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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: jhkim on March 23, 2025, 07:37:44 PM

Title: Roleplaying in Narnia?
Post by: jhkim on March 23, 2025, 07:37:44 PM
There was some interesting discussion of Narnia in the thread [https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/there-is-no-reason-to-play-a-nonhuman-except-to-use-stereotypes/]"There is no reason to play a nonhuman except to use stereotypes."[/url] In particular, this comment:

Quote from: ForgottenF on March 04, 2025, 09:32:17 PMWhen it comes to comparing to LOTR to Narnia, I really think you ought to look at them as coming from different literary traditions. Middle Earth is drawn from a background in epic literature and mythology, from Beowulf and the Kalevala, whereas Narnia has more in it of Aesop's Fables and Peter Pan. Lewis does sometimes trip over the line into being hamfisted with his allegories (I can barely sit through The Last Battle), but I do find that as a result Narnia feels much more "fairy-tale" to me. I appreciate the boundless imagination that the looser world-building allows for.

That said, I do think the narrative playground is there in Narnia if you just pay attention to the background details. Lewis makes it clear that Narnia is a persistent world where momentous events often occur entirely without the intervention of English schoolchildren. Calormen and Telmar have histories that are only hinted at in the books. The Kingdom of Narnia fights wars with the giants on its north border and apparently with its human neighbors as well. I've said it before here, but I think Narnia is criminally underrated as a potential roleplaying setting. The fact that its history, cosmology and geography are only vaguely sketched in books just gives you more room to invent as a GM. Set your campaign in Archenland sometime between The Horse and His Boy and Prince Caspian and the world is your oyster.

I do find it fascinating that there are over a dozen fan adaptations of Oz to TTRPGs, but almost none of Narnia. I wonder if copyright might have something to do with it. The only RPG that I know of is an official one in German:

https://waveyourgeekflag.blogspot.com/2014/12/narnia-rpg.html?m=1

There's also the Companion to Narnia book which would be useful to anyone running a campaign:

https://www.amazon.com/exec/obidos/tg/detail/-/006251136X/qid=1056674730/sr=1-7/ref=sr_1_7/104-8131772-4013554

ForgottenF suggests a time and place - Archenland. But does anyone have thoughts about what system they'd use? What would PCs look like and what sort of adventures would they have?

I'd be tempted to have children from modern day show up in a future of Narnia. Time being wonky, it could be just a short time in Narnia from when the Pevensie children were there.
Title: Re: Roleplaying in Narnia?
Post by: weirdguy564 on March 23, 2025, 08:50:34 PM
I always felt Narnia was blatantly for kids.  Talking animals, crazy adventures, but a lack of violence, no difficult and rare words, and a low page count certainly imply it.

As a setting for an RPG, it's certainly doable.  Again, unless you alter it quite a bit, it will be for the kids.

It does have the "Isekai" trope front and center.  The hero group is typically made up of pre-teen kids from Earth, and a couple of native talking animals and people.

I've only seen one RPG that had Earth Human as a playable choice.  An OSR RPG called Fantastic Heroes & Witchery.  Sure, I've seen it mentioned as an option in one or two games, but never fully developed and playable as part of the core book.

Fantastic Heroes & Witchery on DT:RPG (https://www.drivethrurpg.com/en/product/129194/fantastic-heroes-witchery?src=hottest_filtered)

Title: Re: Roleplaying in Narnia?
Post by: Socratic-DM on March 24, 2025, 12:02:04 AM
Quote from: weirdguy564 on March 23, 2025, 08:50:34 PMI always felt Narnia was blatantly for kids.  Talking animals, crazy adventures, but a lack of violence, no difficult and rare words, and a low page count certainly imply it.

I would say that was true of some of the earlier published stories, later Lewis thankfully walked back some of it being overtly just Christian allegory, some of the later stories and extra material pertaining to the White Witch get fairly lovecraftian.

Title: Re: Roleplaying in Narnia?
Post by: David Johansen on March 24, 2025, 12:32:36 AM
I was working on a retro clonish version of ICE's old Lord of the Rings Adventure game before Christmas but it devolved a bit towards generic fantasy and some world building before I fizzled out.  There was a Prydain area and a Narnia area.  Incidentally, when you think about it, Prydain is in or adjacent to Dunland.  Anyhow, The Narnia area was founded by a mighty king as a preserve for his loyal talking horse, you see with all the various magicians stuck in forms they changed into and princesses and princesses transformed into animals and the like, there were a lot of talking animals around causing all kinds of social issues.  So the king gave them a homeland.  Was his heraldry a rampant lion?  Well of course it was.  There's also a shrine to all the children from our world who died in the magical kingdom, heroically or otherwise.
Title: Re: Roleplaying in Narnia?
Post by: Ratman_tf on March 24, 2025, 12:48:41 AM
It's misleading to use the term "allegory" to describe the Narnia stories.

QuoteIf Aslan represented the immaterial Deity in the same way in which Giant Despair represents Despair, he would be an allegorical figure. In reality however he is an invention giving an imaginary answer to the question, 'What might Christ become like, if there really were a world like Narnia and He chose to be incarnate and die and rise again in that world as He actually has done in ours?' This is not allegory at all.

Letters of C.S. Lewis

If I were playing in Narnia, I certainly wouldn't want to play a "murderhobo" gold for xp style of game. I'd much rather the games felt more like a pre-1950(ish) Disney fantasy film. Focus on fairy tale logic and morality. That kinda thing.
Title: Re: Roleplaying in Narnia?
Post by: Venka on March 24, 2025, 12:57:53 AM
Man what a strong OP, this thread has a ton of potential.

