This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

RPGs for kids

Started by James McMurray, December 24, 2006, 05:41:03 PM

Previous topic - Next topic

droog

QuoteSo now please could anyone please recommend me some good rpg's for kids around the age of 5? In my case I got a daughter so I guess a game that resembles Club Winx would be better than Marvel superheroes.
This page might be a good start.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

UmaSama

Quote from: Ian AbsentiaClub Winx bears more than a passing resemblance to Sailor Moon, and the Tri-Stat system is pretty simple, so maybe the GoO Sailor Moon game?

Actually, you know what game I found always worked a treat for pretty much any TV show or movie?  Ghostbusters.  If you can't find a copy of that, try Risus, which is dead simple and highly flexible (and strongly inspired by Ghostbusters).

My kids are complete goons for Avatar: the Last Airbender right now, so I'm probably going to use a stripped-down version of HeroQuest, which can handle the crazy, improvised martial arts/magics of the various Benders without breaking the system.

!i!

Sailor Moon was the first that came to my mind, being the game of choice by girls, maybe I could use the Tri-Stat system with some Club Winx writing of my own.
I'll check on Risus, thanks for the advice.
As for Avatar, I would love to see an Avatar RPG, I would surely play it/ run it. Let me know how it goes with HeroQuest.

Silverlion

High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

UmaSama

Quote from: jhkimHere's my RPGs for Kids Page

My thoughts for a 5-year-old: there's Faery's Tale, Cat, and Secret Lives of Gingerbread Men.  My six-year-old played Faery's Tale reasonably well, but it is a little tricky.  I haven't tried SLoGM, but it seems like a good bet.

Feary's tale isn't the one that plays with one d6 and ads small bonuses like +1 or +2 right?
I'm intrigued by squirrels attack, seems like it could be a lot of fun in there, are you familiar with that one?

Quote from: droogThis page might be a good start.

It is indeed, thanks.

Quote from: SilverlionYour point?

He posted that on this thread?
I could swear I read it on another one.
Either way I agree, what's his point?

Settembrini

I think the army men game is also great for that age.

QuoteNone of that is to say you or Pundit or anyone else without kids can't have an opinion on kids. But you should inform your opinion by listening to the people who have experience.


Huh?
I am a father.
And I definitely play games with my family. We germans tend to do this oftentimes, and there I am not an exception. But there is a wide difference between playing RPGs, or playing with your kids using some memes and tropes from full blown RPGs.
Every development state has it´s games. And pre-teen kids don´t need RPGs, as the are still (a positive "still") playing "let´s pretend".

But maybe I didn´t attend your special course, or can match your parenthood diploma. Interesting that you imply all people have the some opinions about parenting if they are only parents. Counterfactual, obviously.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

TonyLB

Quote from: UmaSamaSo now please could anyone please recommend me some good rpg's for kids around the age of 5?
My favorite is Nighttime Animals Save the World.  Here's the rules:  You each start with a quarter, nickel and penny.  When the kid's squirrel, or skunk, or whatever is trying to do something hard you each hide a coin in your hand and show them at the same time.  Whoever has the highest coin (with ties going to the kid) determines what happens to the animal, and then you switch coins.

I've never seen anyone, of any age, who doesn't cotton to the strategy of the game (roughly, "do hard things that you're willing to fail at, in order to build a stock-pile of big coins for when you hit something you need them for") within two or three coin trades.

I prefer, playing with kids, not to be the person who is arbitrating all the rules and, in essence, hiding the actual game from them.  I want a game that the kid can fully understand, and play as well as me.  For the three-and-up crowd, Nighttime Animals is that game.
Superheroes with heart:  Capes!

Ian Absentia

Quote from: Settembrini...there is a wide difference between playing RPGs, or playing with your kids using some memes and tropes from full blown RPGs.
Every development state has it´s games. And pre-teen kids don´t need RPGs, as the are still (a positive "still") playing "let´s pretend".
Now, that is something to chew on (and phrased in such as way that it's digestible).  My children enjoy playing RPGs with me occasionally, and we've never had a regular, say weekly, campaign.  At best, only every few weeks, and often much longer in between.  And yet, they persist daily at very elaborate, improptu, and chaotically free-form games of "let's pretend".

