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Rolemaster - what's worth getting?

Started by Warthur, June 01, 2007, 11:31:03 AM

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Akrasia

Quote from: jdrakehIt's the only version of Rolemaster specifically designed to accommodate expansion into genres other than fantasy....

Well, not in the core rules.  There are non-fantasy supplements for RMSS ('Black Ops', etc.), but other genres aren't accommodated in the core rules themselves.  Which makes RMSS no different than RM2e, which also had supplements that explored other genres (e.g. 'Outlaw', 'Dark Space', 'Pirates', etc.).
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jdrakeh

Quote from: AkrasiaWell, not in the core rules.  There are non-fantasy supplements for RMSS ('Black Ops', etc.), but other genres aren't accommodated in the core rules themselves.

True, though the rules are designed with that kind of expansion in mind. I'm technically a Rolemaster 2e fan (played for years), though its genre expansions seemed that they weren't so much built on the RM2e core rules as they were different permutations of them. Despite not having played RMSS before, I have read the rule books and the genre expansions of RMSS seem to be much more integrated into (or, if you prefer, extended from) the core rule set.
 

David Johansen

Though even I'll admit that the differentiation between Science Technical, Tech Trade Vocational, and Tech Trade Professional in SPAM is a nightmare.
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Dirk Remmecke

Quote from: GoOrangeThe first two editions of Rolemaster were the best.

And first edition had handwritten tables!
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