QuoteBut does anyone have thoughts about what system they'd use? What would PCs look like and what sort of adventures would they have?

Well I see a big potential problem- you could basically have an entire campaign that is two human nations warring, with various animals running support roles, and maybe questing for some magical items to turn the tides.  This is all proper stuff for the setting, but you'd have to be careful to try to focus on the types of events that could occur in the actual stories, not just things that could occur in the setting.  Unlike, Forgotten Realms, you would have to kind of hammer it kinda lightly to make it actually feel like Narnia and not like, some brutal historical battle with some magic animals on the sideline.

I don't think the system would be too important for getting the right feel- I bet you could run it with anything from B/X to Pathfinder 2, and it would be easier with any OSR system just because you wouldn't need to port and tweak nearly as much.
Title: Re: Roleplaying in Narnia?
Post by: Fheredin on March 24, 2025, 09:50:02 AM
Quote from: Socratic-DM on March 24, 2025, 12:02:04 AM
Quote from: weirdguy564 on March 23, 2025, 08:50:34 PMI always felt Narnia was blatantly for kids.  Talking animals, crazy adventures, but a lack of violence, no difficult and rare words, and a low page count certainly imply it.

I would say that was true of some of the earlier published stories, later Lewis thankfully walked back some of it being overtly just Christian allegory, some of the later stories and extra material pertaining to the White Witch get fairly lovecraftian.



Haven't read The Last Battle, have we?

Two points:


By modern standards Lewis as a fiction writer is a bit of a klutz. This is not to say that his work isn't better than modern DEI nonsense, but that he mostly failed to draw clean creative or genre lines. The early books are what we would today call normal speculative fiction, but as the books progress the allegorical elements start to come into play. It's never a true allegory the way The Pilgrim's Regress is, but it isn't completely devoid of allegorical elements, either. Putting on my book editor cap, Lewis clearly bit off way more than he could chew by trying to write a children's book, then to expand it with allegorical elements as the book series progressed. I can only think of one author who has tried something analogous; Rowling with Harry Potter, and Rowling was way more restrained with the allegorical elements.

I admire the ambition and the fact that Lewis didn't completely wreck the landing with no survivors. But at the same time, Lewis did crash land.


If I had to pick a Lewis book series to roleplay in, I would probably actually opt for The Space Trilogy. Lewis's interpretation of Mars is actually quite the interesting take on a fantasy setting with multiple races. Don't get me wrong; it's not fantastic, but I think that most groups would enjoy it better than they would Narnia. This isn't to say The Space Trilogy is flawless, either, but that The Space Trilogy isn't really anybody's sacred cow.
Title: Re: Roleplaying in Narnia?
Post by: ForgottenF on March 24, 2025, 12:11:45 PM
It's increasingly clear to me that other people do not see what I see when reading those books.

I've put some though into This. First off: I think I said this in the other thread, but I absolutely would not include children from the real world as PCs in a Narnia Campaign. I don't understand why some people seem to think that's compulsory. Using real-world children gets you in for all the problems child PCs have in any game, and they also push you towards having a "destined hero" in your party, since children are called to Narnia by Aslan to fulfill specific tasks. A rough list of the playable races I would use would be:

-Human (Calormene)
-Human (Archenlander)
-Human (Telmarine)
-Faun
-Dwarf (Red)
-Dwarf (Black)
-Centaur
-Marsh-Wiggle

You could do talking animals, but I think they'd be a rules-hassle and they'd work just fine as NPCs.

For a rules system, my first pick would be The Hero's Journey 2e. I think it has the best class selection for that kind of traditional fairytale vibe, particularly with the Yeoman (everyman) class and the absence of a Cleric. Cleric is going to be big mismatch for Narnia (or most literary settings for that matter). I imagine a lot of people would raise an objection to having a wizard class for Narnia, as they would for Middle Earth, but there are two good-aligned magicians that appear in the series, one in Voyage of the Dawn Treader, and one in The Horse and His Boy. Both seem like they could plausibly be high level PCs. The one in Dawn Treader is implied (or stated, I forget) to be a fallen star like Ramandu at the end of the book, but the one in Horse is apparently just a regular guy. The Hero's Journey spell list and system is also IMO a good match for that style of fantasy.

You could also use something like Ryuutama, but I don't think it's quite as good of a fit.

What kind of adventure would your PCs go on? Whatever you want. Looking at the books, Voyage of the Dawn Treader, The Horse and His Boy and The Silver Chair are all structured like standard fantasy adventures. You want dungeon crawls? Calormen has it's own Valley of Kings. There's a ruined city in Silver Chair, plus an entire subterranean realm which is implied to run under much of Narnia. Wilderness exploration? The Ettinsmoor and Lantern Waste are calling. Piracy? Lone Islands. Palace intrigue? Take your pick. Depending on time period there are three or four feudal kingdoms in Narnia. You need monsters? There are about a dozen monster types listed as being in the White Witch's following in the first book, and clearly implied to have gone into hiding after her defeat.

But the point really is that you don't need to use what is explicitly in the books. The fact that there is so much variety in them gives you license to invent in the massive amount of unclaimed space the books don't cover.
Title: Re: Roleplaying in Narnia?
Post by: Socratic-DM on March 24, 2025, 01:36:29 PM
Quote from: Fheredin on March 24, 2025, 09:50:02 AM
Quote from: Socratic-DM on March 24, 2025, 12:02:04 AM
Quote from: weirdguy564 on March 23, 2025, 08:50:34 PMI always felt Narnia was blatantly for kids.  Talking animals, crazy adventures, but a lack of violence, no difficult and rare words, and a low page count certainly imply it.

