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[RIFTS: Savage Worlds] Kickstarter launches April 26

Started by The Butcher, April 12, 2016, 09:00:49 PM

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tenbones

Quote from: Ulairi;894610I'm hoping they hire Kevin Long to do some artwork

It wouldn't seem very Palladium without him, would it?

Christopher Brady

Quote from: Ulairi;894610I'm hoping they hire Kevin Long to do some artwork

Honest question:  Didn't he and Kevin Siembeida have a falling out?  And although I hope that doesn't stop Pinnacle from hiring him, perhaps there's bad blood that might keep it from happening?  I sincerely hope not, but if I'm right, that might be why we won't be getting any of his work.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Maese Mateo

Quote from: CRKrueger;894524The Glitterboy...hmm 4d12+6 damage AP25, that's a pretty good gun, but the armor on the Glitterboy...ouch.  +18 Armor?  So basically a Glitterboy will vaporize another Glitterboy in one shot?  I realize with armor that is Absorbing instead of Ablative it completely changes the paradigm, but I would have expected Glitterboys to be tougher.
I don't know much about either Savage Worlds or RIFTs, but the Glitter Boy template says "+18 MDC Armor", isn't that supposed to be better than regular armor?
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


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Orphan81

Quote from: Maese Mateo;894635I don't know much about either Savage Worlds or RIFTs, but the Glitter Boy template says "+18 MDC Armor", isn't that supposed to be better than regular armor?

Yeah, it means Non-Mega Damage weapons can't inflict any damage on the character. The Boom Gun is a Mega Damage weapon, however, so most likely a boom gun hitting another Glitter boy is going to do about 30 damage... With the 25 AP yes, that baby is going to shred another Glitterboy to pieces..

However, like I mentioned earlier... it takes 2 rounds to fire the Boom gun. You can't fire it in the same round you move. One round is spent sinking in the support struts, the next round is firing the Boom Gun. You can stay in place and keep firing it from round to round, but only in a 180 degree arc, and you can't move from your position unless you want to spend another round sinking in your support struts again... Also your friends need to not be around you or they'll get hurt too... It's not something that is going to be used every round...

Furthermore, Glitter Boys are suppose to be rare and typically in the hands of Goodguys, so you shouldn't be seeing much Glitter Boy on Glitter Boy combat unless we're talking about Quebec.

I'm also guessing the Boom Gun is going to be the highest damage player available weapon in the core book.
1. Some of you culture warriors are so committed to the bit you'll throw out any nuance or common sense in fear it's 'giving in' to the other side.

2. I'm a married homeowner with a career and a child. I won life. You can't insult me.

3. I work in a Prison, your tough guy act is boring.

The Butcher

Quote from: Maese Mateo;894635I don't know much about either Savage Worlds or RIFTs, but the Glitter Boy template says "+18 MDC Armor", isn't that supposed to be better than regular armor?

To the best of my understanding +18 M.D.C., in SW terms will probably translate to +18 Toughness with the Heavy Armor property (i.e. only vulnerable to weapons with the Heavy Weapon property, which will probably also be renamed "Mega-Damage" for this).

In Savage Worlds you get to inflict a Wound if your damage roll beats the target's Toughness.

Kruger is right, though. Without ablative armor (and armor repair bills!) this game is going to feel a lot different from classic Rifts.

Omega

#80
Quote from: Christopher Brady;894395...You never read the Rift books did you?

Read quite a bit up to Tolkeen. Which happens to have some of my stuff in it uncredited. As said. Aside from the two wars nothing changed. Each supplement was to one degree or another self contained. Later books might mention Atlantis or other little events. But overall its one of the least metplot driven RPGs out there. Things just... are.

Christopher Brady

Quote from: Omega;894650Read quite a bit up to Tolkien. Which happens to have some of my stuff in it uncredited. As said. Aside from the two wars nothing changed. Each supplement was to one degree or another self contained. Later books might mention Atlantis or other little events. But overall its one of the least metplot driven RPGs out there. Things just... are.

Thing is, the timeline progressed in each of the World Books, every time there was an Erin Tarn story, there was a new later date.  And the game stuff in the rules reflected the time change.  Like the Coalition War Campaign, which was the first true Coalition sourcebook suddenly had new tech replacing the stuff you'd find in the Core Book OCCs.