Now, I wonder, what do you suppose the implications of watching TV and playing computer games is with regard to their creative, imaginary play time?  If they don't need RPGs to occupy and structure their play, then by that same token I'd suggest that television and computer time crowds that same niche, too.
QuoteBut maybe I didn´t attend your special course, or can match your parenthood diploma. Interesting that you imply all people have the some opinions about parenting if they are only parents. Counterfactual, obviously.
Nah, it's only because you've been such a poop.  It's been easy to lump you in with the counter-parental hyperbole from Pundit. :)

!i!

RPGPundit

Quote from: SettembriniI think the army men game is also great for that age.




Huh?
I am a father.
And I definitely play games with my family. We germans tend to do this oftentimes, and there I am not an exception. But there is a wide difference between playing RPGs, or playing with your kids using some memes and tropes from full blown RPGs.
Every development state has it´s games. And pre-teen kids don´t need RPGs, as the are still (a positive "still") playing "let´s pretend".

But maybe I didn´t attend your special course, or can match your parenthood diploma. Interesting that you imply all people have the some opinions about parenting if they are only parents. Counterfactual, obviously.

Interesting how they assumed that because you disagreed with them, you couldn't possibly be a parent.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

UmaSama

Quote from: SettembriniEvery development state has it´s games. And pre-teen kids don´t need RPGs, as the are still (a positive "still") playing "let´s pretend".


My daughter and I play "let's pretend" all the time, that's what led me to think she might enjoy RPG's.

Quote from: TonyLBMy favorite is Nighttime Animals Save the World.  Here's the rules:  You each start with a quarter, nickel and penny.  When the kid's squirrel, or skunk, or whatever is trying to do something hard you each hide a coin in your hand and show them at the same time.  Whoever has the highest coin (with ties going to the kid) determines what happens to the animal, and then you switch coins.

I've never seen anyone, of any age, who doesn't cotton to the strategy of the game (roughly, "do hard things that you're willing to fail at, in order to build a stock-pile of big coins for when you hit something you need them for") within two or three coin trades.

I prefer, playing with kids, not to be the person who is arbitrating all the rules and, in essence, hiding the actual game from them.  I want a game that the kid can fully understand, and play as well as me.  For the three-and-up crowd, Nighttime Animals is that game.

It seems nice, specially with the almost unexistant rules wich turns it into a more elaborated "let's pretend", great for small children.
I think that it would be cool to use stuffed animals as props, you know so the children get a more graphic idea of what the pc's are doing.

Quote from: SettembriniI think the army men game is also great for that age.

I think so too, but it just seems more suited for boys than for girls, it's just the natural order of things, boys play with toy soldiers and action figures, and girls do so with barbies.

Ian Absentia

Quote from: RPGPunditInteresting how they assumed that because you disagreed with them, you couldn't possibly be a parent.
Interesting that you used the all-inclusive plural "they" when, in fact, it was one person who assumed that Settembrini wasn't a parent. :p

!i!

Firefly Games

Quote from: UmaSamaFeary's tale isn't the one that plays with one d6 and ads small bonuses like +1 or +2 right?

Faery's Tale uses a simple dice pool. Roll 1d6 for each point in the relevant attribute - Body, Mind, or Spirit, which are rated 1-5. Evens are successes, odds are failures. Or you can use 4-6 as a success if your kids have trouble with evens & odds. You can also use other binary resolution systems - draw colored stones from a bag, flip a coin, etc. A '6' counts as a success & lets you roll a bonus die. Compare your success tally to a difficulty score or to another character's roll - the highest tally wins.

You also can spend your faery's precious magical Essence to cheat fate by adding successes to your roll.