I would say that was true of some of the earlier published stories, later Lewis thankfully walked back some of it being overtly just Christian allegory, some of the later stories and extra material pertaining to the White Witch get fairly lovecraftian.



Haven't read The Last Battle, have we?

Two points:

  • Even if an author of a work says something in a letter, if it isn't in the book, it isn't canon. It's interpretation. I had this exact issue with Rowling making Dumbledore gay.
  • The Chronicles of Narnia books are not all in the same literary genre.

By modern standards Lewis as a fiction writer is a bit of a klutz. This is not to say that his work isn't better than modern DEI nonsense, but that he mostly failed to draw clean creative or genre lines. The early books are what we would today call normal speculative fiction, but as the books progress the allegorical elements start to come into play. It's never a true allegory the way The Pilgrim's Regress is, but it isn't completely devoid of allegorical elements, either. Putting on my book editor cap, Lewis clearly bit off way more than he could chew by trying to write a children's book, then to expand it with allegorical elements as the book series progressed. I can only think of one author who has tried something analogous; Rowling with Harry Potter, and Rowling was way more restrained with the allegorical elements.

I admire the ambition and the fact that Lewis didn't completely wreck the landing with no survivors. But at the same time, Lewis did crash land.


If I had to pick a Lewis book series to roleplay in, I would probably actually opt for The Space Trilogy. Lewis's interpretation of Mars is actually quite the interesting take on a fantasy setting with multiple races. Don't get me wrong; it's not fantastic, but I think that most groups would enjoy it better than they would Narnia. This isn't to say The Space Trilogy is flawless, either, but that The Space Trilogy isn't really anybody's sacred cow.

This is your allotted single reply for this thread, but no I did not read the Last Battle, my relation to Lewis' fiction is more tenuous than his other works.

What I am referring to are things that happened in the cannon texts which I have read which gave that implication to me. The Deplorable Word as a concept in relation to the White Witch, a word so potent it can wipe all life from a universe certainly sounds existentially nightmarish, and certainly transcends her from being merely a Satan metaphor.

but addressing point 1 a bit,  a counter example, a good chunk of Tolkien's explanations for things in his setting can only be found in his notes/letters or extra material, but I doubt you'd take any issue in treating those as cannon? even if treated as secondary they'd still be in consideration.
you dislike how Rowling handled it partly for partisan reasons and secondly for the spirit in which the changes were invoked.



Title: Re: Roleplaying in Narnia?
Post by: Omega on March 24, 2025, 10:15:17 PM
There were also the Narnia gemebooks from way back. Not RPGs deapite what BGG claims. But still pretty good and some of the few Narnia gameing material.

I dont think there is even a Narnia wargame is there?

One of the big things in the books is that non-humans are nearly all NPCs. The other thing is that magic in the hands of the PCs is also nearly all NPC side. The PCs have items... sometimes.

One approach would be to handle it like the AD&D Conan modules did. Ruthlessly limit what classes the PCs have access to. Otherwise you might as well use something freaky like older Gamma World or Palladium's TMNT crossed with Palladium Fantasy.
Title: Re: Roleplaying in Narnia?
Post by: Armchair Gamer on March 24, 2025, 10:19:47 PM
Quote from: Omega on March 24, 2025, 10:15:17 PMThere were also the Narnia gemebooks from way back. Not RPGs deapite what BGG claims. But still pretty good and some of the few Narnia gameing material.

  And Iron Crown had a full RPG planned ... but it turned out they'd licensed the gamebooks and RPG from someone who didn't have the right to grant sublicenses, and the Lewis estate (the actual estate, not a rightsholder like "Tolkien Enterprises") came down on them hard.

  I owned the first one, "Return to Deathwater," and I can actually remember some faint echoes of MERP/RM in the skill system (3 points for +2, -1 or -2 if you don't assign any ranks, if memory serves).

  Personally, I'm kind of glad it fell through. The current hobby culture can just barely handle Middle-Earth; I think it's far too cynical, flippant, and Christophobic to do Narnia.
Title: Re: Roleplaying in Narnia?
Post by: Rhymer88 on March 25, 2025, 03:55:17 AM
I never knew that there was a German Narnia rpg. It was published in 2008 and is, apparently, no longer in print. I've ordered it online and will tell you guys more once I've received it.
Title: Re: Roleplaying in Narnia?
Post by: BadApple on March 25, 2025, 05:07:43 AM
Quote from: Socratic-DM on March 24, 2025, 12:02:04 AM
Quote from: weirdguy564 on March 23, 2025, 08:50:34 PMI always felt Narnia was blatantly for kids.  Talking animals, crazy adventures, but a lack of violence, no difficult and rare words, and a low page count certainly imply it.

I would say that was true of some of the earlier published stories, later Lewis thankfully walked back some of it being overtly just Christian allegory, some of the later stories and extra material pertaining to the White Witch get fairly lovecraftian.



