AM
Quote from: RPGPundit;1031342Well, this is a very inspirational thread!

Wanna come?  


Second question.  For people that have run a con or run a game at a Con.

Do you give (or recieve) guild lines on conflict resolution?  Is there a code of conduct you recomend?  It seams every monther there is a new thread asking for help or advice resolving some kind of conflict.  We mostly can't help the people beyond a little bit of advice which boils down to, be clear about your goals and expectations, don't be a dick, don't let people be a dick to you.

Do you vet your DMs?  Interview them?
Title: Running a game con.
Post by: Gronan of Simmerya on March 27, 2018, 01:22:41 PM
Back in the day, we did "if you volunteer to run a game, you run a game."  Never had any real problems, but running the game was the responsibility of the referee, not the con.  We were just there to provide a venue.

Nowadays I'd probably put in a note consisting of your three bullet points.  "You do NOT want the Con Committee to get involved in what's happening in your game.  Trust us."

Chirine ran rather larger cons, so I don't know if he had any problems.
Title: Running a game con.
Post by: RPGPundit on March 29, 2018, 04:22:18 AM
Quote from: Gronan of Simmerya;1031430Back in the day, we did "if you volunteer to run a game, you run a game."  Never had any real problems, but running the game was the responsibility of the referee, not the con.  We were just there to provide a venue.

Nowadays I'd probably put in a note consisting of your three bullet points.  "You do NOT want the Con Committee to get involved in what's happening in your game.  Trust us."

Damn right.