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RPG.net Pre-Emptively Bans Discussion of My New Game, Ascendant!

Started by amacris, March 03, 2020, 01:01:05 PM

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insubordinate polyhedral

Quote from: amacris;1124120(I also replaced Secretary Esper with Secretary Esperanto, but that was because having someone called Esper running around who wasn't actually, you know, a telepath was too confusing.)

I knew it! Green on the outside, red on the inside! amacris is a sekrat Communist!!! :D

ponta1010

Amacris, earlier in the thread you commented that 'non-lethal' combat was an option. Is this one of the modes already described in the text (we've already seen lethal)?
I just wanna fight some fuckin' dragons! Is that too much to ask? - Ghostmaker

Godfather Punk

Hello Amacris,

I like what I've read in the preview chapters, except for one detail that really puts me (and probably my group too) off... Would it be much work to add an SP table with metric measurements instead of imperial?
Because I have no intuitive clue what a square ft, gallon or lbs really means, and going logarithmic in another base will obviously mess up stuff. Maybe as a stretch goal, when you reach a reasonable number of backers that are not from US or UK.

Or could I go e.g. SP-2 = 1 kilo: bag of sugar, SP-1 = 10 kilo: small dog, SP0 = 100 kilo: strong built human, ... without messing too much with the SPs, if everyone uses the base 10?

amacris

Quote from: ponta1010;1124135Amacris, earlier in the thread you commented that 'non-lethal' combat was an option. Is this one of the modes already described in the text (we've already seen lethal)?

NONLETHAL ATTACK
Many heroes have an aversion to killing. A Nonlethal Attack allows a character to pull his punches or aim for nonlethal locations to avoid killing his foe. A character can make a Nonlethal Attack if the Attack uses MIG, Blast, Strike, or Mind Blast as the Damaging Attribute, but not Explosion, Fog, or Life Drain.
An attacker suffers no AV penalty for making a Nonlethal Melee, Ramming, or Wrestling Attack, nor for making any Nonlethal Attack dealing Bludgeoning Damage. An attacker making any other type of Nonlethal Attack suffers a -1 AV penalty. If a character succeeds on a Nonlethal Attack, he cannot reduce his target's Current Health to less than a negative value equal in magnitude to his Maximum Health. However, he can still cause Special Effects, so there is a risk of accidentally killing a target.

Stiletto claws a thug with her eponymous nails (7 SPs of Lacerating Strike, Base Damage 24). Her VAL is 10 SPs and the thug's VAL is only 3 SPs, so she has an RV of +7. The thug only has a Health of 30. She wants to keep him alive for questioning, so she decides to make a Nonlethal Attack. She rolls an 04 on the CHART, a Red result! That deals 24 x 8 = 192 Lacerating Damage to the thug. Normally that would instantly slay him, but since she declared a Nonlethal Attack the thug's Current Health is just reduced to -30. Unfortunately, her roll of 04 is also below her AV, which means she has triggered a Bleeding special effect with an SEV of 7 SPs. At the end of his Panel, the thug bleeds out, reducing his Current Health to -54. Her "prisoner" dies messily.  

amacris

Quote from: Godfather Punk;1124146Hello Amacris,

I like what I've read in the preview chapters, except for one detail that really puts me (and probably my group too) off... Would it be much work to add an SP table with metric measurements instead of imperial?
Because I have no intuitive clue what a square ft, gallon or lbs really means, and going logarithmic in another base will obviously mess up stuff. Maybe as a stretch goal, when you reach a reasonable number of backers that are not from US or UK.

Or could I go e.g. SP-2 = 1 kilo: bag of sugar, SP-1 = 10 kilo: small dog, SP0 = 100 kilo: strong built human, ... without messing too much with the SPs, if everyone uses the base 10?

So I set all the parameters in Imperial, but then converted them to metric to do the *math* for the system  because it's what I was trained to use during college physics classes. I then converted it back into Imperial because 90% of my playerbase is American or English. For instance, 0 SPs of MIG was about 110 Newtons, and Damage is all (hidden) calculated on Joules. So offering a version of the SP tables that shows their metric equivalents shouldn't be too hard, I can do that after funding.

