I've been playing RPGs since the early 80s and played a LOT of RPGs over the years.
Of them, there's a few that are just old favourites and would love to give a go again, perhaps only for old times sake, who knows I might hate it now.
But some of these RPGs were pretty obscure or quite complicated.
For example, Id love to get a game of Rolemaster SS or Rolemaster FRP going again for a bit.
I know the character gen takes AGES and the rules look pretty formidable with all the tables. but really the character gen is by far the most complicated part.
Still, I think it'd be pretty much impossible to find players for Rolemaster these days. I'm not even sure I'd have time to run such a game. I'd be spending ages just teaching people to generate a character.
I did love the combat tables and crit charts though and there's nothing out there with character gen as rich and deep as Rolemaster.
TBh, I don't even know if I could be bothered anyway, it was a faff sometimes and it'd be especially hard if I was the only one who knew the rules.
I'd also like to run one of the early editions of Stormbringer, when you could summon demons into weapons and stuff.
The rules were really simple really, sort of an early Runequest rules set.
But it seems to be easy to get Pathfinder and 5E players, but not much room for other stuff.
How about you? What would you like to run, but probably won't get the chance to?
Anima: Beyond Fantasy. Only me and people like me would enjoy the crazy love child of Rolemaster and BESM that is Anima. Unfortunately, I only know one of me :)
I give you two! First up, The Palladium Role-Playing Game 1st Edition Revised! Man, the game is just an awesome read from beginning to end, and a lot more manageable than their later offerings.
Second up is Metal, Magic and Lore. A fantasy game that goes for the realism angle. Highly detailed hit charts, one of the most in depth armor systems I've ever seen and a has it's own book on travel. I keep toying with the idea of doing a "Let's Read!" for it. I don't think my group would go for it- a bit more complex than they'd care for, but it pulls at me:)
Call of Cthulthu. Nobody in my circle cares about winning battles if they know they'll never be able to win the war.
That's why most games I run are secretly CoC games anyway, if nothing else than for my own amusement.
Quote from: Skywalker;821831Anima: Beyond Fantasy. Only me and people like me would enjoy the crazy love child of Rolemaster and BESM that is Anima. Unfortunately, I only know one of me :)
This. I actually ran a campaign several years ago, but there's no way my current group would go for it. The official character sheet alone is enough to scare off most players.
Palladium. Which I guess includes TMNT?
Quote from: Werekoala;821860Call of Cthulthu. Nobody in my circle cares about winning battles if they know they'll never be able to win the war.
That's why most games I run are secretly CoC games anyway, if nothing else than for my own amusement.
I'm currently playing in a CoC 7th Edition campaign.
good fun too. :)
We finished a sort of mini adventure/investigation and came out more or less unharmed, although it was close.
We're only slightly less sane by about 7 SAN points.. Muhahahah!!!!
I'd like to give Tribe 8 a go, but I doubt anyone is either a) interested, or b) has the staying power to make it worthwhile. I will add TORG (full-ass campaign using lots of setting options) also as a game I'd love to run but it's unlikely the guys would do the reading to take advantage of all those options.
I've got such a backlog of campaigns our group wants me to GM, that I will probably never get around to Tribe 8 and TORG.
Barbarians of Lemuria and its cousin, Dicey Tales. Actually, I can get a few to try it, but not my core group, I don't think. At least one of the major players is a cruncher.
Another one I know I'll definitely never get to use is Low Life. It's a Savage Worlds setting and it is hilariously unique. No other game that I know of has mutated, sentient Twinkies (the Cremefillians) as one of the possible playable races. Unfortunately, that crazy uniqueness makes it hard to find people who want to play it, at least from what I've experienced.
Quote from: languagegeek;821869I'd like to give Tribe 8 a go, but I doubt anyone is either a) interested, or b) has the staying power to make it worthwhile.
Oh, dude, that's a shame! I remember once buying all of the Tribe8 PDFs on a lark once, and then reading through them and being totally captivated by its particular take on the post-apocalypse. The 2e core book(apparently the only 2e product before the line was cancelled) even had a run-down of the entire intended metaplot(this was the 90s; what do you expect), and . . . well, it was a mixed bag. I found some of the revelations to be all kinds of awesome, but some of them to be more "wth?" It was still a fun read, and seeing as the metaplot thing was well established by that point it's nice to know they at least had a destination in mind and weren't just advancing said plot aimlessly.
Anyway, I should answer the question. Are there any RPGs that I love, yet will never get players for?
Nope! I have a fairly sizable pool from which I could draw players for almost anything. Traditional, storygame, whatever. Finding players is easy peasy.
