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[RIFTS: Savage Worlds] Kickstarter launches April 26

Started by The Butcher, April 12, 2016, 09:00:49 PM

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crkrueger

Quote from: Spinachcat;891854Been there, done that, added skulls to Khorne's throne. It works GREAT for 40k.

Did you ever get into crazymode, like Grey Knights vs. a Bloodthirster crazy?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Daddy Warpig

Quote from: Spinachcat;891854I hope everyone's going to be mellow about the ensuing flood of Palladium conversions that will be posted online.

I'm not sure Kevin knows how to be mellow.

Or can even spell mellow, FWIW.
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

Geek Gab:
Geek Gab

Spinachcat

I focused the mini-campaign on a squad of Space Marines (my Beakies called the Void Raptor legion) assigned to a company of Catachan Imperial Guardsman against Orks sworn to Nurgle with a group of Eldar with their own agenda on the planet.

The PCs were the Space Marines and we got to fill the table with vehicles and minis. The Orks had their own vehicles, Traitor Plague Marines, lots of Chaos Spawn, and Chaos Sorcerers among their number.

And this is way back when SW came out with its core book. We had LOTS of fun and the only hiccup I had was the vehicle rules which I house-ruled / hybridized with some old 40k rules.

I made the PCs be Space Marines because...the players loved space marines, and the presence of heavy stuff on the battlefield vs. IG meant lots of dead IG. After one player's Space Marine was killed, he decided to instead play a series of IG sergeants who died almost as regularly as Kenny on South Park.

SW PCs are tough, but the presence of tanks, area effect damage and big monsters gets nasty pretty quick even with what I felt was a generous tossing of bennies.

I ran a couple convention one-shots using the campaign as a backdrop too. It worked fabulously, but it was Savage Worlds first and 40k second, but the presence of the 40k toys on the table made it really "feel" 40k.

Unsure how that will play out with Savage Rifts.

EDIT: I know "Orks sworn to Nurgle" isn't canon. That was a whole aspect of the campaign for the PCs to discover the how the cult was breeding Orks and enslaving them. The Eldar were there to capture the technology to make their own Orks.

Ulairi

One of the first RPGs I ever played was Rifts and I was always a big fan of the setting. I stopped playing around 1998 but it holds a special place in my heart. I actually like the Rifts rules more than SW but I'll back this if there are some cool things included.

tenbones

Quote from: Ulairi;891927One of the first RPGs I ever played was Rifts and I was always a big fan of the setting. I stopped playing around 1998 but it holds a special place in my heart. I actually like the Rifts rules more than SW but I'll back this if there are some cool things included.

I wouldn't hold my breath if you mean "cool things" = "new things".

Listening to the podcast it sounds like they're just doing Rifts post-Tolkeen with very slightly modified Savage Worlds rules (which is normal for each setting they do). I didn't take anything from them they were creating anything new - given the fact that they outright said they'll be doing the core-book then extrapolating outward from that focusing on North America. They have, apparently, the vast library of Palladium Rifts material to draw upon.

Hell if that's actually the case, they can make a metric shit-ton of Savage Rifts books for *years* on this model. I'm curious to know what their exact limits are.

Rincewind1

Quote from: tenbones;891944I wouldn't hold my breath if you mean "cool things" = "new things".

Listening to the podcast it sounds like they're just doing Rifts post-Tolkeen with very slightly modified Savage Worlds rules (which is normal for each setting they do). I didn't take anything from them they were creating anything new - given the fact that they outright said they'll be doing the core-book then extrapolating outward from that focusing on North America. They have, apparently, the vast library of Palladium Rifts material to draw upon.

Hell if that's actually the case, they can make a metric shit-ton of Savage Rifts books for *years* on this model. I'm curious to know what their exact limits are.

I think the biggest challenge is Siembieda realising in 2 years he could get all the money, instead of just licencing money, if he took SW's system and did his own version of it...Palladium style.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

crkrueger

The podcast makes it pretty clear the intent is to get Rifts into the hands of gamers that have the capability to buy Rifts Palladium - but don't.  

