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Runequest Quickstart Rules Released

Started by Voros, July 04, 2017, 02:40:01 AM

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John Scott

Quote from: TrippyHippy;972963I've avoided making comment, to be honest, because I don't want to prejudice or attack Chaosium's enthusiasm. But....

Same here. Also I don't really like the cover, is it final? I think Runequest 6 looked better.

finarvyn

I thought it seemed like a solid quickstart rules set. Good art, well explained. Looks like a fun adventure.

The thing for me and RQ is that I'm not as interested in d100 games than I am those with d20's. I own several versions of RQ, of Call of Cthulhu, Pendragon, and so on, but I prefer d20 versions of the same topic games. (Using a d20, not necessarily the "3E d20" things.) I know I could convert, but what would be the point?
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Itachi

It seems the point is getting an instant Glorantha game running, as RQ6/Mythras needed some tinkering on that front, and the alternative is Heroquest or 13th age. So for fans of Glorantha who miss the RQ engine it's great news, I think.

For those who are not fans of Glorantha though, I can't see the point.

crkrueger

Nice adventure, which I would expect from Jason.  Perfectly adaptable to a Conan campaign.

Very clean and concise presentation of the rules.  As a QS goes, this is very well done I think.

Light on even "4 year old" explanation of Glorantha terms though.  You have a badass warrior woman who rides a War Bison, but the first thing that pops into my mind is the PC asking "What does Orlanth Adventurous mean?"

I was hoping the new Rune system would be something more than just reskinned Passions, but they're not really.  The Passion system is a little different from Mythras, and arguably the stronger bonus they can give plays better to the whole Myth vibe of Glorantha, but without a cool new magic system to lift and bolt in, there's no reason to get this for me.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: The Exploited.;973020The pdf is only 13 squid!

Heh, I got a few copies of RQ6 and Mythras, hardcover, softcover and pdf.  I meant give to someone else who will use it. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Raleel

Quote from: CRKrueger;973037Nice adventure, which I would expect from Jason.  Perfectly adaptable to a Conan campaign.

You are just inciting me now ;) I'll have to go read it in more detail.

Baulderstone

Quote from: The Exploited.;973012That's what I read in an online interview recently (I can't remember where I read it now). So I'm paraphrasing here, they wanted to make the game more 'accessible' and simpler back to the 2e roots. Mythras that they said, was a fine game but a little crunchy for some.

Sure, they wanted to system to be lighter than Mythras. I was disagreeing with the statement "I believe it was Chaoseum's goal was to make a 'lighter' version of Mythras." I'd view a lighter version of Mythras as one that kept all the core mechanic assumptions of that game and jettisoned the more advanced combat and magic rules.

Basically, they wanted a lighter version than Mythras, not a lighter version of Mythras.

Quote from: John Scott;973021Same here. Also I don't really like the cover, is it final? I think Runequest 6 looked better.

Same here. Both this and RuneQuest 6 had covers riffing on the 2nd Edition cover, and RuneQuest 6 blows it away. I actually prefer the 2nd Edition cover to this as well. They should have gone with something fresh.

markmohrfield

Quote from: Baulderstone;973007That wasn't the case. They threw out all of Mythras' improvements whether they made the system smoother (opposed rolls)

Opposed rolls are present in the new rules.

The Exploited.

Quote from: CRKrueger;973040Heh, I got a few copies of RQ6 and Mythras, hardcover, softcover and pdf.  I meant give to someone else who will use it. :D

My bad... ! :)
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AmazingOnionMan

There is a chance that Chaosium's PR-person might have deleted the bookmarks for this forum:D

The quickstart looks lovely. However, I have little interest in a Glorantha-focused game, and I don't need another set of d100-rules. I might still buy it, but it would be out of curiosity and fondness of reading instead of something to play.

Spellslinging Sellsword

I agree that Runequest 6/Mythras can be too heavy a system for many people, but it's easily pared down. Look at Mythras Imperative. They could have used that as a "core" rules and then added the runes and magic onto it. Or they could have lightened it up by moving the heavier elements like combat special effects and extra magic forms to an appendix or supplement as optional rules. They also could have kept the BRP Golden Book in print as their "main" rule book and easily have done a Runequest campaign book ala Mythic Iceland or Magic World. But whatever. Since I own Runequest 1, Runequest 2, MRQ2, Legend, Runequest 6, Mythras, Elric!, Magic World, BRP Gold, CoC, and Pendragon, I'm not sure it matters.

crkrueger

Quote from: baragei;973083There is a chance that Chaosium's PR-person might have deleted the bookmarks for this forum:D

The quickstart looks lovely. However, I have little interest in a Glorantha-focused game, and I don't need another set of d100-rules. I might still buy it, but it would be out of curiosity and fondness of reading instead of something to play.

More likely ban your Chaosium Forum account if MOB doesn't like what you say. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

TrippyHippy

#27
Quote from: markmohrfield;973072Opposed rolls are present in the new rules.
This just reinforces the point though. They have included the opposed rules, taken from RQ6 in an uncredited way, and then still returned to having a pretty redundant Resistance Table just for the purpose of nostalgia really. It's not necessary to have a seperate mechanism just for opposing Characteristic score, when you can just do them the same way as the skills. The new edition is really just borne out of a conceit, as most of the ideas in it could have easily been incorporated through the RuneQuest 6 rules as they were. OK, they wanted to fix the Magic/Rune systems in ways that were more in tune with Glorantha (as they were in the process of doing anyway) and some aspects of the combat and skill systems have returned, like strike ranks etc, but the core basis of the system is no more elegant or simpler than before, and still 90% compatible with the RQ/Mythras version.

Couple this with the announcement that they will be using it as the generic core of a series of non-Gloranthan material anyway, when they had previous made such a big deal of RQ being for Glorantha only, and the whole process seems to be contrary to what was argued through all the designer notes and other previous announcements.

I hope they are successful, I really do, but what with the layman's job already done on the Call of Cthulhu 7E rules, I am just not finding much I can genuinely be enthusiastic about with Chaosium's releases as it stands. I already have this BRP game through multiple editions already, is the truth of it. I do appreciate the Classic RuneQuest 2 release though, and I am thinking I might stick with that alongside my Guide to Glorantha set. If we are going to do nostalgia, do it right!
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Baulderstone

Quote from: CRKrueger;973094More likely ban your Chaosium Forum account if MOB doesn't like what you say. :D

Has that been an issue at BRP Central? I haven't hung out there much in the last year and half.

Quote from: markmohrfield;973072Opposed rolls are present in the new rules.

The Resistance Table is still kicking around though.

crkrueger

Quote from: Baulderstone;973120Has that been an issue at BRP Central? I haven't hung out there much in the last year and half.
Starts around post 64 here.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans