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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on October 31, 2017, 06:10:25 AM

Title: RPGPundit Presents Halloween Special: The Child-Eaters!
Post by: RPGPundit on October 31, 2017, 06:10:25 AM
It's time for issue #5 of RPGPundit Presents, but since this comes out on Halloween, we did something a little special.

This week, we have an adventure scenario, usable for any fantasy campaign but specifically oriented to the type of Medieval Authentic play you find in Dark Albion (http://www.dcrouzet.net/heroes-witchery/?page_id=206) or Lion & Dragon.   It involves a dark cult of witchcraft, an ancient religion, and the most sinister evil.


(http://www.drivethrurpg.com/images/32/225294.jpg)


Just in time for Halloween, you can check out The Child Eaters (for just $1.99!) over on DTRPG (http://www.drivethrurpg.com/product/225294/RPGPundit-Presents-5-The-Child-Eaters), or on the Precis website (http://www.pigames.net/store/product_info.php?cPath=136&products_id=881).  Because there's no creepy quite as great as Medieval-Authentic Creepy.



Also, while you're at it, be sure to check out the earlier issues of RPGPundit Presents:


RPGPundit Presents #1: DungeonChef! (http://www.drivethrurpg.com/product/223013/RPGPundit-Presents-1-DungeonChef)

RPGPundit Presents #2: The Goetia (http://www.drivethrurpg.com/product/223668/RPGPundit-Presents-2-The-Goetia)

RPGPundit Presents #3: High-Tech Weapons (http://www.drivethrurpg.com/product/224197/RPGPundit-Presents-3-HighTech-Weapons)

RPGPundit Presents #4: Hipster Elves (http://www.drivethrurpg.com/product/224743/RPGPundit-Presents-4-Hipster-Elves)



Stay tuned for more next week!


RPGPundit

Currently Smoking: Dunhill Classic Series Rhodesian + C&D's Bayou Evening
Title: RPGPundit Presents Halloween Special: The Child-Eaters!
Post by: RPGPundit on November 01, 2017, 10:00:05 PM
This is, by the way, the only thing resembling an adventure I have ever commercially written.

EDIT: I say "resembling" because it is closer in structure to an Adventure-Sandbox than a classic linear adventure. I set up all the pieces,  including motivations and possible reactions to events, but leave the actual playing out of things to the GM and players.