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Your Silliest Character Death?

Started by RPGPundit, January 22, 2018, 02:53:22 AM

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Bren

Quote from: Steven Mitchell;1021376Wouldn't have been any worse, at least.  For the level of luck demonstrated, it wouldn't have surprised me if a reroll at 2nd came up double ones.
The odds would be far more in your favor since you would have had  to roll 4 1s in a row (probability of ~ 0.001) to end up with only 2 hit points at second level. And by third level you would have had to roll six 1's in a row to end up with only 3 hit points.

I've never actually used this system in play, but I've been tempted to try it out should I run a level-based game again.
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WillInNewHaven

Quote from: RPGPundit;1021093Just as the title says: what was the dumbest most-memorable death you ever had a PC die?

I was playing RuneQuest and my character was a sun-god worshipping spear user who called himself Sunspear. At one point, he walked the length of Shadows Dance, fighting and killing several Trolls on the way. He was pretty damn cocky after that. He was in a town where Trolls were specifically welcome, so he couldn't just attack one for no reason. Not liking that, he walked up to a Troll in the street, although he was careful to keep his spear's reach advantage, and said "I am Sunspear who walked the length of Shadows Dance; how do you like _that_ And the mistress race Troll who was lounging in the shade _behind_ him didn't like it and crushed his skull. He was cocky and also a moron.

joriandrake

Not as much silly, more ironic I guess.

5 characters around the level 5-7 plan to test out an item making world travel possible (think Sliders, or Stargate) if on an open field (under the sky), one of them is a new player/new character with a sorcerer (or wizard) and of a lower level, due to being new and a late comer the other 'veterans' mock him. Problem is some of the 'veterans' cross this over into RL, mocking the wizard player's choice of spells, such as Gaseous Form, telling him he should've picked a battle spell instead.

The group activates the item, they get transported to a desert world. Ground trembles, tremors won't stop. They mess up DEX save/acrobatics/ect to get away in time. A giant worm comes out and gobbles them down... yep, this was a sandworm from Dune's Arrakis. Wizard's player while other players argue in the belly and are at each other's throats grabs the Journey item and the leader's backpack (most-worth stuff in it) and uses Gaseous Form. He leaves the body of the worm first chance given, and is the only one to survive and return home, much richer.

Players learned some humility that day, and the new guy became one of the best players I've seen, often using non-combat solutions.

joriandrake

Quote from: Graewulf;1021163In an old Shadowrun campaign, our runners were set upon by an android assassin that was programmed to know exactly how each of us fought, so it could anticipate our actions and defeat them with ease. The fight was not going well, as expected, so I tried something I thought might confuse and, hopefully, short circuit the android's thinking process. I plunged my 'laser sword' through my own heart, killing myself. The android didn't bat an eye and that was that. lol

This reminded me of a Vampire:TM session I played.

I was a vampire with some ability to either turn into a flying thing (bat?) or hover or somesuch. It was a 2-player session and we two went to Egypt to gather information/loot home of a Setite. Turned out it wasn't it's home, but a 'warehouse'. A room in a pyramid half-hidden due to all the sand on top. The pyramid had a guardian at the main room (lots of traps before) and the other player was usually a real good rogue/scout player, and helped avoid the traps. However now we were standing at the doorway and the guardian appeared, a large mummy-kinda thing. It ordered us to stop and that no one may step into the room, it didn't attack so I began to question it, turned out it was some form of 'security golem', and that it's order was indeed clearly that no one can step into the room.

Mind you we played this here in Hungary, in Hungarian, although 'stepping into' is more or less the same in English.

So I risked it, I began to fly into the room some way, and landed, then asked the guard if this is fine as we didn't break his rule/programming's trigger. The mummy-thing went and stood into a corner, watching me and obviously fine with me 'following the rules'. Fellow player happily shouts "This was awesome!"... and steps into the room to go after me. My character wasn't targeted, his became pulp/mush in a turn. Turns out the thing was damn powerful, just badly programmed.

Gronan of Simmerya

So the rule is, "Listen CAREFULLY to what the other people are saying."  Because he HEARD you say it was the "step into" thing.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

cranebump

Bughunters. Brand new character died in spacedock from a bad reaction to an  antiradiation inoculation.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

joriandrake

Quote from: Gronan of Simmerya;1021622So the rule is, "Listen CAREFULLY to what the other people are saying."  Because he HEARD you say it was the "step into" thing.

indeed, for a good rogue-player this was a pretty silly death

RPGPundit

I had one player whose character died from a 10' fall off a tree.
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