A new Palladium "Rifts Lite" product would still probably be laid out in 2 column black and white in Wordstar 2.0 or however the hell Kevin does his patented Stream of Consciousness layout.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

tenbones

Quote from: CRKrueger;891998A new Palladium "Rifts Lite" product would still probably be laid out in 2 column black and white in Wordstar 2.0 or however the hell Kevin does his patented Stream of Consciousness layout.

Oh shit... I was laughing a little too much reading this.


Quote from: Rincewind1I think the biggest challenge is Siembieda realising in 2 years he could get all the money, instead of just licencing money, if he took SW's system and did his own version of it...Palladium style.

I totally agree. But sheesh! haven't people been saying this for years?? Or at least some variation of it. I confess after all this discussion about it, I was curious and popped over to the Palladium forums...

I was expecting "mild-disdain" about the announcement. What I "generally" felt after a quick skim through the vibe was like a neglected dog finally getting some attention from a stranger then wistfully hoping that maybe this mean the native-version of Rifts would rise again because maybe Savage Worlds players would come over to their side. Even a little sadness that their game has been neglected.

I know all the Siembieda stories etc. but I don't pretend to know all the inner-workings of why he's let Palladium go fallow for so long outside of the alleged ego-issues. All I know is, the tide is rising on his IP, and it's time to surf.

Armchair Gamer

Quote from: Christopher Brady;891412Nostalgia is everything right now.

I think this is also a dream project for Sean Patrick Fannon--he's been converting RIFTS to other systems for his own games for 20 years. Back then, it was the Hero System; he seems to have moved to SW as his go-to game.

Rincewind1

#39
Quote from: tenbones;892012I totally agree. But sheesh! haven't people been saying this for years?? Or at least some variation of it. I confess after all this discussion about it, I was curious and popped over to the Palladium forums...

I was expecting "mild-disdain" about the announcement. What I "generally" felt after a quick skim through the vibe was like a neglected dog finally getting some attention from a stranger then wistfully hoping that maybe this mean the native-version of Rifts would rise again because maybe Savage Worlds players would come over to their side. Even a little sadness that their game has been neglected.

I know all the Siembieda stories etc. but I don't pretend to know all the inner-workings of why he's let Palladium go fallow for so long outside of the alleged ego-issues. All I know is, the tide is rising on his IP, and it's time to surf.

I'll play Devil's Advocate - I'd say it's less  ego, and more the fact that he's the very stereotypical artist not businessman type. A jealous artist who's ever afraid of people drinking his milkshake.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

selfdeleteduser00001

Quote from: tenbones;891714Everything I've read on both sites indicates this is Savage Worlds rules with the Rifts setting.

Savage Worlds gains nothing by trying to "hybridize" their system. That defeats the entire point of Savage Worlds. I can't imagine they'd ever go that route for any license.
.

I agree, and fingers crossed
:-|

Christopher Brady

One thing occurs to me, in SW PC's can be frighteningly squishy, so to 'mimic' MDC vs. SDC you wouldn't have to up the damage all that much.  Doubling or tripling the base damage for weapons in the core book to simulate MDC would be more than enough to paste most Wild Card characters in a single shot.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

James Gillen

Quote from: One Horse Town;891419Nostalgia ain't as good as it used to be.

It never is, is it?

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Crabbyapples

Quote from: Christopher Brady;892243One thing occurs to me, in SW PC's can be frighteningly squishy, so to 'mimic' MDC vs. SDC you wouldn't have to up the damage all that much.  Doubling or tripling the base damage for weapons in the core book to simulate MDC would be more than enough to paste most Wild Card characters in a single shot.

Hell, my players complained about exploding damage as is. Just adding in an extra +1d6 damage and a decent armor piercing value (4 or 5 AP), and you'll get mountains of dead player characters.

The Butcher

We have (p)reviews from Chris Helton and Tommy Brownell which go into some detail with regards to the modified mechanics featured in the Savage Rifts Player's Guide.

The first one also clarifies just WTF the "Tomorrow Legion" is — an anti-Coalition do-gooder outfit led by Erin Tarn. :rolleyes: I'll just ignore the fluff and use it to play circa 102 P.A. because I'm a Rifts grognard who despises the Tolkeen metaplot.