Someday I'm going to have the time, inclination and desire to custom out my ideal GURPS 4e game. Then I will find 6 GURPS fanatics to play it with me. We will retire to a mountain top lavished upon by 77 virgins eating cherry pie and coke zero till we expire at the game table in a pile of books, sheets human detritus and 6-sided dice. *sniff*
Of course, we will then be devoured by the virgins, who will gain not only our powers but the powers of all the characters, thereby taking over the world under a reign of pent-up sexual frustrations and rage at their treatment at the hands of "those GURPS people".
Do you NOT see how complicated this is?!?!?!?!?!
Quote from: Werekoala;821860That's why most games I run are secretly CoC games anyway, if nothing else than for my own amusement.
Same here... no matter what I run the Mythos is out there, somewhere, waiting.
Similarly, Tribe 8 would be high on my list but I pretty much subsumed it into my homebrew fantasy setting... changed the names but all the elements are there and active.
Now that I'm playing online a bunch it seems like most any game can find an audience, at least for a short run. I'm slowly building up the courage to try posting on Roll 20 for a group to play The Whispering Vault... which might best be served by short episodic play anyway.
Quote from: danskmacabre;821867I'm currently playing in a CoC 7th Edition campaign.
good fun too. :)
We finished a sort of mini adventure/investigation and came out more or less unharmed, although it was close.
We're only slightly less sane by about 7 SAN points.. Muhahahah!!!!
Oh, you poor, poor fool. Yes, for that one brief moment, you succeeded in whatever fleeting task was lain before you. You survived, perhaps even overcame some pitiful subset of the lesser whole, which was a subset of the unfathomable darkness beyond even your logical and oh-so-civilized façade. But your mind, once a firm and solid bastion of impervious, logical granite, was slightly eroded. Tendrils of doubt, smaller than the roots of a blade of grass, have found purchase in the walls of your redoubt.
Your ultimate defeat is easy to ignore as you laugh hollowly in the dancing light and unexplainably discomfiting warmth of the great fire in the hearth of the Gentleman's Club, recounting your grand success with your compatriots. But brandy, not crackling oak fire, gives you more warmth as the darkness of night closes in.
For now.
I don't see my Toon books being used any time in the foreseeable future.
I ran a very successful 3 year Tribe 8 campaign. One of my better GMing experiences. The system is great, the background unique, the adventures actually quite open. It was metaplot + sandbox done right.
Lots -
CoC - any edition. Only two of my players love CoC. The rest loathe it.
Cyberpunk 2020 - System needs a retouch. Wisdom00's Datafortress rules are awesome... but my players are skeptical.
Changeling: The Dreaming - Never gonna happen
Vampire - The SJW's on the dev-team ruined it for my players. It's officially boycotted by my group. Which is a shame.
Wraith - Never gonna happen
Dark Sun - My group is terrified of me running it. They think the world is too farked up.
Ravenloft - My group ironically wants me to run it. I won't. I don't like the system for this genre. Never have. And I'm not a fan of Ravenloft.
Rifts - System has fallen out of favor with my group. Very much the same issue with Cyberpunk. Love the game. System needs updating.
Quote from: tenbones;822015Lots -
CoC - any edition. Only two of my players love CoC. The rest loathe it.
It's definitely one of those "Love it or hate it RPGs"
Quote from: Skywalker;821831Anima: Beyond Fantasy. Only me and people like me would enjoy the crazy love child of Rolemaster and BESM that is Anima. Unfortunately, I only know one of me :)
I was paging through this book once and the art and gloss was very attractive. The system stuff left my head spinning, though.
As for the topic: Millenium's End.
The only game that I truly think I play way too rarely is HarnMaster. I still have a group, but we manage to play perhaps twice a year, and I can't really convince my other groups to try it. There are certain ressentments against a game as front-loaded as HM.
There are other systems I am quite fond of, or which I would really like to playtest, but none that I would play over any of the games I do manage to play regularly.
Maybe my players are up for everything, maybe my tastes are pedestrian, but this is something I don't see happening with my current group.
Quote from: Werekoala;821901Oh, you poor, poor fool. Yes, for that one brief moment, you succeeded in whatever fleeting task was lain before you. You survived, perhaps even overcame some pitiful subset of the lesser whole, which was a subset of the unfathomable darkness beyond even your logical and oh-so-civilized façade. But your mind, once a firm and solid bastion of impervious, logical granite, was slightly eroded. Tendrils of doubt, smaller than the roots of a blade of grass, have found purchase in the walls of your redoubt.
