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"Revolutionary Game Design" Myth

Started by HinterWelt, October 17, 2006, 12:07:00 PM

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blakkie

Quote from: GRIMI have a fairly revolutionary card-deck based system but I just can't afford to produce it at the moment.
Regular playing deck or Custom cards? If the later are you talking heavy on the artwork in the CCG vein?

Speaking of which, when did games start doing this?  Anyone here actually have experience playing this game?  I know it won an ENnie award this year, but I also know it's sales were tiny. At least until that point. Something less than 200 books.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

mythusmage

[sidetrack]A braunstein was a miniatures scenario played at the University of Minnesota. (Dave Arneson's old stomping grounds BTW.) It was, essentially, a game of Diplomacy played out using Napoleonic miniatures on a one figure to one person scale. The players were supposed to follow a scenario. But it soon became apparent to the organizers that the players were, well, roleplaying. Giving their game pieces personalities. To make matters even worse, they were having their characters go off and engage in independent activities. That is, they weren't following the script.

There was skullduggery and betrayal. There were assassinations and assignations. All the organizers could do, really, was keep track of things and provide some sort of order. They were, in short, the first RPG game masters.

BTW, Gary Gygax introduced the dungeon to his new fantasy game as a way of keeping the players from gallivanting all over the countryside.[/sidetrack]
Any one who thinks he knows America has never been to America.

GRIM

Quote from: blakkieRegular playing deck or Custom cards? If the later are you talking heavy on the artwork in the CCG vein?

Custom cards, reasonably heavy artwork, if I have to do it PDF then the artwork will have to be printable, so a bit less heavy.
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