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Runequest 3e?

Started by Omega, January 03, 2017, 11:21:41 PM

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K Peterson

Quote from: CRKrueger;938459I think the Deluxe book is just all the boxed set contents (the smaller books) all in one book.
The all-in-one RQ3 deluxe book is nice. But, goddamn the binding. I'm very careful with all of my Rpgs, but opening that one a few times led to a page falling out of the monsters section.

K Peterson

Quote from: Larsdangly;938518Sorcery is the only new rules sub-system where they really shit the bed.
RQ3's Fatigue is a bookkeeping pain in the ass.

Simlasa

Quote from: K Peterson;939292There didn't seem to be that many additions, or positive changes to make it worth it, as well. Also, I found the layout and artwork to be a little drab, and the editing to be poor.
I've got the Elric stuff as well but I like having the rules without the Moorcock. I see it as a fantasy focused version of the BGB corebook (which is also 'drab').
The editing issues are shared by most books from that era of Chaosium, nothing I can't deal with.

TrippyHippy

Quote from: K Peterson;939292With an infusion of RQ3 to round it out and fill in gaps.


Is it going to be much of a new game? All that I've read has indicated that it's basically RQ2.5 for the rules set. Probably with some fluffy narrative mechanics to reflect the setting "better". I can't image that it'll be that hard to learn, or will be that different from RQ2.
The main things I have picked up about the new edition is for there to be a rejig of the character generation to be more like package picks for culture, profession and the like and create more experienced characters from the off. In this regards it will actually move away from RQ2.

It's also been said that they want to include Pendragon-style Personality factors based on the Runes and Sorcery will be added as a new verb & noun style system (a la Ars Magica, albeit without the spontaneous magic). The HeroQuest: Glorantha book is something of a forerunner of the type of layout and design principles they want to employ I guess. I have the Guide to Glorantha set and, as much as anything else there would be a sense of completion to have a set of up-to-date RQ rules to stand aside them.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Simlasa

Quote from: TrippyHippy;939307The main things I have picked up about the new edition is for there to be a rejig of the character generation to be more like package picks for culture, profession and the like and create more experienced characters from the off. In this regards it will actually move away from RQ2.
Chaosium's got a boner for making games that are 'fast! furious! fun!' these days.

Trond

Compared to many other games of the time RQ3 was actually well written. Take a look at the useful and ahead of its times GM section for instance. The layout was a bit.....odd, with some Glorantha here and some religion there, but I think it holds up pretty well. I am thinking about mining it for good stuff, while cutting some over-complex parts (like the point system for action sequences, I've forgotten what they called it)

The Butcher

Quote from: Simlasa;939283I know I'm not. I've used bits of the setting over the years, but as a whole it's never held my interest. If Chaosium put out the system on it's own, or join it to other settings, I'll have a look... but I'm quite happy with the various BRP variants I've already got on my shelf.

Yeah, Chaosium is dead-set on sewing Glorantha back into Runequest. Based on my experience with MRQII/Legend and RQ6/Mythras, I really do believe they're missing the forest for the trees here (i.e. that setting-agnostic RQ is a better and more wide-ranging offer than inextricably-linked-to-Glorantha-RQ), but WTF do I know.

Omega

Quote from: K Peterson;939294RQ3's Fatigue is a bookkeeping pain in the ass.

How so? Seems fairly straightforward from what Im reading (in Standard)

-1 fatigue per round of combat, sneaking, swimming, etc. -2 per round of combat sprinting, etc.
If fatigue was negative then all skills suffer the same amount of loss.
And going negative equal to max fatigue score incapacitated.
And get back 1d3-1 per round not doing anything fatiguing.

Seems pretty straightforward? Its effectively a second HP system that wears down from activity rather than combat.

TrippyHippy

#38
Quote from: The Butcher;939320Yeah, Chaosium is dead-set on sewing Glorantha back into Runequest. Based on my experience with MRQII/Legend and RQ6/Mythras, I really do believe they're missing the forest for the trees here (i.e. that setting-agnostic RQ is a better and more wide-ranging offer than inextricably-linked-to-Glorantha-RQ), but WTF do I know.

Well, the thing that brought a wry smile to my lips on the matter was all the talk of page count prior to the decision to exclude RQ6/TDM from their plans.

There was a expressed concern about how to fit in the desired Gloranthan background into the RQ6 rules, which at the time was about 400 pages long. Now that they have gone their own ways, TDM have since revised the layout and design of the game and released Mythras which is a much leaner 300 pages, along with Mythras Imperative which condenses all the rules needed to play into a 35 page booklet. It's all 100% self contained too (you don't need any other book to play).Chaosium's RuneQuest, on the other hand, is mooted to have expanded to a three seperate books which could go into a slipcase....

In my view, they could have found an avenue to release a new version of RuneQuest, as a self contained game, but still maintain continuity with TDM and the wider reach of a generic rule system in the same way they have done with HeroQuest and HeroQuest: Glorantha. They could have ran the two things alongside each other, and brought in titles like Luther Arkwright, Korantia, Classic Fantasy and the Mythic series into their own collective. Indeed, books like Mythic Rome, Britain, Greece, Iceland and Mesopotamia would have made awesome peripheral supplements to expand the classical reading list in appreciating Glorantha. For people wanting the classic RuneQuest rules - well, they are still in print now anyway.

But then again, as I've said, perhaps a clean split will work out better in the long term. I'm certainly happy with the direction Mythras has taken since and we'll see what Chaosium has to offer later this year I hope.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

nDervish

Quote from: TrippyHippy;939266My only caution is that I'm still not really sure I'm enough into Glorantha to really appreciate a new game.
Quote from: K Peterson;939292Is it going to be much of a new game? All that I've read has indicated that it's basically RQ2.5 for the rules set. Probably with some fluffy narrative mechanics to reflect the setting "better".

Aye, and there's the rub.  Some of us don't want mechanics (fluffy, narrative, or otherwise) which reflect the setting "better", because we aren't looking to play games in Glorantha.

As someone who has absolutely no interest in Glorantha, it's not clear whether the new CRQ will have enough non-Glorantha-specific material to be worth my while, or if it will be so tightly shackled to the Glorantha setting as to be essentially useless to me.

From what I saw in on the designer's blog prior to losing interest in reading about all the Glorantha wankery, I'd say the latter looks a lot more likely, regardless of how easy it might be to learn the new system.

Claudius

Quote from: Omega;939323How so? Seems fairly straightforward from what Im reading (in Standard)

-1 fatigue per round of combat, sneaking, swimming, etc. -2 per round of combat sprinting, etc.
If fatigue was negative then all skills suffer the same amount of loss.
And going negative equal to max fatigue score incapacitated.
And get back 1d3-1 per round not doing anything fatiguing.

Seems pretty straightforward? Its effectively a second HP system that wears down from activity rather than combat.
Yes, Fatigue rules are easy to understand, but every turn you had to substract one point. Every damned turn. It was boring. No surprise that sometimes we forgot substracting the Fatigue point.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Quote from: Simlasa;939283I know I'm not. I've used bits of the setting over the years, but as a whole it's never held my interest. If Chaosium put out the system on it's own, or join it to other settings, I'll have a look... but I'm quite happy with the various BRP variants I've already got on my shelf.
Exactly what I think. I'm not into Glorantha either. I liked Chaosium's Mythic Iceland, and if they finally publish a second edition I may buy it. But an only-Glorantha RuneQuest? And with several corebooks? No, thank you.

When the Chaosium-Moon Design "thing" happened (to this day I don't know what happened exactly), and Chaosium announced that they will produce a new edition of RuneQuest not based in RQ6, I was worried that my taste in d100 gaming would stop being supported. But then the Design Mechanism (RQ6 changing its name to Mythras) and Alepthar Games (Revolution d100) came along and saved the day.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Simlasa

Quote from: Claudius;939669When the Chaosium-Moon Design "thing" happened (to this day I don't know what happened exactly), and Chaosium announced that they will produce a new edition of RuneQuest not based in RQ6, I was worried that my taste in d100 gaming would stop being supported. But then the Design Mechanism (RQ6 changing its name to Mythras) and Alepthar Games (Revolution d100) came along and saved the day.
Same here... I don't know when Chaosium might again put out something that interests me. I'm not on for CoC 7e or the Runequest thing.
Mythras and its related settings have been great.
I can't see Revolution d100 being my cup of tea though. The author seems bent on bringing in more narrative type mechanics and that will keep me away.

TheShadow

Quote from: Simlasa;939688Same here... I don't know when Chaosium might again put out something that interests me. I'm not on for CoC 7e or the Runequest thing.
Mythras and its related settings have been great.

I'm in the same boat and it seems a common opinion: love BRP/Runequest, not interested in Glorantha. Yet Chaosium don't seem to care for this market and have left it to Design Mechanism and others. Too bad, I have a nostalgic love of buying books with the Chaosium name but my d100 gaming is still better than ever without them.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Claudius

Quote from: Simlasa;939688Mythras and its related settings have been great.
Yes!

QuoteI can't see Revolution d100 being my cup of tea though. The author seems bent on bringing in more narrative type mechanics and that will keep me away.
I haven't decided yet if I like Revolution d100 or not. On the one hand, I liked A LOT the short list of skills + traits thing (traits are like specialties). On the other hand, I tried to read the Conflicts and Combat chapters and I was clueless. Am I the only one? :confused:
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!