Your ultimate defeat is easy to ignore as you laugh hollowly in the dancing light and unexplainably discomfiting warmth of the great fire in the hearth of the Gentleman's Club, recounting your grand success with your compatriots. But brandy, not crackling oak fire, gives you more warmth as the darkness of night closes in.
For now.
Lol yeah, pretty much that.
We "succeeded" in that we found out what was going on, on the surface at least.
I managed to preserve that much SAN by keeping my head down and not looking up as we ran from whatever was going on in the sky above us at the time (A sorceror summoning something to battle something else with an artifact we uncovered and foolishly gave to him lol).
Another character lost considerably more SAN by looking up.... One of the characters had to be physically dragged along as he was unable to move of his own accord... :D .
We finished off driving away from the Fens (where it all took place) and not looking back, heh.
But as our mission was to find out what happened to a expedition that went missing, we succeeded in that. but have a hell of a lot more questions.
Oh, and my Cthulhu Mythos skill is now at 4%..... *Shudder*
Teenagers From Outer Space and Mekton (either II or Zeta). I can find people interested in TFOS, but only if it is a more pervy version of Maid - so Hell, no. I'd like to run Mekton as something akin to Macross or Gundam, but everyone I've talked to about it wants to make it Battletech.
I'd love to get people to play Orbital, but apparently no one want to play an SF game with no FTL, no aliens, no artificial gravity and no reactionless drives. And no Transhumanism.
Quote from: jeff37923;822394Teenagers From Outer Space
There's a game I'd love to play again. Haven't played it in probably 20 years. Good times.
These days, I'd be hard-pressed to find anyone who wanted to play either
Paranoia or the
Ghostbusters RPG. Nobody has a sense of humor anymore.
Quote from: Kashirigi;822464I'd love to get people to play Orbital, but apparently no one want to play an SF game with no FTL, no aliens, no artificial gravity and no reactionless drives. And no Transhumanism.
I do! Hell, I'd love that!
Quote from: ProphetSword;822483There's a game I'd love to play again. Haven't played it in probably 20 years. Good times.
Yeah, been about the same amount of time for me too.
Quote from: ProphetSword;822483These days, I'd be hard-pressed to find anyone who wanted to play either Paranoia or the Ghostbusters RPG. Nobody has a sense of humor anymore.
Personally, I've noticed that the problem isn't the lack of a sense of humor, it's that no one is up front about it anymore. If you try to pitch a comedy heavy or light-hearted game, they turn up their noses, but once the campaign starts and
it turns into comedy/light-heartedness they have a great time.
It's frustrating feeling like you bait-and-switched people into having fun.
Quote from: jeff37923;822394Teenagers From Outer Space and Mekton (either II or Zeta). I can find people interested in TFOS, but only if it is a more pervy version of Maid - so Hell, no. I'd like to run Mekton as something akin to Macross or Gundam, but everyone I've talked to about it wants to make it Battletech.
Not to make you feel bad, but I'm running and playing both of these right now. It's just me and one other person, and we alternate GMing, but that's all I need or want.
The ones I've always wanted to do are Space 1889 or Castle Falkenstein. I dig the ideas of them, but I've never felt like I could run them in such a way as to make them worth running. I've never known anyone particularly interested in their steampunk style either.
Witchcraft and Armageddon. I like both games a lot, but don't have anyone interested in modern fantasy.
Quote from: TheHistorian;821906I don't see my Toon books being used any time in the foreseeable future.
I would LOVE to try Toon. But I doubt I'd get my group interested. At the pace we're going, we may never even play 1E AD&D again, let alone the DC Heroes and Rifts and MAYBE Star Wars or Traveller RPG's I'm dying to try. It's a total pipe dream to think I could cram Toon in there, too. If I could even find it.
Quote from: jeff37923;822394I'd like to run Mekton as something akin to Macross or Gundam, but everyone I've talked to about it wants to make it Battletech.
I would love to run/play Gundam using Mekton. Especially something along the lines of the 08th MS Team. Somewhere around here I have stats in Mekton for the Zaku II, and GM.
In that same vein I would love to run Armored Trooper VOTOMS.
Quote from: Gabriel2;822493Not to make you feel bad, but I'm running and playing both of these right now. It's just me and one other person, and we alternate GMing, but that's all I need or want.
l will drown my TFOS sorrows in rum and strippers tonight. :p
Quote from: Ronin;822508I would love to run/play Gundam using Mekton. Especially something along the lines of the 08th MS Team. Somewhere around here I have stats in Mekton for the Zaku II, and GM.
In that same vein I would love to run Armored Trooper VOTOMS.
So close, yet so far away....
I think we should use this thread to find games we all want to play and then have a meetup at a convention to play them. I have got plans to go to DragonCon if anyone else is going to that one?