I would argue that C.S. Lewis didn't walk it back at all but pushed more into it later in the series. The Magician's Nephew is the most theologically Christian of the Books.  The entire series is all about falling into sin and redemption.   
Title: Re: Roleplaying in Narnia?
Post by: Habitual Gamer on March 25, 2025, 12:04:36 PM
Quote from: Armchair Gamer on March 24, 2025, 10:19:47 PMPersonally, I'm kind of glad it fell through. The current hobby culture can just barely handle Middle-Earth; I think it's far too cynical, flippant, and Christophobic to do Narnia.

Pretty much this.  The argument that "it's too childish" seems silly, given that I can cite RPGs that are "childish" by any definition you'd like to use (too kid focused, too moralistic, too simple in its morality, too absurd, etc.).
 The more I think on it though, wasn't Blue Rose basically Narnia for the social progressive crowd (as social progressives looked twenty years ago)?

On the other hand, it'd be great to see people wailing and gnashing about The Problem of Susan, to show they'd read more commentary on the books than the books themselves.  And yes, put me firmly in the camp of "the author's notes should weigh heavily in all consideration of the works they created, and while technically aren't canon are certainly an elevated level of authority."  But even without said notes, the texts themselves answer the part of the "Problem" people care about pretty well (i.e. Susan will eventually be a Queen of Narnia again).
Title: Re: Roleplaying in Narnia?
Post by: Spobo on March 25, 2025, 12:15:38 PM
Quote from: Armchair Gamer on March 24, 2025, 10:19:47 PM
Quote from: Omega on March 24, 2025, 10:15:17 PMThere were also the Narnia gemebooks from way back. Not RPGs deapite what BGG claims. But still pretty good and some of the few Narnia gameing material.

  And Iron Crown had a full RPG planned ... but it turned out they'd licensed the gamebooks and RPG from someone who didn't have the right to grant sublicenses, and the Lewis estate (the actual estate, not a rightsholder like "Tolkien Enterprises") came down on them hard.

  I owned the first one, "Return to Deathwater," and I can actually remember some faint echoes of MERP/RM in the skill system (3 points for +2, -1 or -2 if you don't assign any ranks, if memory serves).

  Personally, I'm kind of glad it fell through. The current hobby culture can just barely handle Middle-Earth; I think it's far too cynical, flippant, and Christophobic to do Narnia.

Exactly
Title: Re: Roleplaying in Narnia?
Post by: jhkim on March 25, 2025, 12:34:52 PM
Quote from: Habitual Gamer on March 25, 2025, 12:04:36 PM
Quote from: Armchair Gamer on March 24, 2025, 10:19:47 PMPersonally, I'm kind of glad it fell through. The current hobby culture can just barely handle Middle-Earth; I think it's far too cynical, flippant, and Christophobic to do Narnia.

Pretty much this.  The argument that "it's too childish" seems silly, given that I can cite RPGs that are "childish" by any definition you'd like to use (too kid focused, too moralistic, too simple in its morality, too absurd, etc.).

The "current hobby culture" as a whole doesn't have to be able to handle Narnia. The question is, are there enough gamers who can handle Narnia as a setting to play games together? I think that's certainly a yes.

I agree that in the age of renewed interest in gonzo settings, that Narnia is hardly too absurd. And as for being simplistic in its morality or kidsy, Lewis is anything but simplistic. Yes, he has Christian themes, but he puts an enormous amount of thought into his Christian beliefs.


Quote from: Habitual Gamer on March 25, 2025, 12:04:36 PMThe more I think on it though, wasn't Blue Rose basically Narnia for the social progressive crowd (as social progressives looked twenty years ago)?

Blue Rose was more closely based on Mercedes Lackey's Valdemar rather than Narnia. Narnia predates the category of "romantic fantasy" that Blue Rose discusses, but still, there are some common threads.


Quote from: Habitual Gamer on March 25, 2025, 12:04:36 PMOn the other hand, it'd be great to see people wailing and gnashing about The Problem of Susan, to show they'd read more commentary on the books than the books themselves.  And yes, put me firmly in the camp of "the author's notes should weigh heavily in all consideration of the works they created, and while technically aren't canon are certainly an elevated level of authority."  But even without said notes, the texts themselves answer the part of the "Problem" people care about pretty well (i.e. Susan will eventually be a Queen of Narnia again).

I like that answer. It would have to be set in a future of Narnia rather than in the mid-book period.
Title: Re: Roleplaying in Narnia?
Post by: Habitual Gamer on March 25, 2025, 01:26:47 PM
Quote from: jhkim on March 25, 2025, 12:34:52 PM
Quote from: Habitual Gamer on March 25, 2025, 12:04:36 PMPretty much this.  The argument that "it's too childish" seems silly, given that I can cite RPGs that are "childish" by any definition you'd like to use (too kid focused, too moralistic, too simple in its morality, too absurd, etc.).

The "current hobby culture" as a whole doesn't have to be able to handle Narnia. The question is, are there enough gamers who can handle Narnia as a setting to play games together? I think that's certainly a yes.

I agree that in the age of renewed interest in gonzo settings, that Narnia is hardly too absurd. And as for being simplistic in its morality or kidsy, Lewis is anything but simplistic. Yes, he has Christian themes, but he puts an enormous amount of thought into his Christian beliefs.

Agreed, but it's a complaint I've seen people try to make before. 

Quote from: jhkim on March 25, 2025, 12:34:52 PM
Quote from: Habitual Gamer on March 25, 2025, 12:04:36 PMThe more I think on it though, wasn't Blue Rose basically Narnia for the social progressive crowd (as social progressives looked twenty years ago)?

Blue Rose was more closely based on Mercedes Lackey's Valdemar rather than Narnia. Narnia predates the category of "romantic fantasy" that Blue Rose discusses, but still, there are some common threads.

