This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What OSR Book Are You Wanting to Use That You Haven't Yet?

Started by RPGPundit, October 20, 2015, 11:26:57 PM

Previous topic - Next topic

Necrozius

Quote from: Christopher Brady;861332The Beyond The Wall stuff I found on RPGNow, and suggested here by someone, whose name I feel bad for forgetting.

Oh yeah that too! That might've been me (I can't stop yapping about it).

Christopher Brady

Quote from: Necrozius;861413Oh yeah that too! That might've been me (I can't stop yapping about it).

If it is, thank you.  It's cute, I like it.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

camazotz

Quote from: Kuroth;861092A campaign based upon Richard LeBlanc's d30 companion books, mostly the wilderness and city content.

Yoon-Suin is on stand-by too.

I use those D30 campaign books every session, they are awesome.

I've got Yoon-Suin on my list, along with Razor Coast (S&WC version), and The Lost Lands books from Frog God....a lot of reading to reach a playability phase, perhaps too much.

Phillip

Not sure whether you'd call this OSR, but I have the Necromancer Games version of Gary Gygax's Necropolis (originally done for Dangerous Journeys).

I'm not sure how much conversion work I'd be wanting to do, what with so many new monsters in 3e format.

Just digesting the scenario, though, will probably be more work.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Christopher Brady

Quote from: Phillip;861718Not sure whether you'd call this OSR, but I have the Necromancer Games version of Gary Gygax's Necropolis (originally done for Dangerous Journeys).

I'm not sure how much conversion work I'd be wanting to do, what with so many new monsters in 3e format.

Just digesting the scenario, though, will probably be more work.

It's not OSR, but the Opening Post says D&D, so I think it qualifies.

What's it about, if I may ask?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Phillip

#20
Quote from: Christopher Brady;861722It's not OSR, but the Opening Post says D&D, so I think it qualifies.

What's it about, if I may ask?

It's set in a fantasy version of Egypt. An ancient evil (a devotee of Set called Rahotep) is stirring. The player-characters may get some assistance from Osiris, but this is a really tough scenario to test experienced dungeon-delving players. Though the main action is in dungeons, there's a lot of material to flesh out the region, providing flavor and extended campaign potential.

The need for players with enough experience in dealing with deadly puzzles and tricky traps is an important factor. Even the "hack & slash" won't always be straightforward. Having high-level characters is not enough, but novices won't be up to speed on playing those, either.

I'd like to work out connections so that it meshes in a campaign with Paul Jaquays' Dark Tower (one of the first AD&D dungeons, which I enjoyed running back in the day).
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.