So yes, there was a metaplot, which clearly changed the setting, but it was subtle enough that a fair amount of people, like you apparently, never really noticed or found it impacted your game.  And for the record, other than War Campaign, Juicer Uprisings or Tolkien, none of it affected my game or fun either.  Actually, that's why I found those three books egregious because I noticed it.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Orphan81

Quote from: The Butcher;894649To the best of my understanding +18 M.D.C., in SW terms will probably translate to +18 Toughness with the Heavy Armor property (i.e. only vulnerable to weapons with the Heavy Weapon property, which will probably also be renamed "Mega-Damage" for this).

In Savage Worlds you get to inflict a Wound if your damage roll beats the target's Toughness.

Kruger is right, though. Without ablative armor (and armor repair bills!) this game is going to feel a lot different from classic Rifts.

Technically, you only inflict a wound for every 4 damage above the target's Toughness.

Characters in Savage Worlds have 3 wounds before being incapacitated. Going by the earlier example I mentioned, 30 damage against a 5 toughness (This assumes mega damage is in fact just heavy Armor, and not extra toughness, meaning that 25 AP is going to chew through the 18 mega Armor. AP does not effect toughness in anyway.)

5 toughness minus 30 equals 25.
25 divided by 4 equals 6 wounds.

So yes a Glitter boy hitting another Glitter boy with the Boom gun is most likely going to destroy it.

Also of note, it will also rip apart a standard Savage Worlds Dragon no problem.
1. Some of you culture warriors are so committed to the bit you'll throw out any nuance or common sense in fear it's 'giving in' to the other side.

2. I'm a married homeowner with a career and a child. I won life. You can't insult me.

3. I work in a Prison, your tough guy act is boring.

The Butcher

Quote from: Orphan81;894675Technically, you only inflict a wound for every 4 damage above the target's Toughness.

Yeah, well, that was the on-the-cell-phone quikcie version for someone who doesn't know SW. But you're right, I stand corrected.

tenbones

I think it will feel a little different than Rifts, and it should. The conceits of SW is after all "FFF" - while at last point I checked, Palladium's system is orders of magnitude more granular.

Having the Glitterboy's needing 2-rounds to set up and one-shot damn near anything that gets in their way, "sounds" about right. In my limited Rifts experience (only two fairly long campaigns) Glitterboys weren't "normal" in the sense that our only PC playing one spent a lot of time outside that armor until it was time to "get it on". But when he did - "shit got blowed up".

Two rounds for setup? That's a loooong time in Savage Worlds. But whatta payout if you succeed! I think it'll work out. But I do agree it "feels" like it will be different than standard Rifts.

Ulairi

Quote from: tenbones;894780I think it will feel a little different than Rifts, and it should. The conceits of SW is after all "FFF" - while at last point I checked, Palladium's system is orders of magnitude more granular.

Having the Glitterboy's needing 2-rounds to set up and one-shot damn near anything that gets in their way, "sounds" about right. In my limited Rifts experience (only two fairly long campaigns) Glitterboys weren't "normal" in the sense that our only PC playing one spent a lot of time outside that armor until it was time to "get it on". But when he did - "shit got blowed up".

Two rounds for setup? That's a loooong time in Savage Worlds. But whatta payout if you succeed! I think it'll work out. But I do agree it "feels" like it will be different than standard Rifts.

I think you're right. I've played a lot of Rifts but no savage worlds (but I did purchase all of the Solomon Kane stuff). I'm excited to have a lighter system to play Rifts with. I don't have time for Palladium games stuff as much because my time for prep has to be a lot less now that I'm a family man.

Mostlyjoe

Yuck. I hate the way they are stretching this out into 3 books for what should be a big single volume. But it's so Savage Worlds for you.

Christopher Brady

Quote from: Mostlyjoe;894858Yuck. I hate the way they are stretching this out into 3 books for what should be a big single volume. But it's so Savage Worlds for you.

To be fair, it's supposed to be $15 a pop, with all three (which not everyone will need) combining into a giant robot that will devour $45. Not exactly a strain on the budget here.  And if you plan on just being a player, why do you need a DM's book?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Maese Mateo

I would have prefered a bigger book with all included but 3 small books don't bother me.

On the bright side, if we reach the 300k stretch goal (and we probably will), many of the small PDFs unlocked as stretch goals are going to be included into the Player's Guide, so we can potentially end up with a big book plus two smaller ones.
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Jetstream

Quote from: Christopher Brady;894860To be fair, it's supposed to be $15 a pop, with all three (which not everyone will need) combining into a giant robot that will devour $45. Not exactly a strain on the budget here.  And if you plan on just being a player, why do you need a DM's book?

Pretty sure the retail on the books will be $20 a pop, like most Savage Worlds splats.

No telling if they get to that new bigger $300,000 stretch goal core book though.