Fair enough.

Quote from: jhkim on March 25, 2025, 12:34:52 PM
Quote from: Habitual Gamer on March 25, 2025, 12:04:36 PMOn the other hand, it'd be great to see people wailing and gnashing about The Problem of Susan, to show they'd read more commentary on the books than the books themselves.  And yes, put me firmly in the camp of "the author's notes should weigh heavily in all consideration of the works they created, and while technically aren't canon are certainly an elevated level of authority."  But even without said notes, the texts themselves answer the part of the "Problem" people care about pretty well (i.e. Susan will eventually be a Queen of Narnia again).

I like that answer. It would have to be set in a future of Narnia rather than in the mid-book period.

I always assumed Lewis was referring to his ideas of Susan finding Aslan again (through Christianity and Jesus) and rejoining her siblings in Aslan's perfected Narnia.  After all, Narnia is destroyed at the end of TLB, and Aslan takes them to a Narnia without evil.

And that's a world which would make for a dull setting by TTRPG standards, IMO.

Honestly, I think any time after the defeat of the White Witch and the end of TLB would make for a good time. There's supposedly a thousand years between the Pevensies leaving Narnia as royalty and then returning again for example.
Title: Re: Roleplaying in Narnia?
Post by: Corolinth on March 25, 2025, 02:42:29 PM
I'm going to focus more on why you don't see this game, or maybe more accurately, why you don't see it more often.

I read the Lion, the Witch, and the Wardrobe. It was considered classic children's literature when I grew up, and pretty much everybody who could read had read the story and enjoyed it to some degree. I don't have much to say about the rest of the books. I read a few chapters of Prince Caspian, and then wandered off. I don't think I'm unusual in this regard. Lots of people have only read that first book, and don't think about the other six. When some of you guys talk about Narnia, you're genuinely referring to the whole seven book series, but for a lot of us, Narnia = The Lion, the Witch and the Wardrobe. That means Narnia isn't this rich fantasy world, it's a single relatively short children's book.

Is the Chronicles of Narnia children's fantasy literature, or is it Christian apologetics for children? In my experience, any time I acknowledge that I've read The Lion, the Witch and the Wardrobe, that's been perceived as an invitation to insert Christianity into the conversation. It's like the Chronicles of Narnia is some kind of code for, "I am a Christian and would like to talk about Jesus. Are you a fellow Christian also looking to talk about Jesus?" That means I'm going to perceive a Narnia role-playing game as Bible study disguised as game night.

Quote from: ForgottenF on March 24, 2025, 12:11:45 PMIt's increasingly clear to me that other people do not see what I see when reading those books.

I've put some though into This. First off: I think I said this in the other thread, but I absolutely would not include children from the real world as PCs in a Narnia Campaign. I don't understand why some people seem to think that's compulsory.
Children from the real world is the story. Four kids step through a coat closet and have a Christian-themed adventure where they save the world from evil. The fact that they're from the real world is important in the story. If you take that away, it's no longer the Narnia that everyone fell in love with as a kid.

Sure, you could come up with some campaign that involved purely in-world characters, but how is that any different from any other fantasy role-playing game? I may as well be playing a Forgotten Realms campaign. When you say, "Narnia," it immediately conjures up images of stepping through a portal into a magical fairy tale world. The magic isn't in Narnia itself, it's in those old coats we had to push aside in order to get there.
Title: Re: Roleplaying in Narnia?
Post by: ForgottenF on March 25, 2025, 04:46:51 PM
Quote from: jhkim on March 25, 2025, 12:34:52 PM
Quote
QuotePersonally, I'm kind of glad it fell through. The current hobby culture can just barely handle Middle-Earth; I think it's far too cynical, flippant, and Christophobic to do Narnia.

Pretty much this.  The argument that "it's too childish" seems silly, given that I can cite RPGs that are "childish" by any definition you'd like to use (too kid focused, too moralistic, too simple in its morality, too absurd, etc.).

The "current hobby culture" as a whole doesn't have to be able to handle Narnia. The question is, are there enough gamers who can handle Narnia as a setting to play games together? I think that's certainly a yes.

Maybe I will actually do this experiment some day, but I think a Narnia campaign would be largely self-selecting. If I went on Roll20 and advertised I was running one, I don't think people who regard the books as too childish, moralistic, or absurd would ask to join the game. If anything, my concern would be about getting people that are a  too squeamish or concerned about whether the campaign was properly "Christian" enough.

Quote from: Corolinth on March 25, 2025, 02:42:29 PMChildren from the real world is the story. Four kids step through a coat closet and have a Christian-themed adventure where they save the world from evil. The fact that they're from the real world is important in the story. If you take that away, it's no longer the Narnia that everyone fell in love with as a kid.

That's a perspective I understand, particularly if you've only read the first book, but I have to disagree. It sounds like saying "It's not Star Wars unless it's about a farmer who becomes a Jedi and brings down the Empire", or "It's not Middle Earth unless its a cross country journey to dispose of an evil artifact".

The Lion, the Witch, and the Wardrobe leans very heavily on the Isekai elements and the existence of Narnia as a teaching tool for the Pevensies. The Narnian characters are very much "NPCs", instrumentalities for the heroes' journey with minimal time put into their own inner lives, goals or conflicts. You could say much the same of The Magician's Nephew, but the other books put increasing emphasis on the occupants of Narnia as heroes and protagonists in their own right. Prince Caspian makes the title character as much the protagonist as the Pevensies are. In Dawn Treader, Eustace gets a growth arc, but Edmund and Lucy are mostly just along for the ride. Silver Chair is more about the children, but it's less allegorical and more a straightforward adventure story. In the Horse and His Boy, all the protagonists are Narnians (the world, not the nation), and the Pevensies get little more than a cameo.

