This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

RPG combat as WWF match

Started by Black Vulmea, May 17, 2012, 03:05:08 PM

Previous topic - Next topic

Black Vulmea

From the Id DM blog.
QuoteI sometimes think of combat encounters as professional wrestling matches. Yes, I'm talking about World Wrestling Entertainment (WWE), although I prefer the previous name – World Wrestling Federation (WWF). You have the heel (monsters) and the face (player characters) facing each other in combat in the ring (encounter area). They are both playing to the crowd (DM and players) while executing scripted manuevers (powers, etc). The DM needs to be a combination of Ric Flair and Jim Ross – sell the events that are transpiring in the ring!
 
The moves of a wrestling match are often quite mechanical and boring, but when you have one wrestler acting like a move just broke his spine while the announcer is selling the audience that the wrestler may have to retire after the match, the viewer cannot help but be more engaged in the outcome. The wrestlers and the announcer are telling a story. During combat encounters, the DM must tell a story as well.
Yes, combat should be dramatic.

No, I don't think "executing scripted maneuvers" is in any way exciting - it reeks of inauthenticity.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Drohem

The drama should be a consequence of the combat, and not scripted at all.

Exploderwizard

WWWWOOOOOOO!!!!!!   NOW WE GO TO SCHOOL!

No thanks.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Dodger

Yeah, fuck that shit. I want my combat to be vicious and deadly, like something out of a Bourne movie.
Keeper of the Most Awesome and Glorious Book of Sigmar.
"Always after a defeat and a respite, the Shadow takes another shape and grows again." -- Gandalf
My Mod voice is nasal and rather annoying.

James Gillen

Quote from: Black Vulmea;540233From the Id DM blog.
Yes, combat should be dramatic.

No, I don't think "executing scripted maneuvers" is in any way exciting - it reeks of inauthenticity.

The Rock says IT DOESN'T MATTER if you think it's authentic!!!
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Benoist


RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Ghost Whistler

"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.