I'd use these as the benchmarks and build from there:
0 SP Mass ~ 10 kg
0 SP Distance ~ 1.5 meters
0 SP Area ~ 2.25 square meters
0 SP Volume ~  3.33 cubic meters
0 SP Speed ~ 1.5 kph

So a human with Weight 3 would be around 10x2^3=80kg.
A car with Speed 6 would be benchmarked at ~ 100kph.

Godfather Punk

Well, it looks like you just sold another copy :cool:

Thanks!

ponta1010

Quote from: amacris;1124157NONLETHAL ATTACK
At the end of his Panel, the thug bleeds out, reducing his Current Health to -54. Her "prisoner" dies messily.  
[/I]

You do realise that this is not selling me as an RPG to mimic any animated superheroes series don't you. :)

Every example I've seen so far has had the opponent die at the end of combat! (Even the non-lethal one)
I just wanna fight some fuckin' dragons! Is that too much to ask? - Ghostmaker

amacris

Quote from: ponta1010;1124219You do realise that this is not selling me as an RPG to mimic any animated superheroes series don't you. :)

Every example I've seen so far has had the opponent die at the end of combat! (Even the non-lethal one)

Heh. Well, I design my games to match how I like games to play. I'm notoriously bloody-minded! And I do list the game's inspirations as Boys, Watchmen, Invincible, Squadron Supreme, Authority, etc. -- all of which are relatively bloody.

But I also assume any GM who wants to house rule my game will do so. "Every campaign is a law unto itself." My philosophy is that it's easier for a GM to choose to ignore a sub-system then to be forced to make-up a sub-system that's not present. So I tend to offer lots of rules, full well knowing that different groups will do different stuff with them.

If you want completely nonlethal combat, you just say "All combat is completely nonlethal" and be done with it. You can ignore the effect of special wounds on lethality just by ignoring that rule.

There's various designer's notes scattered about the game to help you tweak stuff.

thedungeondelver

Quote from: insubordinate polyhedral;1124126I knew it! Green on the outside, red on the inside! amacris is a sekrat Communist!!! :D

report this to the Computer, Citizen!
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Darrin Kelley

They banned your company. And your company is not the first one they have banned. Only the latest.

I have never been under any illusions what RPG.net is. It's a dictatorship. They can ban anyone at any time for any reason they want. Real or made up. They are under absolutely no obligation to anyone else. And the meaning of the rules they have there switches on the individual moderator's whim.
 

RPGPundit

Quote from: amacris;1124257Heh. Well, I design my games to match how I like games to play. I'm notoriously bloody-minded! And I do list the game's inspirations as Boys, Watchmen, Invincible, Squadron Supreme, Authority, etc. -- all of which are relatively bloody.

That's a great selection.

They've de-facto banned any mention of my products too, they were just too scared to ever declare it. Not like it matters, that's not my audience, it's not yours either.
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BoxCrayonTales

Quote from: trechriron;1124122I too demonize my opposition...

But only in-game, when I'm playing the Wizard, and I have the appropriate summon spells memorized.

Is the wizard's specialization diabolist, diablerist, or satanist? Trick question! There's no difference.

Ghostmaker

Quote from: Darrin Kelley;1124278They banned your company. And your company is not the first one they have banned. Only the latest.

I have never been under any illusions what RPG.net is. It's a dictatorship. They can ban anyone at any time for any reason they want. Real or made up. They are under absolutely no obligation to anyone else. And the meaning of the rules they have there switches on the individual moderator's whim.

Something I'd like to note here.

Most Internet fora and social places (MUDs, for example) are dictatorships anyways. Someone is paying the bills, so ultimately they have the last word on policy. It's not good, or bad. It just is. Yes, some strive to be enlightened despots, encouraging feedback, showing an open mind towards constructive criticism -- but once again, the man who pays the piper, calls the tune.

What strikes me as so infuriating about RPG.net is how casually two-faced it is. Inconsistent rulings, mods who are clearly power-tripping, and vague warnings simply don't add up to good administration.

Melichor

RPG.net is a modern and virtual redo of the Stanford Prison Experiment.

Steven Mitchell

Quote from: Melichor;1124897RPG.net is a modern and virtual redo of the Stanford Prison Experiment.

With no adult in the room to shut it down.