Quote from: Corolinth on March 25, 2025, 02:42:29 PMSure, you could come up with some campaign that involved purely in-world characters, but how is that any different from any other fantasy role-playing game? I may as well be playing a Forgotten Realms campaign. When you say, "Narnia," it immediately conjures up images of stepping through a portal into a magical fairy tale world. The magic isn't in Narnia itself, it's in those old coats we had to push aside in order to get there.

You could say the same thing of Greyhawk, Mystara, Middle-Earth, the Witcher, or whatever. The difference is in the tone and feeling of the world, which is always difficult to concisely state. Don't really have time to put it into properly thought out words now, but I'll come back later and type it out if I can come up with the right phrasing.
Title: Re: Roleplaying in Narnia?
Post by: BadApple on March 25, 2025, 05:42:52 PM
Quote from: Corolinth on March 25, 2025, 02:42:29 PMSure, you could come up with some campaign that involved purely in-world characters, but how is that any different from any other fantasy role-playing game? I may as well be playing a Forgotten Realms campaign. When you say, "Narnia," it immediately conjures up images of stepping through a portal into a magical fairy tale world. The magic isn't in Narnia itself, it's in those old coats we had to push aside in order to get there.

A Horse and His Boy is all about in world characters. Prince Caspian and Voyage of the Dawn Treader both feature main characters that are in world born. 

I think the real issue with RP in Narnia is that the themes are very restrictive and the world is built around a specific narrative structure As opposed to The Lord of the Rings where the story is just one narrative taking place in a much larger and nuanced world.  Narnia is intentionally limited in scope.

If I were to look at one of these early modern English fantasy books other than Tolkien for a world to base an RPG on, I'd choose Phantasies by George Macdonald.  It would work a lot like CoC but it would be our world connected to and influenced by old Germanic style fairies and elves rather than Lovecraft horror.
Title: Re: Roleplaying in Narnia?
Post by: worrapol on March 25, 2025, 06:10:28 PM
Try "Through the Hedgerow" from Osprey RPGs. Narnia is in my mind a closed setting, the novels cover the important events from Narnia's creation to destruction, what the point of playing minor side heroes? Through the Hedgerow covers many of the same concepts but is a more open setting and could be adjusted to taste.
Title: Re: Roleplaying in Narnia?
Post by: Steven Mitchell on March 25, 2025, 06:19:46 PM
Quote from: worrapol on March 25, 2025, 06:10:28 PMTry "Through the Hedgerow" from Osprey RPGs. Narnia is in my mind a closed setting, the novels cover the important events from Narnia's creation to destruction, what the point of playing minor side heroes? Through the Hedgerow covers many of the same concepts but is a more open setting and could be adjusted to taste.

Yeah, Lewis himself used the same conceits, only quasi-sci/fi in his space trilogy (starting with "Out of the Silent Planet").  "Till We Have Faces" is low fantasy version of Greek Myth, albeit without the out of world character. Even some of his theology uses that technique (e.g. "The Great Divorce").  It's even implied (very lightly) in Narnia that it is only one world where that happens.

A much better campaign inspired by Narnia would be a new world with its own details where the players don't know all the background, get transported there, and play out whatever themes you want.  You can make them as Narnia-like or not as you want, with obviously a bigger appeal for sticking with the main Narnia ideas if that's how it is being pitched.  That way, the world itself can have its own version of creation and ending and the PCs can be central to how that goes. 
Title: Re: Roleplaying in Narnia?
Post by: worrapol on March 25, 2025, 06:32:05 PM
Exactly, Steven. What people really want is a game system that will facilitate something like Narnia. There are many games it could be done with, but at least Through the Hedgerow is already aimed in that direction.
Title: Re: Roleplaying in Narnia?
Post by: Spobo on March 25, 2025, 06:36:03 PM
It's fine for someone to want a game that takes place in the world itself. I don't know why that idea is so repulsive to people in the thread. You can be characters from the world or you could be a different group of kids. Who cares. It has the same inherent limitations and opportunities as any existing setting. If I'm playing a game set in Middle Earth or Star Wars I have to deal with the existing canon events, either deciding to ignore them or hold to them or something in between.
Title: Re: Roleplaying in Narnia?
Post by: Fheredin on March 25, 2025, 06:41:56 PM
Quote from: Socratic-DM on March 24, 2025, 01:36:29 PM
Quote from: Fheredin on March 24, 2025, 09:50:02 AM
Quote from: Socratic-DM on March 24, 2025, 12:02:04 AM
Quote from: weirdguy564 on March 23, 2025, 08:50:34 PMI always felt Narnia was blatantly for kids.  Talking animals, crazy adventures, but a lack of violence, no difficult and rare words, and a low page count certainly imply it.

I would say that was true of some of the earlier published stories, later Lewis thankfully walked back some of it being overtly just Christian allegory, some of the later stories and extra material pertaining to the White Witch get fairly lovecraftian.



Haven't read The Last Battle, have we?

Two points:

  • Even if an author of a work says something in a letter, if it isn't in the book, it isn't canon. It's interpretation. I had this exact issue with Rowling making Dumbledore gay.
  • The Chronicles of Narnia books are not all in the same literary genre.