I'm pretty sure I could get players for absolutely any RPG I would want to actually run at this point.
I've had the hardest time getting players interested in anything vaguely historical, so I guess I have to say Colonial Gothic.
Quote from: jeff37923;822514I think we should use this thread to find games we all want to play and then have a meetup at a convention to play them. I have got plans to go to DragonCon if anyone else is going to that one?
Or alternatively, a "Roll 20" (Or some other VTT type thing) thread here for people to advertise games they really want to run, but can't get players for.
I might be up for Running a 1st edition Stormbringer Session.
I'd have to say Empire of the Petal Throne. Not for the esoteric cultural aspect but for the old fashion melting pot of ideas.
I see it as putting D&D, Traveller and Call of Cthulhu in a blender and hitting the button. Add a sprinkling of"Asian"/"Indian" flavor and play.
Unfortunately, there is too much "historical baggage" for that to happen.
It can only be played "The Correct Way".
=
Quote from: danskmacabre;822934Or alternatively, a "Roll 20" (Or some other VTT type thing) thread here for people to advertise games they really want to run, but can't get players for.
Probably a more practical and versatile idea... seeing as folks here are scattered all over the map.
I've been enjoying a number of games on there... mostly short campaigns. It's a bit clunky but in combination with Skype it's been the next best thing to being there.
Bare Bones Fantasy. My players don't want to try it because of the d100% system, but its a great little game (84 pages). Reminds me a bit of Savage Worlds with nice, concise rules.
HackMaster! Best RPG there is. My favorite game. I love the books (art, layout, how they are made) and I love the system. My players won't move off our 2E campaign.
Ars Magica. I have dozens of pages of notes for a kick-ass covenant in the Yorkshire Dales. Maps. Characters. Grogs. Faerie realms. Political intrigues with the clergy and nobles. A sustained Ars campaign played with rotating GMs in the troupe format is pretty much my holy grail of gaming. But it will never happen.
Powers & Perils.
I literally forced my players to play it for two years and a half.
How was i able to do that?
If you put an online advertisement looking for new players to form a group- they are desperately looking for a dungeon master- and they haven't played for years- be sure not to tell them the name of the game you intend to play, just stress the fact that it is an old fantasy one, and you'll be able to do the same.:)
In the end we enjoyed ourselves a lot.
Why the sudden eruption of resurrected dead threads? The forum has changed. Most of these people are long gone.
Quote from: flyingmice;861919Why the sudden eruption of resurrected dead threads? The forum has changed. Most of these people are long gone.
New members looking around and joining in our various conversations? I think it's fine personally, a great way for new members to "introduce themselves". :-)
*Looks at small shelf*
Palladium's TMNT (which I no longer have the book for, but still.)
FFG's Star Wars stuff
Anima: Beyond Fantasy
Feng Shui 2
Lone Wolf RPG (not the D20 one)
Barbarians of Lemuria (and every single spin off I got for it.)
Savage World's Thrilling Tales...
Pretty much anything I own that isn't D&D 5e or Mutants and Masterminds 3e.
Quote from: flyingmice;861919Why the sudden eruption of resurrected dead threads? The forum has changed. Most of these people are long gone.
Is there anything wrong with revisiting old topics of conversation?
It's not as if a whole lot we discuss TODAY wasn't discussed, in one form or another, in the APAs thirty years ago.
Dragon Storm: The CCG and OOP aspects make this one nigh impossible to get players into. And anyone familliar with the Guild before things crashed probably has a poor opinion of the game there too. If not flat out quit. Pitty as it was great to work on and GM and play.
Space: 1889 FASA Star Trek. Best Trek game ever.
White Wolf's Wraith or Changeling for sure.
GURPS Illuminati (quack, any Illuminati-themed game)
Blade of the Iron Throne
And I really can't see how anyone with a dash of sanity would want to play Anima. I swear read the quacking book tons of times to find the game I hear a lot of people willing to play, but can't wrap my head around it. And I swear I like crunchier games, but it is too much!
Quote from: Bruno Carvalho;863297And I really can't see how anyone with a dash of sanity would want to play Anima. I swear read the quacking book tons of times to find the game I hear a lot of people willing to play, but can't wrap my head around it. And I swear I like crunchier games, but it is too much!
You got blinded by the character and power creation system. The actual combat and game play is actually two entire charts. Just two. One for Melee and one for Ranged.
To make a character, however, that's the nightmare. The system is so front loaded it's like climbing a castle wall to get some cheese with your bare hands. Once you climb that wall, the cheese shop is just across the way. But first you gotta scale a 60 foot (20m) monstrosity.