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Review of Supplement V: Carcosa

Started by Spinachcat, October 16, 2008, 04:24:50 PM

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Fritzs

CavScout: Cos if you take teh meds and go to teh therapy you won't feel urge to rape teh kids.But if there is teh strong social stigma attached to being teh pedophile, there is teh greater chance, that you would feel so ashamed by by teh deviant sexual lust of yours, that you won't go to see teh doctor with them and teh frustration from unfulfïled urges will ultimately result in you raping teh kids.

That's it.
You ARE the enemy. You are not from "our ranks". You never were. You and the filth that are like you have never had any sincere interest in doing right by this hobby. You\'re here to aggrandize your own undeserved egos, and you don\'t give a fuck if you destroy gaming to do it.
-RPGPundit, ranting about my awesome self

CavScout

You act as if there shouldn't be a social stigma attached to being a pedophile. You're not just wrong, you fucking off the charts wrong.
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn

Fritzs

#197
CavScout: Social stigma would lead to less of them going to visit psychiatrist because of fear and shame before they have molested kid, which would lead to less of them, which have not yet molested kid, getting medication. Less of them geting medication leads to more children geting molested.

Got that...?
You ARE the enemy. You are not from "our ranks". You never were. You and the filth that are like you have never had any sincere interest in doing right by this hobby. You\'re here to aggrandize your own undeserved egos, and you don\'t give a fuck if you destroy gaming to do it.
-RPGPundit, ranting about my awesome self

One Horse Town

Dude, all you've done over the course of this thread is prove that creepy games attract creepy gamers. Unfortunately, you don't have the brains to realise that you've offered yourself up as a prime example.

Is anyone gonna talk about RPGs?

jeff37923

Quote from: Geoffrey;258082I like the dilemmas it poses. On Carcosa, all too often the price of sorcerous power is the loss of one's own humanity. A sorcerer has to weigh the potential gain in power against the danger to his own life and to his own humanity.

As far as I can tell, there is no rules mechanic linked to the potential gain in power against the danger to his own life and to his own humanity except for role-playing. How is this then demonstrated?
"Meh."

JimLotFP

Quote from: jeff37923;258181As far as I can tell, there is no rules mechanic linked to the potential gain in power against the danger to his own life and to his own humanity except for role-playing. How is this then demonstrated?

Sorcerers must make a save when performing a ritual, or age.

The target creatures get a saving throw... it can be a complete disaster if control isn't established over the particular entity, or that banishment doesn't happen as planned... and many of the rituals have specific things that must be done or the entity in question will simply gobble up the sorcerer.

jeff37923

Quote from: JimLotFP;258184Sorcerers must make a save when performing a ritual, or age.

The target creatures get a saving throw... it can be a complete disaster if control isn't established over the particular entity, or that banishment doesn't happen as planned... and many of the rituals have specific things that must be done or the entity in question will simply gobble up the sorcerer.

So how is the danger to the sorcerer's humanity demonstrated by rules mechanics?
"Meh."

JimLotFP

Quote from: jeff37923;258188So how is the danger to the sorcerer's humanity demonstrated by rules mechanics?

This isn't Sorcerer, the game.

jeff37923

Quote from: JimLotFP;258192This isn't Sorcerer, the game.

Thanks for the non-answer.
"Meh."

RandallS

Quote from: jeff37923;258188So how is the danger to the sorcerer's humanity demonstrated by rules mechanics?

This is a supplement for OD&D. It doesn't have rules for this type of stuff, that's for the DM to handle as he/she sees fit. I know this doesn't sit well with gamers who like to have such things covered with rules, but leaving most things up to the DM is what many OD&D players and DMs like.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

JimLotFP

Quote from: jeff37923;258193Thanks for the non-answer.

No problem.

jeff37923

Quote from: RandallS;258194This is a supplement for OD&D. It doesn't have rules for this type of stuff, that's for the DM to handle as he/she sees fit. I know this doesn't sit well with gamers who like to have such things covered with rules, but leaving most things up to the DM is what many OD&D players and DMs like.

I can understand that, but while the author has claimed that the controversial content is there because

Quote from: GeoffreyI like the dilemmas it poses. On Carcosa, all too often the price of sorcerous power is the loss of one's own humanity. A sorcerer has to weigh the potential gain in power against the danger to his own life and to his own humanity.

but there is nothing that demonstrates this loss of humanity and only minor danger to the sorcerer's life (the sorcerer ages if a saving throw fails). The loss of humanity is solely role-playing and not coupled with any game mechanics as far as I know.

Now, I think that is significant, because there is no consequence for the loss of humanity the author talks about.
"Meh."

JimLotFP

Quote from: jeff37923;258201Now, I think that is significant, because there is no consequence for the loss of humanity the author talks about.

This is only true if you consider the "role-playing" part of playing a role-playing game to be inconsequential.

jeff37923

Quote from: JimLotFP;258202This is only true if you consider the "role-playing" part of playing a role-playing game to be inconsequential.

Quote from: Geoffrey;257711In my home campaign some players have played wicked sorcerers. Things work out something like this:

1. The sorcerer starts searching for a way to bind a given Cthulhoid entity. After must effort, the sorcerer will learn what is required:

A. the specific time at which the ritual will work

B. the specific place at which the ritual will work

C. the material components required

D. the type of sacrifice(s) necessary for the ritual to work

Oftentimes, upon learning "D", the player will cease his quest to bind the Cthulhoid entity. Sometimes the wickedness required is too much. The price is too high. Other times, the player will procure all the necessities and perform the ritual. It plays out something like this:

Judge: The specified time for the ritual has arrived.

Player: I do everything required to perform the ritual.

That's it.

Doesn't sound like there was a lot of role-playing consequence.
"Meh."

StormBringer

Quote from: JimLotFP;258202This is only true if you consider the "role-playing" part of playing a role-playing game to be inconsequential.
Role playing the loss of humanity doesn't require a mashup of Saw and Hostel type descriptions for the rituals.

That is just torture porn raised to the sick fuck level.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need