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[RQ/BRP/d100 Stuff] Help!

Started by Zachary The First, June 19, 2013, 11:24:40 AM

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Iron Simulacrum

Quote from: tzunder;664468Legend has Age of Treason, and many of the older MRQII Glorantha books are still on DriveThru (sold by Design Mechanism) now. The revised Spider God's Bride is *meant* to be fixed now and offers up Howard/Ashton-Smith style gaming for d100 (e.g. Conan..)


Legend does not have Age of Treason any more as the deal with Mongoose has expired. The next book for the setting (Shores of Korantia) is coming out for RQ6 and slated for end of this year.
Shores of Korantia for RQ6 coming soon

Loz

QuoteIs there any decent support material for RQ 6? Honestly, it doesn't sound as if it needs much. Any plans for future "core" stuff? I didn't see any at Design Mechanism.

Depends what you mean by 'core stuff'. I'm not sure I understand, but if you mean splat books and rules expansions, well, no. We're trying to resist doing that kind of thing - although where there's clearly room for something that will add value, such as firearms, we'll do a little treatment of it. But you're not going to see 'RQ Magic' or 'RQ Monsters' or 'RQ Weapons'. We'll leave that for others.

In terms of imminent releases...

'Monster Island' in about 6 weeks. This is a brilliant book. Chock-full of scenario seeds, weird cultures, strange settings, bizarre practices and rites, and monsters. Loads of monsters.

'Shores of Korantia'. Towards the end of the year. This is a setting/world book that's in the same world as 'Age of Treason'. And it, too, is superb.

Also towards the end of the year, 'Mythic Briton', my treatment of Dark Ages Britain with fair old nod to Cornwell.

Early next year, 'Luther Arkwright' which takes RQ into contemporary, plane-hopping, multi-dimensional, fin-de-siecle, psychopop adventure.

And also Glorantha. There'll be two books: 'RQ: Adventures in Glorantha', which Pete is working on now, plus a campaign book which, if you were at Eternalcon in Germany last month, you'll already have a very good idea of which region and who's writing it.

There'll also be 'Fall of Byzantium' by Michael O'Brien, which is a campaign set in a mythic Constantinople and focuses on the last days of the city, and the Middle Ages, in 1415.

In between all of this, there are scenarios being produced that we'll release as one-offs.

Oh, and you'll be seeing support for RQ from third party publishers, too. I'm hoping to make an announcement about two RQ Gateway partners in the next couple of weeks. And there'll be foreign language translations of the core rules (Spanish, German and French, for certain).

So, there's plenty of support on its way. None of Design Mechanism's material is a conversion of something produced for another system; all of it is is diverse, and all of it is being written by great industry talent.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com

selfdeleteduser00001

Quote from: Iron Simulacrum;664562Legend does not have Age of Treason any more as the deal with Mongoose has expired. The next book for the setting (Shores of Korantia) is coming out for RQ6 and slated for end of this year.

I That's good news for RQ6.  I hope you are pleased. IMHO the proofing and layout wi be better.
:-|

Stainless

Quote from: tzunder;664649I That's good news for RQ6.  I hope you are pleased. IMHO the proofing and layout wi be better.

Will definitely be better produced than if it was from Mongoose. I'm looking forward to this; time for some more info on the Iron Simulacrum blog, Jonathan?

I've been very frustrated by the lack of availability of the Iron Companion. I thought I'd found a copy at a German online store, but that's now gone. If anyone here has a copy (and is in Europe) and wants to sell it, please PM me. I know I can get it as a pdf, but for this particular book I'd prefer a physical copy.
Avatar to left by Ryan Browning, 2011 (I own the original).

Vagabond

I think Magic World fits pretty much everything you want, needing only very minor, but very easily dealt with, houserules.

Quote from: Zachary The First;663830
-On the lighter side of rules-medium

The BRP ruleset used in Magic World is definitely on the light side of rules medium.

Quote-Restricted magic to only certain characters (such as practicing mages or alchemists)

This can be a GM/party decision. You could set limits such as POW >= 16 , or INT + POW >= 32, to limit what characters can use magic without breaking any rules.

Quote-Will work for a traditional fantasy campaign (elves, dwarves, halflings, humans, etc.)

No problem.

Quote-Doesn't break combat into 27 different possible actions/reactions (more simplified; crits, wound tables, a few basic moves are ok, etc)

Basic combat is just straight up swing/parry/damage/armor. General HP are used (though Hit Locations can be an option), critical hits double damage, and single blows exceeding 1/2 the opponents HP generate a Major Wound which is determined by a chart. There are a few "moves" that can be used if desired.

Quote-Allows for some character customization

Characters are completely customizable.

