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Campaign Lethality and Script Immunity

Started by Nexus, September 17, 2014, 07:01:23 PM

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dragoner

Quote from: CRKrueger;789179Anyone die in Boomtown yet?

Nope.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Opaopajr

#151
Quote from: dragoner;789172Then the anvil falls from the sky and hits them, save or die. That's what it feels like anyways.

Well, I'm glad to hear surprise feels consistent in and out of game when you are wandering about with caution thrown to the wind. It gives a consistency to the world. I can't control how players feel, but I can be even handed about what their characters would experience as the average NPC in the same shoes.
;)
Is this about the current in-game situation at Boomtown? I do believe the other players did share some of their intel about the graveyards, if this is about that. Though I believe they also might have glossed over the actual threat into "adventure palatable" translation.

edit: I should add that I am perfectly amenable to players not conveying all material learned to each other, if they wish to keep secrets. Very laissez-faire. Something I learned to respect from the celestial Cold War of IN SJG. It is a very lethal, but open, aspect to my style.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

Quote from: CRKrueger;789179Anyone die in Boomtown yet?

Not for want of trying on the part of the adventurers, I can assure you. There's already been quite a few near misses.

As for NPCs, at least eight deaths on day one alone.

Five alone in the afternoon tavern brawl that spills out into the street. That was just unarmed strikes, and would have taken the three fighters out easily if they got in any earlier than the 35th round. They also rode the bleeding edge of starting a full on riot against them by drawing a weapon during that melee.

They were extremely lucky that their efforts to simmer down the angry crowd coincided with one of my two scheduled NPC interventions (and that first would have failed all by itself, too, without their help). The devil's own luck, as that would have been a TPK followed by a hanging of who was left. Within 60+ combatants, many of whom are trained in classes as well, is just death; rolling is a formality by then.

That following night was not much better, as they kept skipping around Death's own hemline.

They are just on day two, and already risked life and limb several times before lunch. Given my finished encounter rolls for the day in their area, I cannot say anything about whether they'll make it to a third day. They've beelined into some deep shit, even after collecting warning information.

... shhh, don't tell them. ;)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

dragoner

Quote from: Opaopajr;789266... you are wandering about with caution thrown to the wind.

Good to know that following any clues or gathering intel, was all pointless.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Opaopajr

Quote from: dragoner;789304Good to know that following any clues or gathering intel, was all pointless.

Your gathered clues were not pointless. You just chose something completely different based on the intel. I can't stop that, that would be leading your party, and thus unfair to your free will.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

dragoner

Quote from: Opaopajr;789306Your gathered clues were not pointless. You just chose something completely different based on the intel. I can't stop that, that would be leading your party, and thus unfair to your free will.

Free will? Shirley, you jest. First the baby and then suddenly possessed by demons.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Opaopajr

Quote from: dragoner;789310Free will? Shirley, you jest. First the baby and then suddenly possessed by demons.

Well, first the baby & unconscious mother was a random encounter expounded into another random encounter. And you all did very well, especially you abiding by your alignment and getting your friends to help. You could have left the baby's cries alone, assuming someone else will take care of it, but you chose to do the moral thing and be personally involved. I applaud this.

Second, you feel its demons. Currently it is dangerous, yet really is not *that* dangerous. I believe I also alluded to your Acolyte knowledge of this as well during this situation. But I'll have another "Behind the Screen" chat to talk about what you faced after this scene is done. Almost all 5e mechanics & DCs were used in its creation, and far less lethal than will o' wisps.

Also, the majority of you experienced weird stuff as you walked back and then forth along the edge of that new graveyard. Two anomalous experiences each, once for every time you crossed too close by. Further the 3 fighters picked up extra intel last night on the dangers of the two arguing graveyards, especially the new one, and the rise in activity as the new moon approaches. They also spotted a curiosity past the sharp slope. And you yourself were warned by the elders to "beware the forgotten claim down mountain of the graves," (though that was 40 pages ago, IC pt. 1, page 27, post #268. I understand it is a lot to remember). I don't believe though, after splitting your party again, you had a chance to share each other's new intel so soon from the snakebite emergency, so I'll stop there.

There's only so much I can do when players choose to linger there, weird hostility, confusion, and tension bubbling into your heads, and then continue investigating with a 10 minute Detect Magic ritual inside the new graveyard itself. It was brave, I will say that, even so near high noon. But all of that immediate danger is not the real, deep-shit danger I'm talking about...

(... and my name isn't Shirley. :p /obligatory Airplane quote)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

RPGPundit

I have no interest in "script immunity".
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