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Robotech: Shadow Chronicles RPG Rant (possible spoilers)

Started by Gabriel, February 13, 2007, 10:40:00 AM

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jgants

Quote from: Zachary The FirstHere I have to disagree. I have reason to believe it will not be anything CLOSE to that, or even a majority or large minority. (I think you're being a litte facetious, but there's a little truth in every joke...)

Yes and no.  A large majority of RUE was recycled, and I expect RT->RTSC to be  similar to the R -> RUE process.  But I was hyperbolizing a bit in my post.

On the other hand, if it end up being completely new and rewritten, then I'll be pleasantly surprised.

Quote from: Zachary The FirstI'm not touchin' that errata one. ;)

Neither is Palladium, that's the problem.  :D
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Zachary The First

Quote from: jgantsNeither is Palladium, that's the problem. :D

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Seanchai

Quote from: Zachary The FirstNDAs suck, but I think if or when you do see the new RT book, you may be surprised by the compostion therein as far as recycled/unrecycled stuff.  Elsewise, I suppose we just disagree here. :)

If you're saying you've seen the content, that trumps speculation. If that's not the case, I'd still expect plenty of recycled content.

Seanchai
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Gabriel

Anyway, I'm going to babble a bit about Shadow Chronicles now.

There were a few things intoduced to the good guy side and some things which have been defined differently since the original days of the RPG, so Palladium COULD cover those items.

The Alpha types have been defined.  The "green" model is the standard soldier unit, not a recon unit like in the old RPG.  MDC could be decreased a little bit to denote it's grunt status.  The "red" model is an Ace's high maneuver model.  This could be reflected by giving it a few different bonuses in combat.  The "blue" model is the heavy combat model with better armor, which could easily be reflected with greater MDC.

Oh, and Alphas have nose lasers, and the blue model has mini-missiles in the head.  Both of these things were shown in the original series, but were ignored for some reason.  It's time to correct it.

Shadow fighters are mostly unchanged.  They actually look like what the old RPG called the Vindicator, except they're normal Alpha sized.  The Vindicator never really existed.  The Shadow Fighter lacks the cool shoulder missiles shown in the original RPG (which were only on the Shadow Drone, which lacks the upper arm missile backs).  In fact, it has the same armament load as the RGB Alphas.

Betas didn't get much exposure in Shadow Chronicles, but were majorly fubared in the old RPG (Kev seems to have just randomly assigned weapons to it).  The stats for the machine could definitely be fixed.  Shadow Betas are capable of being equipped with synchro cannons.  Grade A Bang Bang.

Regardless of whether the big mechs had too much MDC, the Cyclone REALLY needs to be downgraded.  It was WAY too powerful in the old game.  As for new Cyclone stuff, there's a dual barreled autocannon which could be added.

Then there are spaceships.  At least some Garfish now have synchro cannons.  There's a new light cruiser type.  Stats could be provided for the Arcangel colony ship.  Incidentally, a new RPG would be a prime opportunity to print stats for Reinhardt's command ship (the SDF-4).

The new mecha is the Super Alpha and Beta.  There's not much to say about this one yet.  The Super Alpha seems identical to a normal Alpha except there may be lasers or some type of gun along the edge of the arm.  Nothing in particular is shown of the Super Beta.

Blackleaf

Quote from: GabrielRegardless of whether the big mechs had too much MDC, the Cyclone REALLY needs to be downgraded. It was WAY too powerful in the old game.

No kidding. :)  Actually, the entire MDC/SDC thing just didn't work for the REF armour.  I mean... a guy on foot, wearing standard issue armour, could easily take a hit from a missile and be just fine.  I know it's supposed to be really great armour... but that was too much.

Actually, I never found the stats on the various Mecha or the way the combat system worked was very good at emulating the show.  We spent more time with the characters running around on foot (Macross -- No Armour), or travelling about in vehicles/mecha outside of combat.

Gabriel

Quote from: StuartNo kidding. :)  Actually, the entire MDC/SDC thing just didn't work for the REF armour.  I mean... a guy on foot, wearing standard issue armour, could easily take a hit from a missile and be just fine.  I know it's supposed to be really great armour... but that was too much.

That was definitely a problem.  Generally, it took about 4 fragmentation missiles to deal with a guy in body armor, or a formation of such guys in armor.  And Gallant H-90s could fire bursts, which meant they did more damage than the Alpha's gun pod.  Massed soldiers in body armor with Gallant H-90s could make mincemeat out of whole Alpha and Destroid squadrons.  And since one of my GMs was running a campaign where we fought REF traitors, we encountered a LOT of dudes in REF body armor.

It was so bad that you'd have 4 PCs in various mecha (VAFs, Destroids, VHTs) who would see 6 guys in armor with Gallants, and the PCs would run because they'd get cut up by the little guys.

Quote from: StuartActually, I never found the stats on the various Mecha or the way the combat system worked was very good at emulating the show.  We spent more time with the characters running around on foot (Macross -- No Armour), or travelling about in vehicles/mecha outside of combat.

Against invid, it did work fairly well, except Cyclones were fucking invincible.

We used double damage on any roll 20 or above instead of only on a natural 20.  Everyone used medium bursts from the Alpha gun pod which did 1d4x10, and the more common Invid had low enough MDC so that it was actually effective.  Plus, the Invid had their eye weak point, which could usually be depleted in a single burst.  As for missiles, they were only fired to 1) immediately kill something, which always required a swarm of missiles, or 2) to make the enemy shoot them down and waste an attack.  

For Macross it didn't work as well, because even grunt battle pods generally took 2 attacks to kill, and generally missile payloads and volley sizes were way more limited.  Southern Cross was a total wreck because just about everything lacks missiles and the bioroids have enough MDC to make them last a LONG time in a battle.