By modern standards Lewis as a fiction writer is a bit of a klutz. This is not to say that his work isn't better than modern DEI nonsense, but that he mostly failed to draw clean creative or genre lines. The early books are what we would today call normal speculative fiction, but as the books progress the allegorical elements start to come into play. It's never a true allegory the way The Pilgrim's Regress is, but it isn't completely devoid of allegorical elements, either. Putting on my book editor cap, Lewis clearly bit off way more than he could chew by trying to write a children's book, then to expand it with allegorical elements as the book series progressed. I can only think of one author who has tried something analogous; Rowling with Harry Potter, and Rowling was way more restrained with the allegorical elements.

I admire the ambition and the fact that Lewis didn't completely wreck the landing with no survivors. But at the same time, Lewis did crash land.


If I had to pick a Lewis book series to roleplay in, I would probably actually opt for The Space Trilogy. Lewis's interpretation of Mars is actually quite the interesting take on a fantasy setting with multiple races. Don't get me wrong; it's not fantastic, but I think that most groups would enjoy it better than they would Narnia. This isn't to say The Space Trilogy is flawless, either, but that The Space Trilogy isn't really anybody's sacred cow.

This is your allotted single reply for this thread, but no I did not read the Last Battle, my relation to Lewis' fiction is more tenuous than his other works.

What I am referring to are things that happened in the cannon texts which I have read which gave that implication to me. The Deplorable Word as a concept in relation to the White Witch, a word so potent it can wipe all life from a universe certainly sounds existentially nightmarish, and certainly transcends her from being merely a Satan metaphor.

but addressing point 1 a bit,  a counter example, a good chunk of Tolkien's explanations for things in his setting can only be found in his notes/letters or extra material, but I doubt you'd take any issue in treating those as cannon? even if treated as secondary they'd still be in consideration.
you dislike how Rowling handled it partly for partisan reasons and secondly for the spirit in which the changes were invoked.


Canon has two n's, not three. Cannon is the artillery piece.

As the more limited narrative scope of Narnia compared to LotR has come up elsewhere in this thread, I think this warrants a second look. It isn't exactly that Narnia is limited, but that the core creative decisions mean that the setting is not about moral nuance, and in roleplay, moral nuance is usually where a lot of the value of roleplay plants its feet, so you will have somewhat limited roleplay potential.

The point of the Delplorable word is to make the morality conflict black and white by illustrating Jadis's character. She has absolutely no regard for life or moral limits, and when she failed to rule, she chose to destroy instead. Does this fit with her being a Satan allegory? Yes and no. I would argue that Satan probably would make the same decision for different reasons (his motivation is typically described as a hatred of humanity, and not a desire for power.) However, if you gave Satan access to the Deplorable Word, he would probably use it with even less restraint than Jadis. It's not a perfect fit, but it isn't like it doesn't work at all. But I never said the allegory worked cleanly. On the contrary, I explicitly said it was a pretty messy affair.

If you've never read The Last Battle, it's Lewis's attempt to apply Revelation to Narnia having an end of days. While it has the strongest allegorical elements of the series, it is still not pure allegory, and probably isn't intended to be. The Chronicles of Narnia is a literary experiment which is neither a conventional speculative novel, nor an allegory, but which explores the space between the two, with different books occupying different places on the spectrum.

As to the Tolkien Letters: it is not controversial to say Tolkien's letters are not canon because they include multiple explanations which often feel contradictory.
Title: Re: Roleplaying in Narnia?
Post by: Ratman_tf on March 25, 2025, 06:56:34 PM
Quote from: worrapol on March 25, 2025, 06:10:28 PMTry "Through the Hedgerow" from Osprey RPGs. Narnia is in my mind a closed setting, the novels cover the important events from Narnia's creation to destruction, what the point of playing minor side heroes? Through the Hedgerow covers many of the same concepts but is a more open setting and could be adjusted to taste.

I never mind playing the "side heroes". They make a world feel like it's got more depth. And, as the saying goes, everyone is the hero of their own story. The Horse and His Boy is a great example of characters who aren't the Pevensie children having their own adventure in the greater setting.
Title: Re: Roleplaying in Narnia?
Post by: Steven Mitchell on March 25, 2025, 07:00:06 PM
Quote from: Spobo on March 25, 2025, 06:36:03 PMIt's fine for someone to want a game that takes place in the world itself. I don't know why that idea is so repulsive to people in the thread. You can be characters from the world or you could be a different group of kids. Who cares. It has the same inherent limitations and opportunities as any existing setting. If I'm playing a game set in Middle Earth or Star Wars I have to deal with the existing canon events, either deciding to ignore them or hold to them or something in between.

It's fine to want it.  It's another thing to get it.  My point is mainly practical, in that an RPG is not a novel, and your chances of getting what you want there are even more limited than they would be elsewhere. 

Then there's the aspect that even assuming good intentions, I wouldn't trust most people to do a good job, because their own things they want to put in without understanding the source material would sour it. 

But then, I don't find your examples of Star Wars or Middle Earth very convincing either, because I'm not blown away by attempts to render those into games--and those are a lot easier properties to theoretically pull that off than some. 

