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RPG system of choice, best fun for least crunch

Started by Fortunato, November 06, 2019, 12:53:34 AM

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ElBorak

Quote from: Robyo;1113210Shadowrun Anarchy is great for one-shots and short adventures.

Cthulhu d20 is my go-to "basic version" of the d20 ruleset.

OD&D with Naval and Aerial combat house-ruled for speed.

Robyo

Quote from: ElBorak;1113260OD&D with Naval and Aerial combat house-ruled for speed.

I would play that!

Alex K

Quote from: The_Shadow;1113089Tunnels and Trolls 5e. Something about it brings out the creativity in me as a GM and it does the same for many players.

Agreed. T&T was my first ever RPG experience and I've had a soft spot for it ever since. Unbelievably easy to get to the table, single unified task resolution mechanic, 5 minute character generation, makes for a fast, loose and gonzo game. I ran it for some 5e people recently, they were blown away by how much more they got done in the session and how the mechanics didn't get in the way of play.

I'd probably also say Call of Cthulhu. Despite having a lot of stuff on the character sheet, percentile roles are easy and intuitive to understand and often players only make a few roles in any session, the rest is all about puzzling out the mystery.

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Classic Traveller, PDQ and lately the OSR-adjacent system that powers Solar Blades and Cosmic Spells.

Quote from: Spinachcat;1113085Welcome aboard Fortunato!!



That's tough! I houserule so much stuff into "my" level of crunch. If I'm gonna choose based on RAW, then it's probably Mazes & Minotaurs. The PDF is free and awesome.

If I'm gonna choose based on what I play most, it's a toss-up between OD&D, Gamma World 1e and Classic Traveller which I've modified to hell and back, but provide mega-ROI.

It may be worth a spin-off thread, but I'd love to hear about your mods to Classic Traveller.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

VisionStorm

Quote from: Omega;1113094BX D&D. 5e D&D, Gamma World, Star Frontiers, Marvel Super Heroes.

Runners up.

Tunnels & Trolls (Least the older editions.)
AD&D (since the bulk is very situational or even optional)
Palladium (Chargen is complex. But actual gameplay is pretty easy. Especially for older games using the system. BTS, TMNT, and so on)

If Marvel Super Heroes/FASERIP applies (and I guess it kinda does) then that's hands down my favorite Rules Light system of all time and one of my greatest inspirations. Not sure I'd classify D&D as rules light, though (esp. AD&D+). I also kinda like WEG d6, but I tend to prefer dice pool systems when rolling d6s, which leads to Shadowrun and not very "rules light". Maybe a simplified version of d6 dice pools would do it.

Marchand

Another vote for Classic Traveller. So much game packed into those 3 little books.
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