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Rob Kuntz's 1ed compatible adventures

Started by Deogolf, April 12, 2006, 05:28:56 PM

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Deogolf

Greetings, fellow Nutkins!!

I've been dubbed by Robert Kuntz to spread the word. He is in the process of writing and releasing new adventures and sourcebooks that are compatible with 1ed AD&D and other gaming systems. The first module to be released will be called "CAIRN OF THE SKELETON KING" (lvls 4-7) and will be released in the near future (exact date unknown, but soon!). Be sure to bring you cleric!!

If this is of interest to you and you would like to learn more, please follow the link to the Dragonsfoot forum site and find out more! Rob would love to hear from you!!

Thanks!

http://www.dragonsfoot.org/forums/viewtopic.php?p=301225#301225
 

Thjalfi

moved to the industry forum, since this is where this kind of thread belongs. :)
 

Akrasia

Well I would certainly be happy to see what new material Rob Kuntz has to offer (I quite liked his recent 'Dark Chateau' module for C&C).

While I don't play 1e AD&D anymore, the adventures (if they are good) should be easy enough to convert to C&C.

:)
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Cyberzombie

Interesting.  They might be a good read, if nothing else.  I love the old skool modules, even though many of them were profoundly silly.  :)
 

Lisa Nadazdy

Quote from: CyberzombieInteresting.  They might be a good read, if nothing else.  I love the old skool modules, even though many of them were profoundly silly.  :)

One could argue that it's what made them so fun. ;)
Majic-XII -The power of Truth compels you!

Cyberzombie

Quote from: Lisa NadazdyOne could argue that it's what made them so fun. ;)
True, true.  The whole GDQ series, for one, was really pretty silly throughout most of it.  Like the fish-men hanging out in the middle of a tunnel in the underdark.  What the fuck?

Maybe that's part of what I'm missing from D&D these days.  Surreal sillyness.  :)
 

Lisa Nadazdy

Quote from: CyberzombieTrue, true.  The whole GDQ series, for one, was really pretty silly throughout most of it.  Like the fish-men hanging out in the middle of a tunnel in the underdark.  What the fuck?

Maybe that's part of what I'm missing from D&D these days.  Surreal sillyness.  :)

And dragons in 10'x10' rooms.  Woo! :)
Majic-XII -The power of Truth compels you!

Cyberzombie

Quote from: Lisa NadazdyAnd dragons in 10'x10' rooms.  Woo! :)
Fuck, even OGRES in 10 x 10 rooms.  Whatever knucklehead came up with the grid system for 3e has no conception of the *actual* size of most objects.
 

Lisa Nadazdy

Quote from: CyberzombieFuck, even OGRES in 10 x 10 rooms.  Whatever knucklehead came up with the grid system for 3e has no conception of the *actual* size of most objects.

Maybe it follows the same logic as kittens in mason jars. :heh:
Majic-XII -The power of Truth compels you!

Cyberzombie

Quote from: Lisa NadazdyMaybe it follows the same logic as kittens in mason jars. :heh:
Sounds like a variant on the "orc and pie" type of module: "kitten in mason jar".  But is it treasure -- or is it the monster?!?!?!!?!?!?


Meandering back on topic, anyone have any comments on whether Castles & Crusades is *fun*?  I know it has a certain rabid fanbase, but so do a lot of crappy things.  Is it fun?!?!?!?!
 

Lisa Nadazdy

Quote from: CyberzombieSounds like a variant on the "orc and pie" type of module: "kitten in mason jar".  But is it treasure -- or is it the monster?!?!?!!?!?!?


Meandering back on topic, anyone have any comments on whether Castles & Crusades is *fun*?  I know it has a certain rabid fanbase, but so do a lot of crappy things.  Is it fun?!?!?!?!

Not sure.  It's supposed to be very abstract.  How abstract?  If the D&D Cyclopedia is abstract, then C&C is even moreso.  No skills, or Feats, and all saves and abilities are based strongly off the attributes.  I haven't seen it, so I can't tell you much more than that, though.
Majic-XII -The power of Truth compels you!

Akrasia

Quote from: Cyberzombie... Meandering back on topic, anyone have any comments on whether Castles & Crusades is *fun*?  I know it has a certain rabid fanbase, but so do a lot of crappy things.  Is it fun?!?!?!?!

I think it's very fun.  (But then, I'm probably considered part of the 'rabid fanbase'.)

IME it combines all the elements that made RC/B/X D&D and 1e AD&D fun, gets rid of the crap that wasn't fun or tediously convoluted, and combines the fun elements with the unified 'd20-high-is-always-good' mechanic.

It is easy to translate any pre-3e material into C&C terms (the AC needs to be changed [C&C AC = 20 - pre-3e AC], and the saving throws need to be designated as 'physical', 'mental', neither or both -- then you're good to go).  It is also relatively easy to translate 3e material into C&C terms, though that will take a bit more work for higher-level stuff.
 
For an absolutely brilliant review of the C&C PHB, I highly recommend this one:
RPGnet review: http://www.rpg.net/reviews/archive/11/11008.phtml

I use the Rules Cyclopedia as my supplement for C&C.
:)
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Cyberzombie

Well, that looks a little too rules light for me generally, but it might be something  I could play with my son when he's a little older.  OD&D was my gateway into gaming, after all, so that might be a good thing for him to learn on.  :)
 

Eli the Vile

Quote from: CyberzombieWell, that looks a little too rules light for me generally, but it might be something  I could play with my son when he's a little older.  OD&D was my gateway into gaming, after all, so that might be a good thing for him to learn on.  :)

Good Idea.

Yeah it is rules-lite, but that what makes it so good in my eyes. The nice thing is I have ported stuff from WHFRP, AD&D, and D&D into my C&C campaign and it all works well.
I like my women the way I like my coffee, Ground up and in the freezer!

Akrasia

Quote from: Eli the Vile... Yeah it is rules-lite, but that what makes it so good in my eyes. The nice thing is I have ported stuff from WHFRP, AD&D, and D&D into my C&C campaign and it all works well.

It's ability to act as a 'bridge' between different versions/editions of D&D is probably C&C's greatest strength.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!