SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Small group + WHFRP 1e = FUN

Started by thedungeondelver, November 21, 2010, 11:36:56 PM

Previous topic - Next topic

thedungeondelver

We played WHFRP tonight as most of the group was out; The Oldenhaller Contract.  The players got through the fight in the alleyway, and got hired (character creation took a bit).

They liked the down-and-dirty, grim feel of WHFRP, as a change of pace.

It went well.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist


danbuter

It'll be great until they find out what Nurgle's Rot is ;).
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

The Butcher

#3
Our current DM announced today his intenton of running The Enemy Within, presumably under WFRP 1e. I am really, really looking forward to it.

Incidentally, how do WFRP 1e and 2e differ, if at all?

thedungeondelver

Quote from: The Butcher;418951Our current DM announced today his intenton of running The Enemy Within, presumably under WFRP 1e. I am really, really looking forward to it.

Incidentally, how do WFRP 1e and 2e differ, if at all?

The magic system was totally reworked between the two.

The tone of the two is subtly but importantly different: in 1e, the overall feeling is that things are grim, but they've been grim for a long time, and they'll continue to be grim for a long time thereafter.  In 2e, you're definitely given the impression that your adventuring group is living in the Last Days.  Something is going to break through - Nurgle, orcs overrunning the city, waves of religious hysteria leading to a general social breakdown, whatever.

Some stats in 1e are percentage-based, others are simply d10.  The stats in 2e are all d10 (you can convert the d% stats to d10 simply by dividing and rounding up).  Additionally some stats are, IIRC, combined now.

Combat in 1e had a definite miniatures-based vibe to it, to wit: a character who "wins" a combat round (doesn't take damage, inflicts damage) pushes an enemy figure back 5'.  IIRC that no longer happened when 2e arrived.

Big cosmology changes; 1e had The Cold Ones, the world was created by the Slaan, etc.  It's simplified in 2e.  There's Chaos and not-Chaos.

anyone else?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

The 2nd ed owes much to d20 as well.

Benoist

The 2nd ed owes much to d20 as well. Unified mechanic, feats/skills, combat system. The influence is all over the place.

IceBlinkLuck

I've always wanted to play Warhammer. T.T
I've only run it before and I never seem to be in the right place or time to play.
"No one move a muscle as the dead come home." --Shriekback

DKChannelBoredom

As my sig says, I'm running The Enemy Within right now, using 2nd edition rules and it's going really well.

delver mentioned the differences in the rules, and I think they are a bit easier and more logical in 2nd edition, but except for the magic, the changes aren't that huge.

As for feel and tone, well, The Enemy Within is, as far at I can tell, the campaign that shaped put the tone of WFRP 1st, and personally I have no need to change the mood of the campaign to make it more like 2nd edition. It's very good and gritty as it's written. So I think you can really look forward to being part of this campaign.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

Spinachcat

WFRP is awesome.  

If you continue with 1e, check out eBay for Warpstone Magazine.  It was the unofficial fanzine and produced lots of quality stuff for the game.

If you campaign features lots of magic, then Realms of Sorcery book is worth getting - especially at higher level play.  

But the awesomeness of 1e is you can play for years without needing anything beyond the core book.

MonkeyWrench

Like thedungeondelver mentioned the biggest change is in the magic system.  If you're using a premade adventure this will be your biggest conversion headache.

Other than that 2e characters tend to have more Wounds, but then weapons do d10 instead of d6 damage.

Overall I find 2e to be the superior version because of its streamlined nature.

kryyst

Just echoing 2e is superior to 1e in the mechanics dept.  However 1e is generally agreed upon to be the better setting.  However in play I don't find that I've ever really noticed the difference between the two since usually characters aren't involved in the big picture in 2e.  They are just dealing in the shit, which is just fine.

3e is mechanically very different.  I personally prefer it but that's a whole other story.  What's particularly interesting is that 3e's setting is in between 1e and 2e.  It takes the things are going to shit qualities from 1e and turns them up several degrees.  This has really been coming out in the adventures for 3e so far.
AccidentalSurvivors.com : The blood will put out the fire.

thedungeondelver

Quote from: Benoist;418968The 2nd ed owes much to d20 as well. Unified mechanic, feats/skills, combat system. The influence is all over the place.

The 2e I've played feels very d20ish to me.  But not in a bad way.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

thedungeondelver

I don't find the magic system in 1e to be as onerous as others do.  That's not in a "hey you kids get off my lawn 1e was good enough for us" manner.  I just think it's pretty streamlined, honestly.

Roll for your starting magic points, you can start by casting Petty Magic, have fun with those for a bit, then pick either Wizard (general) or a specialist school, and take your advances as all the other classes, picking up each level of spell.  Some specialty magic classes pick up disads (corpse-like appearance, insanity, etc.) from continued magic user.

Battle Magic is loads of fun :)

Incidentally this is the system I'd use for a Lord of the Rings (or The Hobbit-era) based game.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;419079The 2e I've played feels very d20ish to me.  But not in a bad way.
Oh yeah, for sure. I didn't mean it in a bad way. Just as a matter of fact kind of thing.

As for 2e vs. 1e I don't know. I feel 1e is more gritty, more medieval. Maybe it's just the feel, art, adventures that make me say that, but I've never had big problems with 1e, and if anything, I felt 2e was missing stuff, rather than adding to the experience. Which doesn't mean 2e is bad, far from it. It's actually pretty good!