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Deathwatch: Good game or Turd?

Started by Benoist, November 02, 2010, 10:58:41 AM

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Ian Warner

My long standing grudge with Fantasy Flight aside I'm still not getting Deathwatch.

While Genetically Engineered Warrior Monk is a cool character concept it kind of gets boring when EVERYONE IS ONE. Oh you can have different ways of killing people and different Chapters but there still isn't much variation.

I did find one little exchange on the Conclave amusing though. (Not actual names)

Skeptical Gamer: I mean 7ft Warrior Monk is cool and all that but this is an RPG. What about chatting up the barmaid?

Snide: Well if it's an Orgryn barmaid.

Skeptical Gamer: *Brain Explodes*
Directing Editor of Kittiwake Classics

Pseudoephedrine

Getting good stuff out of Deathwatch is mainly a matter of being comfortable enough with 40K to be able to go beyond the simple framework for SM missions that they set up for you. Survival, investigation, intrigue / politics and deception / covert ops all fit well into Deatwatch so long as you are imaginative.

For example, the third part of my 40KRP mega-campaign, "The Navigators of Possibility" is going to be a Deathwatch game (The first part was DH, the second RT). PCs are trying to hunt down Magos Goliagon, the leader of a rogue Mechanicus sect trying to summon post-human monsters from the future to conquer the galaxy.

The opening section of the campaign ("In the Belly of the Devil") will involve the PCs masquerading as Chaos Space Marines in order to take over a Chaos cult the Inquisition suspects is funneling supplies to Goliagon. Their goal is to have one of the cult members set up a meeting with Goliagon so they can ambush him. Goliagon will fail to show, of course (he sends a remotely-controlled agent).

The second section ("The Planet of Lies") will involve searching a hive world that's been secretly taken over by a Chaos-corrupted psyker. The psyker doesn't want the PCs to find Goliagon but he also doesn't want his presence or powers revealed. So he throws roadblocks of various sorts in the PCs' way by using the inhabitants of the world as pawns. Records go missing, accidents befall the PCs' ship during "routine maintenance", and the psyker even cooks up a fake heretical terrorist group to run the PCs around on a wild goose chase. The PCs have to get to the bottom of all of this and find out where the hell Goliagon is.

The third section ("With Friends Like These..."), once they have a lock on Goliagon's most probable location, is to dealing with everyone else who wants to "help". Goliagon has a bunch of incredibly interesting, useful and powerful knowledge in his head. Various nobles want to "assist in his capture", as do certain radical inquisitors. The PCs are charged by the puritan who first assigned them to the case with making sure he dies before anyone can learn his secrets or alert him to the coming death-strike. That means using disinformation, intimidation, sabotage and all other means available to convince these "pious servants of the Emperor" that their help is not wanted or needed.

The fourth section ("Killing Time") involves traveling into a warp / time anomaly where Goliagon has built his fortress, killing him, closing the portal to the future he's opened, and getting out alive. Of the four sections, this is the closest to a conventional military "shoot 'em up" mission.

I should be running this early next year, after the current WFRP campaign I'm in with those guys finishes up.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Benoist

Quote from: MonkeyWrench;414057It's the Halo: Reach of tabletop games.
:D Can't tell you how much I love reading something like this.

I received the game, btw, guys. I now have Dark Heresy (which I had before) and Deathwatch.

Ghost Whistler

Quote from: Ian Warner;414154My long standing grudge with Fantasy Flight aside I'm still not getting Deathwatch.

While Genetically Engineered Warrior Monk is a cool character concept it kind of gets boring when EVERYONE IS ONE. Oh you can have different ways of killing people and different Chapters but there still isn't much variation.

I did find one little exchange on the Conclave amusing though. (Not actual names)

Skeptical Gamer: I mean 7ft Warrior Monk is cool and all that but this is an RPG. What about chatting up the barmaid?

Snide: Well if it's an Orgryn barmaid.

Skeptical Gamer: *Brain Explodes*
It's also pretty ridiculous when the system seems (as written) to make it impossible for said combat monster to fail at anything ever - and then give them a total dearth of foes! I'd really love to know what the thought processes are involved at 40k rpg hq because I think the writers are jus tmonstrously naive game designers.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ian Warner

Aren't Fantasy Flight a boardgame company?

Hence why in the ridiculously overpriced WFRP 3rd Ed we are treated to some totally unecessary board game like elements.

Another reason not to give Fantasy Flight any money. WFRP 2nd wasn't perfect but it could easily be run with one £20 book. Not a £70+ box of unecessary shit.
Directing Editor of Kittiwake Classics

Ghost Whistler

Quote from: Ian Warner;414337Aren't Fantasy Flight a boardgame company?

Hence why in the ridiculously overpriced WFRP 3rd Ed we are treated to some totally unecessary board game like elements.

Another reason not to give Fantasy Flight any money. WFRP 2nd wasn't perfect but it could easily be run with one £20 book. Not a £70+ box of unecessary shit.

£70+ for an rpg in an era of recession and video games has got to rank among the most bonkers ideas ever.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

GrimJesta

Quote from: Ghost Whistler;413574I really wish someone would buy my copy of Rogue Trader.

Message me on here with a price (or a link if you have it on ebay). If it isn't too expensive (recession on Disability and all) I'll nab it. I wanna read it and mine what I can for Dark Heresy. I *do* happen to like Dark Heresy. A lot.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
Running: D&D 5e
Planning: Nothing.


Ghost Whistler

Quote from: GrimJesta;414460Message me on here with a price (or a link if you have it on ebay). If it isn't too expensive (recession on Disability and all) I'll nab it. I wanna read it and mine what I can for Dark Heresy. I *do* happen to like Dark Heresy. A lot.

-=Grim=-

Sorry, you live in NY and i live in england so that's not going to be possible. Thanks anyway.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.