Hope that helps. I'm happy to answer any other questions you have, too. :)
Patrick Sweeney
Firefly Games | //www.firefly-games.com

Tiny faeries. Big adventures.
Faery's Tale

James J Skach

@Set: I'm sorry.  I do not, obviously, believe that all parents have the same ideas about parenting. Nor do I believe I have some special diploma in parenting.  My point all along is the Pundit's generalizations about parents are wrong. I went back and dissected what you said and what I said.  I honestly can't recreate why I assumed you weren't a parent. I can't tell if I just worded it badly out of anger, or if perhaps Pundit is right about that.  It's a lesson learned.

@Pundit: You've been giving the impression that by playing RPG's with our kids, we're coddling them, giving in to their whims, can't say no, or need them as friends. Those are the only options you've presented as possible reasons why someone would jeopardize the hobby by almost-abusing their kids in this way. What you fail to realize is that these are not the only possible reasons.

You've been dodging the real issue - your statement that parents shouldn't play RPG's with their kids. You're the one who brought it up. You were called on it. Your response has been that those of us who disagree and have kids don't know what we're talking about and that we're not quite abusing our children. All because you can't admit your theory is flawed. If Ron Edwards could see you now, he'd be so proud.

@Uma – Ironically, it was a review by Pundit about Sandbox games (I think) that made me think of the idea of using green plastic army men, which my son was already playing with and begging me to play, as a starting point for RPG. My daughter happily followed, though lately I'd have to make up a game about using the Easy-Bake Oven for her to play. Oh no, Pundit's right, I've lost my daughter to....Baking!
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

James J Skach

Quote from: Firefly GamesFaery's Tale uses a simple dice pool. Roll 1d6 for each point in the relevant attribute - Body, Mind, or Spirit, which are rated 1-5. Evens are successes, odds are failures. Or you can use 4-6 as a success if your kids have trouble with evens & odds. You can also use other binary resolution systems - draw colored stones from a bag, flip a coin, etc. A '6' counts as a success & lets you roll a bonus die. Compare your success tally to a difficulty score or to another character's roll - the highest tally wins.

You also can spend your faery's precious magical Essence to cheat fate by adding successes to your roll.

Hope that helps. I'm happy to answer any other questions you have, too. :)
Having never been a big fan of dice pools, I'm wondering if there's a way to alter this to be a single die mechanic - like a d10 or something.  I have noticed that the kids like a single die to compare, but I haven't tried dice pools with them.
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

James J Skach

Quote from: TonyLBMy favorite is Nighttime Animals Save the World.  Here's the rules:  You each start with a quarter, nickel and penny.  When the kid's squirrel, or skunk, or whatever is trying to do something hard you each hide a coin in your hand and show them at the same time.  Whoever has the highest coin (with ties going to the kid) determines what happens to the animal, and then you switch coins.

I've never seen anyone, of any age, who doesn't cotton to the strategy of the game (roughly, "do hard things that you're willing to fail at, in order to build a stock-pile of big coins for when you hit something you need them for") within two or three coin trades.

I prefer, playing with kids, not to be the person who is arbitrating all the rules and, in essence, hiding the actual game from them.  I want a game that the kid can fully understand, and play as well as me.  For the three-and-up crowd, Nighttime Animals is that game.
Thanks for the link Tony. I'm going to try it with the kids this weekend when Mom's away.
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Firefly Games

Quote from: James J SkachHaving never been a big fan of dice pools, I'm wondering if there's a way to alter this to be a single die mechanic - like a d10 or something.  I have noticed that the kids like a single die to compare, but I haven't tried dice pools with them.

In one draft of the rules, I used a roll-under system - roll 1d6 for tricky tasks, 2d6 for hard tasks, and try to roll under your relevant Attribute (rated 1-5). So you could still do that, I suppose, though the problem, and one of the reasons I ultimately ditched it, is that then spending Essence reduces your roll, which is counter-intuitive.

Several folks on this forum own the game, so hopefully they'll have some suggestions, too. :)

Also, you can download the free intro pack, Tournament of the Fey, which has pre-gen faeries, a fast-play version of the rules, and a ready-to-go adventure, here. Give it a spin, or look over the rules & see if you think you can make them work in a way that better suits your favored style of play.
Patrick Sweeney
Firefly Games | //www.firefly-games.com

Tiny faeries. Big adventures.
Faery's Tale