I'll grant if people just want the ambience, you can do that.  It is merely that I prefer not to settle for that.
Title: Re: Roleplaying in Narnia?
Post by: David Johansen on March 25, 2025, 07:37:59 PM
One thought I've had, is that the Calamoren aren't Turks or Arabs.  When you think about it, they're Persians that never turned to Islam and are still worshiping Baal.  Narnia's external politics are somewhat limited, you've got the Telamerines who fled their homeland and conquered Narnia, Calamoren as an aggressive if remote threat, and Archenland as a human kingdom on the borders of Narnia.  Sure there's some islands and giant lands but most of the adventures would probably happen within Narnia and generally involve the threat of magical creatures that supported the witch.
Title: Re: Roleplaying in Narnia?
Post by: Spobo on March 26, 2025, 04:20:24 PM
Quote from: Steven Mitchell on March 25, 2025, 07:00:06 PM
Quote from: Spobo on March 25, 2025, 06:36:03 PMIt's fine for someone to want a game that takes place in the world itself. I don't know why that idea is so repulsive to people in the thread. You can be characters from the world or you could be a different group of kids. Who cares. It has the same inherent limitations and opportunities as any existing setting. If I'm playing a game set in Middle Earth or Star Wars I have to deal with the existing canon events, either deciding to ignore them or hold to them or something in between.

It's fine to want it.  It's another thing to get it.  My point is mainly practical, in that an RPG is not a novel, and your chances of getting what you want there are even more limited than they would be elsewhere. 

Then there's the aspect that even assuming good intentions, I wouldn't trust most people to do a good job, because their own things they want to put in without understanding the source material would sour it. 

But then, I don't find your examples of Star Wars or Middle Earth very convincing either, because I'm not blown away by attempts to render those into games--and those are a lot easier properties to theoretically pull that off than some. 

I'll grant if people just want the ambience, you can do that.  It is merely that I prefer not to settle for that.

I've run really fun games with both. I'm guessing people wouldn't jump straight into the events that happen in the books exactly as they happen in the books with existing characters, they would make their own characters that fit into the setting. Maybe they want to play as talking animals or kids or fauns or whatever and they want to explore a certain country or go on a sea voyage. Obviously it would be for people that are already familiar with the material and the tone, it wouldn't be an RPG setting for a general audience for its own sake.
Title: Re: Roleplaying in Narnia?
Post by: jhkim on March 27, 2025, 02:14:05 PM
Quote from: Steven Mitchell on March 25, 2025, 07:00:06 PMIt's fine to want it.  It's another thing to get it.  My point is mainly practical, in that an RPG is not a novel, and your chances of getting what you want there are even more limited than they would be elsewhere. 

Then there's the aspect that even assuming good intentions, I wouldn't trust most people to do a good job, because their own things they want to put in without understanding the source material would sour it. 

But then, I don't find your examples of Star Wars or Middle Earth very convincing either, because I'm not blown away by attempts to render those into games--and those are a lot easier properties to theoretically pull that off than some. 

I'll grant if people just want the ambience, you can do that.  It is merely that I prefer not to settle for that.

If you don't like adapted worlds, that's your preference - but Middle Earth and Star Wars have been very popular with lots of gamers, along with plenty of other adapted settings like Call of Cthulhu, Conan, etc.

I've seen lots of action and adventure and horror and more in adapted settings. If you don't like any of them, that's fine, but I don't think it has much bearing on Narnia specifically.
Title: Re: Roleplaying in Narnia?
Post by: D-ko on March 27, 2025, 07:34:25 PM
I need to add this franchise to the list. It has perfectly suitable systems. Gimme a second.

Edit:
Added. Way less than I thought I had noted, but a couple suggestions. That German RPG would be an interesting translation project.

https://docs.google.com/spreadsheets/d/15nINmu3LA0Y8AlX7Eyy3a4Ma9wg9F97J04VaZEgfPW8/edit?gid=484538647#gid=484538647&range=A425

QuoteThe Role-Playing Game - Narnia for the Home

From the Closet to the Living Room

Almost everyone knows the fascination: playfully putting yourself in the shoes of a character who can act, speak, and, above all, improvise within the framework of established rules. Well-told stories are built on this fascination, and many games, whether physical or virtual, thrive on it. Identification with fictional characters is particularly strong in the fantasy genre. "Narnia - The Role-Playing Game" is the first set of rules for role-playing games set in the enchanting world of Narnia. Under the guidance of a game master, the players transform themselves into characters of their own creation who are at home in the world of Narnia. Together, they experience adventures in their own living room, defy adversities, and thus develop their very own Narnian story.
Title: Re: Roleplaying in Narnia?
Post by: D-ko on March 27, 2025, 08:03:11 PM
Quote from: jhkim on March 23, 2025, 07:37:44 PMI do find it fascinating that there are over a dozen fan adaptations of Oz to TTRPGs

When you have time, please list those for me. I'd happily log them in the list. Only have one or two right now. Also, do you know if that German RPG was actually licensed?
Title: Re: Roleplaying in Narnia?
Post by: Omega on March 30, 2025, 06:23:18 AM
Official Oz RPGs never seen. So curious if any even exist. Fanworks theres likely a few out there.

Of all things. I think Call of Cthulhu would be a good fit for running Oz.

Alice in Wonderland got those two modules for D&D.

Title: Re: Roleplaying in Narnia?
Post by: BadApple on March 30, 2025, 07:44:17 AM
Quote from: Omega on March 30, 2025, 06:23:18 AMOfficial Oz RPGs never seen. So curious if any even exist. Fanworks theres likely a few out there.

Of all things. I think Call of Cthulhu would be a good fit for running Oz.

Alice in Wonderland got those two modules for D&D.