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Role playing worst practices

Started by Itachi, September 06, 2017, 01:46:00 PM

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AsenRG

Quote from: Elfdart;994067I remember one asshole many years ago who insisted that his all-18s wanked-out superhero with an arsenal of magic items was rolled-up honestly and should be accepted as-is by our group. Our DM's response (GTFOH) should have been enough to shame this guy. Finally, he agreed to roll up a new PC, but insisted he be allowed to roll the dice in another room. He then pitched a fit when we didn't go for it. This was a grown man in a room full of 14-15 year olds.

There was another winner who used loaded dice -high quality loaded dice that had everyone fooled until he used them a few times too often. The DM snatched the dice and used them to roll attacks from a bunch of bandits on the asshole's character. Wouldn't you know it, but they all hit, doing maximum damage (both his d20 and several d6 were loaded) and killed him. He threw a tantrum and the DM threw the dice at him and everyone (including spectators) split their sides laughing, chanting "cheater, CHEATER!"
Kudos to the GM:D!

Quote from: Baulderstone;994164Sure, but you can still be killed for no good reason by actually using the hit point system in D&D.

If you want to lean on realism, save vs. death is frequently used for poisons, and poisoning is rarely a case of being dead or being fine. It's usually a case of being dead or being in such bad shape that you wish you were dead. Granted HP aren't a perfect model for that either, but they are better than save vs. death.
I have to point out that the same can be achieved by save vs death, 3d6 damage on a success;).
Personally, I have no strong feelings regarding the insta-death vs death by HP loss, because both can be made well or can be made to suck, but I find a combined variant would be more to my taste from a purely aesthetic reason.
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GrabtharsHammer

#106
Our group is a pretty close knit one, three of us have been playing together for 25 years, with the rest being well over a decade. Any bad practices have been worked out a long time ago. I was guilty of meta gaming especially when I started as felt I needed to show my more experienced friends that "Hey I know this now too" instead of getting into my character and playing him. A first level bungling magic user who has one spell is actually a lot of fun played as such. My buddy Tim has Rules lawyering tendencies, but our DM always sets us straight and keeps the game moving along. The fact that we only get together once a year for a three day, 36 hour marathon helps keep us focused on playing the game and having fun.
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Spinachcat

Quote from: Elfdart;994064You guys game with some real assholes.

That's my impression too. Gotta nuke the assholes.

I've had the RARE cheater and wanker at con games, but thankfully my home games since high school haven't had meaningful player drama.


Quote from: Elfdart;994064I only wish the DM back then had the same rule: "I can't read this equipment list? You have no equipment".

I had that rule in high school!! We had fucknuts who wrote scribble, then read that their scribble was actually powerful magic items. Thus the rule was if the DM can't read it, you don't have it.

And lo and behold...typed up characters sheets began to show up at the table!


Quote from: The Exploited.;994567Someone that uses the dreaded 'X-card'.

I almost wish a player would try that bullshit at my table.

I'd run up their therapy bill by thousands.

RPGPundit

Quote from: AsenRG;993387You need a bigger dice box, empty boxes from shoes tend to work fine:).

I once brought the guy a Dalek dice-roller from a trip, but the other players took it away from him because he wouldn't stop making dalek noises.
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AsenRG

Quote from: RPGPundit;995624I once brought the guy a Dalek dice-roller from a trip, but the other players took it away from him because he wouldn't stop making dalek noises.

What are the odds of you playing Dr. Who at the time, I wonder:D? Well, knowing you, I'd guess they are approximately zero.
Also, your player needs more self-control, which would resolve all his dice problems;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Dumarest

Quote from: The Exploited.;994567Someone that uses the dreaded 'X-card'.

What's an "X-card"?

Voros

It is a card you hold up at a table is the GM or other player start to squick you out. Not as big a deal as so many claim, from what I've seen a lot of advocates of its use (eg. Kate Bullock) are talking about games that include sexual violence and sex in RP. I wouldn't be into those subjects at a table but if you're going to have them seems reasonable to have something like an Xcard.

Dumarest

Quote from: Voros;996129It is a card you hold up at a table is the GM or other player start to squick you out. Not as big a deal as so many claim, from what I've seen a lot of advocates of its use (eg. Kate Bullock) are talking about games that include sexual violence and sex in RP. I wouldn't be into those subjects at a table but if you're going to have them seems reasonable to have something like an Xcard.

Thanks. Never heard of that, nor the word "squick." I've never played a game where that would be necessary, and ideally never will. I'm not interested in that stuff in an RPG.

DavetheLost

Hadn't heard of the X-card, but it seems reasonable. I try not to play with people or in the sort of games where it would be needed though.

kk7

I'm only discomforted by the ritualism in "holding up a card", instead of talking with your fellow gamers and saying "whoa, knock it off". You know, the way people who are friends, or at least are friendly with each other, do -- rather than taking autism as the default mode of human interaction.

A couple people have posted replies along the lines of "why would you play with people like ___?" -- which is kind of missing the issue. No, I don't play with those gamers, and neither do you. We still encounter them, sometimes a lot; and they're still out there, gaming, oblivious to our sensibleness. They're part of our hobby and part of our practices -- best or worst.

Christopher Brady

Personally, edition warring is the worst to me.

You do you.  You happen to enjoy an older or newer version of the game?  That's cool, just don't belittle others who don't care for it.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Steven Mitchell

Quote from: kk7;996224I'm only discomforted by the ritualism in "holding up a card", instead of talking with your fellow gamers and saying "whoa, knock it off". You know, the way people who are friends, or at least are friendly with each other, do -- rather than taking autism as the default mode of human interaction.

A couple people have posted replies along the lines of "why would you play with people like ___?" -- which is kind of missing the issue. No, I don't play with those gamers, and neither do you. We still encounter them, sometimes a lot; and they're still out there, gaming, oblivious to our sensibleness. They're part of our hobby and part of our practices -- best or worst.

The thing is, for some people, if you are going to push things that far (whatever their boundaries are), they can be quickly rendered speechless and unable to respond in a timely, rational manner.  Something is likely to build up and burst out all at once, probably with ill effects.  Plus, having the card as an out lets some people relax that otherwise wouldn't.  It's a very effective counseling technique to substitute a simple, planned physical movement for speech.  It's the same way that they are taught to simply walk away from certain situations rather than try to engage verbally.

Me, I don't want to play a game as a counseling session.  As soon as someone said they needed an X card, maybe, to handle something being in the game, my immediate response would be, "OK, that's not going to be in the game at all.  I'll see to it.  So that you can relax and have fun the way we want to."

Voros

Quote from: kk7;996224I'm only discomforted by the ritualism in "holding up a card", instead of talking with your fellow gamers and saying "whoa, knock it off". You know, the way people who are friends, or at least are friendly with each other, do -- rather than taking autism as the default mode of human interaction.

A couple people have posted replies along the lines of "why would you play with people like ___?" -- which is kind of missing the issue. No, I don't play with those gamers, and neither do you. We still encounter them, sometimes a lot; and they're still out there, gaming, oblivious to our sensibleness. They're part of our hobby and part of our practices -- best or worst.

Sometimes these games are played at Cons so not everyone at the table would be friends. Plus Steven Mitchell's excellent point above.

Justin Alexander

#118
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Nerzenjäger

The GM shouldn't make suggestions or point to conclusions

e.g. "Well, there's an empty space at the eastern end of the hideout, maybe you should wait for an ambush there... or something like that"

That's a big one for me. Part of the fun is figuring things out and maybe even doing them in a way the GM didn't expect.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients