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Role playing worst practices

Started by Itachi, September 06, 2017, 01:46:00 PM

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RPGPundit

And yes, the X-card is retarded.
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Quote from: Kyle Aaron;996721Showing up late, and not bringing snacks.

Showing up late bothers me if it happens on a constant basis.

Bringing snacks is not obligatory yet if one is going eat and drink like everyone else one should bring even a bottle of cola from the 1$ store. The ones that bother me are those who claim to be too broke and poor to participate in bringing food. Yet show up to every game session with a new rpg product they just bought. Or worse brag about their newly bought technological device yet are "too" broke to bring food.

jeff37923

Quote from: The Exploited.;994567Someone that uses the dreaded 'X-card'.

I'm of two minds on that. For one, I don't want to use graphic violence or sexuality in my gaming because not only does it not interest me but since I play in public a lot it gives the wrong impression of what RPGs are to normals. Second, a player who is so psychologically fragile as to require an 'X-card' should not be playing RPGs unless they like to spend a lot of time outside of game in therapy.
"Meh."

AsenRG

Quote from: RPGPundit;997293You know that I was one of the playtesters of the current Doctor Who RPG, and that several of the main mechanical features of the game were my contribution to the game, right?
Of course I didn't know, Pundit:)! I'm not following your career, and even if I did, I almost never choose my games based on who the designers are, anyway (Loz, Pete and Marc Miller are the only positive exceptions).
I'll admit that surprises me, though. I mean, it's a game with Story Points, how did it work for you:D?

QuoteI have run Doctor Who various times, but this wasn't one of them. The player was part of my Dark Albion group; he just happens to be a big doctor who fan.
Well, too bad. You could have used his Dalek noises as background for the Dr Who game;)!
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Voros

#139
QuoteSecond, a player who is so psychologically fragile as to require an 'X-card' should not be playing RPGs unless they like to spend a lot of time outside of game in therapy.

I don't see it. You're playing a horror game where everyone at the table has agreed to push it into some very dark areas, including sexual assault. Someone decided it is getting too gross, they use a X card. This is bad why?

As usual seems a lot are making judgements about X cards and their use even though they have never even been in a game that used them and even admit to not dealing with the subject matter that usually calls for their use. Kinda the defintion of badwrongfun.

Bren

Because an X-card is gimmicky and twee compared to just saying, "Ewww! Too gross. Dial it back please."
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Voros

Dear god, some people playing RPGs are twee? I thought this was a hobby for He-Men.

Seems y'all are grasping at straws to put down what others are doing at their tables with no actual experience of those tables and playing tough guys about RPGs of all things.

:rolleyes:

Bren

Quote from: Voros;997357Dear god, some people playing RPGs are twee? I thought this was a hobby for He-Men.
Not what I said at all. The method sounds twee. The players sound inarticulate.

The people in your example have chosen to explore sexual violence in their leisure. So this is not something that they are going to suddenly be surprised by during play. So I'm struggling to understand why during that exploration they would be unable to say words to the effect of, "Ewww! Too gross. Dial it back please." I'm also uncertain how the other people at the table will be able to sort out which aspect of the dark sexual violence that one player found to be too much? Was it the act itself, the specific victim, the perpetrator, the level of description, the word choices used in the description? Flashing an X-card doesn't clarify what the actual problem or issue is which means we are now going to have to use our words to sort that out. So why not start out using our words?

Perhaps you can provide specific examples of an X-card use in play to enlighten the ignorant masses.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
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Baulderstone

As a GM, an X-card could just be confusing. Let's say I am running a horror game, and I just describe an action by a monster when a player flashes a card. What is the X about? It is the action the monster took? Or was the description of the action to explicit? Or is the existence of the monster offensive in of itself? A card with an X on it tells me none of these things.

Moracai

This is the first time I have ever heard about X-cards, but I thought that some people would use them as sort of trophies in such games that a previous poster mentioned. So, the more times you get someone to draw an x-card, the 'better roleplayer' you are. At least inside your mind, that is.

jeff37923

Quote from: Voros;997351I don't see it. You're playing a horror game where everyone at the table has agreed to push it into some very dark areas, including sexual assault. Someone decided it is getting too gross, they use a X card. This is bad why?

OK, you have a rape victim who decides they want to play in a game where their characters can be raped in game, the GM has told all of the players what might be happening. This player then halts game play because something that they knew could possibly trigger them has triggered them? Bullshit. I am not somebody else's psychological counseling foil either as player or GM. It is psychological unsafe for that X-card player and it is unfair to the rest of the people at the table. If you know that something can trigger your PTSD or whatever, then playing in a game where that subject matter is present is like playing Russian Roulette and that is too much to ask of people just gathered together to have fun.

Quote from: Voros;997351As usual seems a lot are making judgements about X cards and their use even though they have never even been in a game that used them and even admit to not dealing with the subject matter that usually calls for their use. Kinda the defintion of badwrongfun.

:rolleyes:
"Meh."

Steven Mitchell

Quote from: Voros;997357Dear god, some people playing RPGs are twee? I thought this was a hobby for He-Men.

Seems y'all are grasping at straws to put down what others are doing at their tables with no actual experience of those tables and playing tough guys about RPGs of all things.

:rolleyes:

This song and dance again?  You need a new record player, one where the needle doesn't get stuck on every single 45.  The one you have now is seriously messing with your signal to noise ratio.

Justin Alexander

#147
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
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Bren

Quote from: Justin Alexander;997464I feel like this has already been thoroughly documented in this thread multiple times, but one more time:
Glossed over not documented.

To address your bullet points in order.
  • The minimal interruption of finding and raising a prop card is no more minimal than saying a short phrase like "Ewww! Too gross. Dial it back please."
  • A phrase like "Ewww! Too gross. Dial it back please." no more invites debate among reasonable people than does waving a card in the air. Truly unreasonable people aren't going to be swayed by either a request or a card.
  • Having a card will not create a system of trust. Seeing and using a card and having that work to resolve whatever issue its supposed to resolve will, over time, create trust. You are assuming the success is known and the trust is given before the trial is attempted.
  • I don't want to enable people to avoid all self censorship. Self-censorship is a necessary element of healthy human interaction. Its absence is one reason so many Internet conversations are unproductive.
QuoteI'm deeply skeptical whenever somebody says it's impossible for something to work in actual play when people are, in fact, using it in actual play with success.
I didn't say it's impossible to use. But it doesn't appear to do anything that a short phrase doesn't already do. And to figure out what element of the interaction was the problem or the trigger (was it the act itself, the target of the act, the perpetrator of the act, the location of the act, the details or wording of the description of the act, or some combination of the above?) will require an interruption of greater length and some explanation using words or pictures or charades or something.
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Gronan of Simmerya

The noise draws a wandering monster.

Something is coming up behind you.  What it is can not be seen: it is like a great shadow, in the middle of which is a dark form, of man-shape maybe, yet greater; and a power and terror seem to be in it and go before it.  In its right hand is a blade like a stabbing tongue of fire; in its left it holds a whip of many thongs.

What do you do?
You should go to GaryCon.  Period.

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