Cost is $35 MSRP. You could get the free BRP Quickstart for your players, at the core it is the same.

Ian
 

Akrasia

Based on the OP, Magic World does seem like the right choice.

Personally, I somewhat prefer RuneQuest 6, but I would be delighted to run or play MW as well.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
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Zachary The First

This plan of mine sort of took an unsuspected turn. I showed some of my players some of the descriptions and arguments in this thread, and even though we've been trending rules-medium, I think we're going to give RQ6 a shot, possibly grabbing in items from other compatible items that seem like a good idea. I was really surprised, since I really thought it would be too complex for them, but they like what they've read. So now we're saving up pennies, and will give the game a go, I think.

Thanks to everyone for their recommendations. Really helpful, and really gave me a lot to think about. I have Magic World on my list to check out as well at some point.

Quote from: Loz;664604Depends what you mean by 'core stuff'. I'm not sure I understand, but if you mean splat books and rules expansions, well, no. We're trying to resist doing that kind of thing - although where there's clearly room for something that will add value, such as firearms, we'll do a little treatment of it. But you're not going to see 'RQ Magic' or 'RQ Monsters' or 'RQ Weapons'. We'll leave that for others.

I also wanted to thank you for your input--it's always cool to hear from a game's designer or author. That's something that guys like Brett, clash, Graham, and others here do very well, and I'm pleased to see this, too.

I appreciate the input. From what I've seen, RQ6 looks very comprehensive. It was more curiosity on my part than anything. I appreciate there not being 12 "core" books or anything to buy.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

languagegeek

If you're going to do RQ6, here's a fillable PDF character sheet that does all the math for you.

https://dl.dropboxusercontent.com/u/1384882/RPG/RQ6/Character_Sheet_RQ6_7_5_Chris-Harvey.pdf

When I ran Mongoose RQII with a bunch of players who were new to the system, I found the biggest hurdle was that you call your cool move after you already confirmed your hit. How successful your hit was could play a role in determining which cool move you want to do. There can be a fair bit of swing-and-block so a few of the guys felt frustrated when they would narrate their swashbucklage, roll and hit and shout with joy, only to have their hit parried. It's important to wait on the dramatic description: save it until you know you've already successfully hit, and then watch the opponent squirm.

Zachary The First

Sounds like good advice. Thanks!
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Warthur

Glad your group have hit on a system they like, Zach. There's an embarrassment of riches when it comes to BRP-based fantasy at the moment so at least you have the knowledge that if RQ6 doesn't pan out in the long run you could fairly painlessly shift to one of the lighter BRP fantasy systems but still use most of the supporting material from the RQ6 book.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Zachary The First

Quote from: Warthur;665171Glad your group have hit on a system they like, Zach. There's an embarrassment of riches when it comes to BRP-based fantasy at the moment so at least you have the knowledge that if RQ6 doesn't pan out in the long run you could fairly painlessly shift to one of the lighter BRP fantasy systems but still use most of the supporting material from the RQ6 book.

Definitely. It's nice as well that most of the advice I've received has been free of any sort of edition warring. I'm sure it's out there, but there seems to be a lot of friendly overlap between the BRP/RQ6/MW/OQ folks.

We'll see how everyone takes to it. Combat will be a departure for us, but outside of combat, it actually seems pretty straightforward.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Claudius

Quote from: Zachary The First;665177Definitely. It's nice as well that most of the advice I've received has been free of any sort of edition warring. I'm sure it's out there, but there seems to be a lot of friendly overlap between the BRP/RQ6/MW/OQ folks.
If there are any edition wars in BRP, I have yet to see them. We may have our favorite versions, but we like all of them.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Warthur

I think the lack of edition wars in BRP circles is a factor of the way people have generally been good about maintaining cross-compatibility. To use D&D as an example, you can't really use much 4E rules-based stuff in 3E unless you are willing to do a lot of conversion work, whereas if you're running BRP you can use most other BRP-based material with minimal rules massaging (if any). Where hardcore fans of one D&D edition or another see other editions as undesirable aliens leeching player attention away from their One True Way without giving anything back, BRP fans tend to see other editions of BRP stuff as handy-dandy toolkits to swipe ideas from.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Rincewind1

Well, it's hard to have a proper edition war when it's the same bloody book all the time.

Well, that's not true. But the mechanical engine remained the same.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

soltakss

Quote from: Rincewind1;665228Well, it's hard to have a proper edition war when it's the same bloody book all the time.

I could go on about the many differences between versions, but there isn't much point.

Quote from: Rincewind1;665228Well, that's not true. But the mechanical engine remained the same.

Whether you prefer hit locations to major wounds, random armour to fixed armour, divine magic to runemagic or whatever, most parts of most systems map fairly well to other systems.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

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