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Games You Used to Enjoy

Started by RPGPundit, May 16, 2018, 03:36:10 AM

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Gabriel2

I used to enjoy Shadowrun.  BitD, me and some other people were into 1e.  We had a completely ridiculous munchkin style game where everyone ran around in full heavy body armor with assault cannons as their sidearms.  When we weren't doing runs we'd start gang wars for kicks, or maybe set up ambushes for Lone Star.  Eventually, everyone was a millionaire and Predators (as in from the movies) started invading.

When 2e came out, we didn't like it.  The GM also got tired of the game.  I played in one other 1e game later in the decade with a couple of the other people.  After that, the most involvement I've had with Shadowrun is the Genesis game.  I've never looked at anything 3e or beyond.

I still have my 1e books.  I dumped my copy of 2e long ago as I had no nostalgic attachment and didn't want to play it.  I don't have any desire to play 1e either, but flipping through the books recalls fond memories for me.
 

Aglondir

Quote from: Skarg;1040470As someone who's only ever really been happy with TFT and GURPS, and is still happy with GURPS, even I find the GURPS 4th edition Basic Set cumbersome and overwhelming. But it turns out that the game buried in there isn't really much different or any more complex than 3rd edition. It's just that they threw practically every character trait and skill from almost all previous world books into the Basic Set, and made the point-cost calculations for several types of advantages and things into more generic forms... which even I find to be overkill unless/until someone wants to use it, which for most of that content, I don't. In fact, I started mostly not caring about character points. So sadly the 4e Basic Set seems like an obstacle to new players (or even old players) instead of an invitation to something immediately playable. It's still a good resource for expert players and GMs wanting a toolkit to build a new setting, if they can sift through/out what they don't need.

Somewhere inside Gurps is an awesome RPG screaming to get out.

Krimson

Quote from: RPGPundit;1040327I did have a brief period where I thought GURPS was cool, back in my teens.

I had a lot of GURPs 3e books. I really liked that system for a while. The number of times I could get a group to play it? One. I ran one game. It was Cyberpunk. It was fun, and it could have kept going if the players kept interest. However, the one book I will never regret buying was GURPs Space. That book had some really nice world building stuff which I used quite a bit in several different game systems.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Christopher Brady

Quote from: Aglondir;1041042Somewhere inside Gurps is an awesome RPG screaming to get out.

And it's such a soft scream now...
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Skarg

GMs who learn GURPS well and do the rest of the work to make a campaign that's ready to play, and who have players, continue to run nice games with it. But I think 4e's density and format, while good for devoted/experts, is hard for new people to get through (or to see why you'd want to). I think the older lighter editions were much more digestible for new players (and even for me).

Azraele

Quote from: Skarg;1041137GMs who learn GURPS well and do the rest of the work to make a campaign that's ready to play, and who have players, continue to run nice games with it. But I think 4e's density and format, while good for devoted/experts, is hard for new people to get through (or to see why you'd want to). I think the older lighter editions were much more digestible for new players (and even for me).

Skarg you have single-handedly done more to convince me to try GURPS than any living human. Just so you know.
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists

Skarg

Quote from: Azraele;1041138Skarg you have single-handedly done more to convince me to try GURPS than any living human. Just so you know.
Wow, thanks for mentioning it. :-)

nope

There aren't really any games I used to enjoy, but which I no longer like. I suppose the closest thing would be D&D 3e and beyond, but I don't actively hate modern D20 games or their derivatives; I'd be more than happy to play almost any game if it's a campaign premise I think is interesting and the group seems like one I'd jive with.

Now, as far as what I want to run, that pretty much always falls to GURPS these days. Not due to any active dislike of other games, more just due to the fact that I only have so much time and energy and I'm already very comfortable with running and tweaking GURPS for my gaming needs/desires. You could call it a mixture of familiarity, fondness and laziness. I very rarely feel there's something I want to do that I can't already with my current go-to. I do enjoy reading new games and learning + stealing from them for my own purposes quite a bit, but there isn't much I feel that I'd get out of familiarizing myself with a new set of rules or etc. I'm having plenty of fun as-is, and so are my players (or, they keep coming back at least).

If I were pressed to name a game I'd be determined not to run anymore, I guess I'd probably say either Burning Wheel or Fate. It's not that I think they're poor games necessarily, but rather I've digested them and played them enough now to realize their core design goals and assumptions don't really align with my personal preferences and they don't fulfill some of my gaming needs at all (by design; not everyone cares about the same stuff I do). Same as anyone else, I don't like having to enter a mental battle with a game I'm playing each time I need to lean on the rules to resolve something. So instead, I just use the rules I like.

This has been a very wordy way of saying "not really any," I guess. I still like most of the same things in gaming that I did 15 years ago, and still dislike a lot of the same things (I can just articulate them better now; thanks to many long-standing internet arguments for honing those skills).

Lychee of the Exchequer

Pathfinder.

Too much maths and rules. Too much grid.

One game I'd like to play again, though, would be Cyberpunk (2013 ?). But this time, instead of playing a vicious mercenary whoring for big bucks, I'd like to play a vicious genius of an (pseudo-)anarchist hell-bent on murdering meagacorps (and their henchmen):D.

Darrin Kelley

Champions.

The game system it is based on entered a death spiral of complexity in its character generation system the moment Steve Long got associated with it. Something that utterly turned me off the game.

I have games now that do the job better for me than Champions used to. And I'm happy with them.